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Search: Posts Made By: elle
Forum: Suggestions / Requests 01-02-2014, 04:26
Replies: 5
Views: 978
Posted By elle
Re: [HELP] Make the bomb auto defused after 10 secs when bot start defusing ?

Hi ConnorMcLeod, thank you so much ,
After compiling with amxx 1.8.3 i tried with czbots,the plugin runs but nothing happens ,
To make the bot's defuse bugs appears ,i just planted the bomb and...
Forum: Suggestions / Requests 01-01-2014, 23:18
Replies: 5
Views: 978
Posted By elle
Re: [HELP] Make the bomb auto defused after 10 secs when bot start defusing ?

Hi ANTICHRISTUS :)
actually i used podbot before , (and their clones yapb , epb) but they still have this bug (although not much as cz bots ) besides that , podbot have some weak points such as they...
Forum: Suggestions / Requests 01-01-2014, 11:47
Replies: 5
Views: 978
Posted By elle
[HELP] Make the bomb auto defused after 10 secs when bot start defusing ?

Sometimes the bots try to defuse the bomb but not success ,they keep releasing and defuse again
I looked at the topic https://forums.alliedmods.net/showthread.php?t=178036 , i tried, but the plugin...
Forum: Suggestions / Requests 02-15-2013, 14:06
Replies: 1
Views: 879
Posted By elle
Re: Help: Editing this plugin: set waiting time before the bots shoot

2 weeks go through , somebody please help
thanks
Forum: Suggestions / Requests 01-28-2013, 13:56
Replies: 1
Views: 879
Posted By elle
Help: Editing this plugin: set waiting time before the bots shoot

Hi,
Here is the plugin that control the bot's aiming and moving, it works fine (i attached the sma files)
however , the bots shoot very fast and i 'm killed most the time,so i'm so grateful if...
Forum: Suggestions / Requests 11-28-2012, 21:53
Replies: 4
Views: 1,182
Posted By elle
Re: disable PIP mode

yes, it 's a command of CS

PIP mode 's called by "spec_toggleinset" command

Is it possible to block this command ?
thanks
Forum: Suggestions / Requests 11-28-2012, 13:56
Replies: 4
Views: 1,182
Posted By elle
Re: disable PIP mode

Thank you for concern ,it's the picture-in-picture mode ,you can see when pressing "+use" in spectator mode :mrgreen:
Forum: Suggestions / Requests 11-28-2012, 11:17
Replies: 4
Views: 1,182
Posted By elle
Blocking "spec_toggleinset" command

hi
is it possible to disable PIP (picture-in-picture) mode
PIP mode 's called by "spec_toggleinset" command
Is it possible to block this command ?

(no needed to block it when user using alias...
Forum: Suggestions / Requests 11-26-2012, 12:16
Replies: 3
Views: 1,431
Posted By elle
Re: Show texture name ?

Thank you so much ,i've just tested , it works !!

There 's also a small problem : it doesn't work with func_illusionary ,but when i change this entity to func_wall ,it works

Thanks again,...
Forum: Suggestions / Requests 11-26-2012, 10:59
Replies: 3
Views: 1,431
Posted By elle
Show texture name ?

show texture name
hi, i ask for a plugin that show texture name when we aiming to it (wall ,entity . . . )
thanks
Forum: Off-Topic 05-12-2012, 13:05
Replies: 2
Views: 970
Posted By elle
how to make "cycler" model blood become red ?

when shooting "cycler" model , we can see the gray blood appears
does anyone know how to make it become red ?
Forum: Off-Topic 05-12-2012, 13:01
Replies: 2
Views: 2,148
Posted By elle
Re: Skins with HalfLife to CS 1.6

i think you should upload to some easy downloading site such as Mediafire
Forum: Scripting Help 05-08-2012, 12:37
Replies: 6
Views: 1,447
Posted By elle
Re: how to trigger an entity which has defined targetname ?

thank you for helping ,but :
i tried changing new ent2 = -1
but that bugs still happens (stack error)
if i dont return PLUGIN_HANDLED in while "loop", it will cause overflow error and crash the...
Forum: Scripting Help 05-08-2012, 02:26
Replies: 6
Views: 1,447
Posted By elle
Re: how to trigger an entity which has defined targetname ?

thank you ,
but the vip escaped event has been made in the plugin

all i want is a command that trigger a entity,sothat i can add into the plugin
in detail, i want the code that triggers (break)...
Forum: Scripting Help 05-07-2012, 23:13
Replies: 6
Views: 1,447
Posted By elle
Re: how to trigger an entity which has defined targetname ?

thank you
i only need the command that trigger the defined entity which has defined targetname ,to add to the plugin at the #1 post ,sothat when vip escape , it trigger the entity

I 've already...
Forum: Scripting Help 05-07-2012, 22:43
Replies: 6
Views: 1,447
Posted By elle
how to trigger an entity which has defined targetname ?

how to trigger an entity which has the targetname which defined ?

(or if anyone knows any other way without using amxx , please tell me)


Like in de_maps ,when the bomb exploded ,it triggers...
Forum: Approved Plugins 04-23-2012, 05:42
Replies: 251
Views: 179,964
Posted By elle
Re: Round Terminator

i understand
thank you ,man :)
Forum: Approved Plugins 04-23-2012, 04:32
Replies: 251
Views: 179,964
Posted By elle
Re: Round Terminator

someone who kind please edit for me
I only need this function :when i execute the command :
terminate_round draw
the round end and does not affect to player's score ,teamscore

please remove...
Forum: Off-Topic 04-22-2012, 13:46
Replies: 12
Views: 2,387
Posted By elle
Re: SpawnPointEditor alternaives

you can try bspview (i don't know if it works with windows 64 bit


i just uploaded

http://www.mediafire.com/?jdmsofoca0x5xd8


change your cs dir in BSP_view.cfg, find this line
...
Forum: Suggestions / Requests 04-22-2012, 12:25
Replies: 2
Views: 722
Posted By elle
Re: End round when execute a command (not affect to score) ?

thank you for help
i found it ,but the plugin have many functions and it takes cpu usage
,so i ask for a simple single plugin
Forum: Suggestions / Requests 04-22-2012, 11:43
Replies: 2
Views: 722
Posted By elle
End round when execute a command (not affect to score) ?

I ask for a plugin that when execute a command ,the round will end immediately
(and their score is not influece
I mean
not reset score ,
not adding deaths score to player in scoreboard
does...
Forum: Scripting Help 04-18-2012, 00:34
Replies: 0
Views: 700
Posted By elle
sometimes this plugin works ,sometimes not ?

Hi
I want to creat a plugin works with player and zbot that

+ give VIP Free Armor+Helm + 90 pistols ammo + grenade
( immediately at the first round and all later rounds )
+ 20 hp and extra...
Forum: Suggestions / Requests 04-17-2012, 11:14
Replies: 0
Views: 460
Posted By elle
pro please help : edit and add functions to this VIP plugin

pro guys please creat for me a VIP plugin

(or edit from "VIP Plugin 2.05" http://forums.alliedmods.net/showthread.php?t=92994)

-sothat it works with both player and zbot -
and have these...
Forum: Approved Plugins 04-17-2012, 07:34
Replies: 504
Views: 736,496
Posted By elle
Re: VIP Plugin 2.05

Hi
anyone who kind please edit this plugin for me -that works with both player and zbot - and have these functions

+ give VIP Free Armor+Helm + 90 pistols ammo + grenade ( immediately at the...
Forum: Suggestions / Requests 04-16-2012, 11:30
Replies: 13
Views: 3,114
Posted By elle
Re: Pause a plugin before roundstart and unpause after few second

Big thanks for Deidara , he solved this problem :

i post his plugin here for anyone who needs

it works !!!




#include < amxmodx >
Showing results 1 to 25 of 46

 
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