Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 46
Search took
0.00
seconds.
Search:
Posts Made By:
elle
Forum:
Suggestions / Requests
01-02-2014, 04:26
Replies:
5
[HELP] Make the bomb auto defused after 10 secs when bot start defusing ?
Views:
978
Posted By
elle
Re: [HELP] Make the bomb auto defused after 10 secs when bot start defusing ?
Hi ConnorMcLeod, thank you so much ,
After compiling with amxx 1.8.3 i tried with czbots,the plugin runs but nothing happens ,
To make the bot's defuse bugs appears ,i just planted the bomb and...
Forum:
Suggestions / Requests
01-01-2014, 23:18
Replies:
5
[HELP] Make the bomb auto defused after 10 secs when bot start defusing ?
Views:
978
Posted By
elle
Re: [HELP] Make the bomb auto defused after 10 secs when bot start defusing ?
Hi ANTICHRISTUS :)
actually i used podbot before , (and their clones yapb , epb) but they still have this bug (although not much as cz bots ) besides that , podbot have some weak points such as they...
Forum:
Suggestions / Requests
01-01-2014, 11:47
Replies:
5
[HELP] Make the bomb auto defused after 10 secs when bot start defusing ?
Views:
978
Posted By
elle
[HELP] Make the bomb auto defused after 10 secs when bot start defusing ?
Sometimes the bots try to defuse the bomb but not success ,they keep releasing and defuse again
I looked at the topic https://forums.alliedmods.net/showthread.php?t=178036 , i tried, but the plugin...
Forum:
Suggestions / Requests
02-15-2013, 14:06
Replies:
1
Help: Editing this plugin: set waiting time before the bots shoot
Views:
879
Posted By
elle
Re: Help: Editing this plugin: set waiting time before the bots shoot
2 weeks go through , somebody please help
thanks
Forum:
Suggestions / Requests
01-28-2013, 13:56
Replies:
1
Help: Editing this plugin: set waiting time before the bots shoot
Views:
879
Posted By
elle
Help: Editing this plugin: set waiting time before the bots shoot
Hi,
Here is the plugin that control the bot's aiming and moving, it works fine (i attached the sma files)
however , the bots shoot very fast and i 'm killed most the time,so i'm so grateful if...
Forum:
Suggestions / Requests
11-28-2012, 21:53
Replies:
4
Blocking "spec_toggleinset" command
Views:
1,182
Posted By
elle
Re: disable PIP mode
yes, it 's a command of CS
PIP mode 's called by "spec_toggleinset" command
Is it possible to block this command ?
thanks
Forum:
Suggestions / Requests
11-28-2012, 13:56
Replies:
4
Blocking "spec_toggleinset" command
Views:
1,182
Posted By
elle
Re: disable PIP mode
Thank you for concern ,it's the picture-in-picture mode ,you can see when pressing "+use" in spectator mode :mrgreen:
Forum:
Suggestions / Requests
11-28-2012, 11:17
Replies:
4
Blocking "spec_toggleinset" command
Views:
1,182
Posted By
elle
Blocking "spec_toggleinset" command
hi
is it possible to disable PIP (picture-in-picture) mode
PIP mode 's called by "spec_toggleinset" command
Is it possible to block this command ?
(no needed to block it when user using alias...
Forum:
Suggestions / Requests
11-26-2012, 12:16
Replies:
3
Show texture name ?
Views:
1,431
Posted By
elle
Re: Show texture name ?
Thank you so much ,i've just tested , it works !!
There 's also a small problem : it doesn't work with func_illusionary ,but when i change this entity to func_wall ,it works
Thanks again,...
Forum:
Suggestions / Requests
11-26-2012, 10:59
Replies:
3
Show texture name ?
Views:
1,431
Posted By
elle
Show texture name ?
show texture name
hi, i ask for a plugin that show texture name when we aiming to it (wall ,entity . . . )
thanks
Forum:
Off-Topic
05-12-2012, 13:05
Replies:
2
how to make "cycler" model blood become red ?
Views:
970
Posted By
elle
how to make "cycler" model blood become red ?
when shooting "cycler" model , we can see the gray blood appears
does anyone know how to make it become red ?
Forum:
Off-Topic
05-12-2012, 13:01
Replies:
2
Skins with HalfLife to CS 1.6
Views:
2,148
Posted By
elle
Re: Skins with HalfLife to CS 1.6
i think you should upload to some easy downloading site such as Mediafire
Forum:
Scripting Help
05-08-2012, 12:37
Replies:
6
how to trigger an entity which has defined targetname ?
Views:
1,447
Posted By
elle
Re: how to trigger an entity which has defined targetname ?
thank you for helping ,but :
i tried changing new ent2 = -1
but that bugs still happens (stack error)
if i dont return PLUGIN_HANDLED in while "loop", it will cause overflow error and crash the...
Forum:
Scripting Help
05-08-2012, 02:26
Replies:
6
how to trigger an entity which has defined targetname ?
Views:
1,447
Posted By
elle
Re: how to trigger an entity which has defined targetname ?
thank you ,
but the vip escaped event has been made in the plugin
all i want is a command that trigger a entity,sothat i can add into the plugin
in detail, i want the code that triggers (break)...
Forum:
Scripting Help
05-07-2012, 23:13
Replies:
6
how to trigger an entity which has defined targetname ?
Views:
1,447
Posted By
elle
Re: how to trigger an entity which has defined targetname ?
thank you
i only need the command that trigger the defined entity which has defined targetname ,to add to the plugin at the #1 post ,sothat when vip escape , it trigger the entity
I 've already...
Forum:
Scripting Help
05-07-2012, 22:43
Replies:
6
how to trigger an entity which has defined targetname ?
Views:
1,447
Posted By
elle
how to trigger an entity which has defined targetname ?
how to trigger an entity which has the targetname which defined ?
(or if anyone knows any other way without using amxx , please tell me)
Like in de_maps ,when the bomb exploded ,it triggers...
Forum:
Approved Plugins
04-23-2012, 05:42
Replies:
251
Round Terminator
Views:
179,964
Posted By
elle
Re: Round Terminator
i understand
thank you ,man :)
Forum:
Approved Plugins
04-23-2012, 04:32
Replies:
251
Round Terminator
Views:
179,964
Posted By
elle
Re: Round Terminator
someone who kind please edit for me
I only need this function :when i execute the command :
terminate_round draw
the round end and does not affect to player's score ,teamscore
please remove...
Forum:
Off-Topic
04-22-2012, 13:46
Replies:
12
SpawnPointEditor alternaives
Views:
2,387
Posted By
elle
Re: SpawnPointEditor alternaives
you can try bspview (i don't know if it works with windows 64 bit
i just uploaded
http://www.mediafire.com/?jdmsofoca0x5xd8
change your cs dir in BSP_view.cfg, find this line
...
Forum:
Suggestions / Requests
04-22-2012, 12:25
Replies:
2
End round when execute a command (not affect to score) ?
Views:
722
Posted By
elle
Re: End round when execute a command (not affect to score) ?
thank you for help
i found it ,but the plugin have many functions and it takes cpu usage
,so i ask for a simple single plugin
Forum:
Suggestions / Requests
04-22-2012, 11:43
Replies:
2
End round when execute a command (not affect to score) ?
Views:
722
Posted By
elle
End round when execute a command (not affect to score) ?
I ask for a plugin that when execute a command ,the round will end immediately
(and their score is not influece
I mean
not reset score ,
not adding deaths score to player in scoreboard
does...
Forum:
Scripting Help
04-18-2012, 00:34
Replies:
0
sometimes this plugin works ,sometimes not ?
Views:
700
Posted By
elle
sometimes this plugin works ,sometimes not ?
Hi
I want to creat a plugin works with player and zbot that
+ give VIP Free Armor+Helm + 90 pistols ammo + grenade
( immediately at the first round and all later rounds )
+ 20 hp and extra...
Forum:
Suggestions / Requests
04-17-2012, 11:14
Replies:
0
pro please help : edit and add functions to this VIP plugin
Views:
460
Posted By
elle
pro please help : edit and add functions to this VIP plugin
pro guys please creat for me a VIP plugin
(or edit from "VIP Plugin 2.05" http://forums.alliedmods.net/showthread.php?t=92994)
-sothat it works with both player and zbot -
and have these...
Forum:
Approved Plugins
04-17-2012, 07:34
Replies:
504
VIP Plugin 3.0 UPDATED
Views:
736,496
Posted By
elle
Re: VIP Plugin 2.05
Hi
anyone who kind please edit this plugin for me -that works with both player and zbot - and have these functions
+ give VIP Free Armor+Helm + 90 pistols ammo + grenade ( immediately at the...
Forum:
Suggestions / Requests
04-16-2012, 11:30
Replies:
13
Pause a plugin before roundstart and unpause after few second
Views:
3,114
Posted By
elle
Re: Pause a plugin before roundstart and unpause after few second
Big thanks for Deidara , he solved this problem :
i post his plugin here for anyone who needs
it works !!!
#include < amxmodx >
Showing results 1 to 25 of 46
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
00:11
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode