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Search: Posts Made By: thetwistedpanda
Forum: Plugins 08-26-2015, 02:39
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)

I ported both of those maps and removed the logic to remove the walls, as they were meant for v3. I'll add the logic to automatically remove walls to v2; I forsee this becoming a problem and...
Forum: Plugins 08-25-2015, 13:40
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)

You can PM me the maps (or a link to the map) and I'll look at their logic to see when the wall falls, but this version has nothing to do with the maps. Unfortunately, many maps are created for a...
Forum: Plugins 08-24-2015, 21:43
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)

You can use a plugin such as KvConfigs (https://forums.alliedmods.net/showthread.php?p=2018273) to force cvars to remain at a certain value and prevent any changes, although all you really have to do...
Forum: Plugin/Gameplay Ideas and Requests 08-22-2015, 21:33
Replies: 6
Views: 1,641
Posted By thetwistedpanda
Re: CS:GO basebuilder

As far memory serves, base builder has always had its roots in more zombie-style gameplay vs teams on even grounds. The assaulting team is usually only given a knife with augmented stats, the props...
Forum: Plugin/Gameplay Ideas and Requests 08-22-2015, 21:22
Replies: 6
Views: 1,641
Posted By thetwistedpanda
Re: CS:GO basebuilder

base builder and build wars have a similar building concept, but that's about where the similarities stop unfortunately. You can always release a half version for the public to wet people's tastes...
Forum: Plugins 08-17-2015, 06:06
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)

Let's see, provided I didn't change the code and forget to document it, these are the overrides available. So you can simply set an override of "bw_access_supporter" "o" to achieve what you wish.
...
Forum: Plugins 08-16-2015, 12:41
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)

Guess I stuck v3's source in the zip instead of v2's. Corrected.
Forum: Plugins 08-03-2015, 08:34
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)

I've grown le'tired of people adding me on steam or contacting me via private message asking about this plugin. Luckily, I had been doing some of this already for the v3 branch of the plugin, so it...
Forum: General 05-04-2015, 01:04
Replies: 3
Views: 1,175
Posted By thetwistedpanda
Re: [Stripper] Can't remove prop_static

prop_statics are compiled in to the map and do not exist afterwards.

https://developer.valvesoftware.com/wiki/Prop_static
Forum: Scripting 04-14-2015, 13:24
Replies: 4
Views: 1,537
Posted By thetwistedpanda
Re: There is a way to find prop_static

https://developer.valvesoftware.com/wiki/Prop_static


Afraid you're out of luck trying to find it as an entity. And unless they happen to be stored in the navigation mesh (and even then I don't...
Forum: Scripting 08-02-2014, 22:13
Replies: 4
Views: 1,282
Posted By thetwistedpanda
Re: Deathrun and Trap Kills

I found it easier to assign any death from a runner to the button presser, but that was after ruling out the other possible reasons for that death. A few free kills awarded every now and then that...
Forum: Plugins 08-01-2014, 07:20
Replies: 44
Views: 29,505
Posted By thetwistedpanda
Re: Player's birthday.

I'd use GetSteamAccountID, but it'd break compatibility completely and actually require a re-write.
Forum: Plugins 08-01-2014, 07:04
Replies: 44
Views: 29,505
Posted By thetwistedpanda
Re: Player's birthday.

There are dozens of solutions to this little problem, but the easiest way (while not the correct way) is to force a specific universe of Steam IDs regardless of what the client is using. That is to...
Forum: Plugins 07-30-2014, 00:28
Replies: 10
Views: 15,382
Posted By thetwistedpanda
Re: [CS:GO] Block "Saved Player" Text

I threw a copy/paste in my above post, essentially what I was going to post after I removed my plugin-specific content, but since I'm not fancy on coding beyond fixing this plugin up, by all means...
Forum: Plugins 07-30-2014, 00:02
Replies: 10
Views: 15,382
Posted By thetwistedpanda
Re: [CS:GO] Block "Saved Player" Text

Hmph! Bad Mitchell! I was a few hours away from releasing a portion of my CS:GO Idle plugin that does the same thing, but with a simple KV configuration that let users pick input which TextMsgs they...
Forum: Scripting 01-31-2014, 03:38
Replies: 12
Views: 6,688
Posted By thetwistedpanda
Re: In general, when should I use stock vs public vs [blank]

If you apply a stock prefix, then the compiler won't be yelling at you if you don't use the function somewhere in the plugin.
Forum: Store 01-31-2014, 03:37
Replies: 7
Issue CSGO Issue
Views: 1,962
Posted By thetwistedpanda
Re: CSGO Issue

That generally means that the hat is looking for a specific attachment point and the current model doesn't possess it.
Forum: Plugins 01-15-2014, 05:42
Replies: 10
Views: 13,745
Posted By thetwistedpanda
Re: [Hidden:Source] Team Aura / Tracer / Tracker

Should be possible! I'm afraid I can't make the modifications in the code for you, but I'll throw enough out there that you'll be able to try poking it or someone else with more time can do it for...
Forum: Plugins 01-12-2014, 23:22
Replies: 123
Views: 78,268
Posted By thetwistedpanda
Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)

If memory serves it's based on flags, and the flags are either hardcoded in the top of the source or there's a convar for them running around. You'd just give the person the necessary flag and poof,...
Forum: Scripting 01-11-2014, 23:47
Replies: 26
Views: 3,647
Posted By thetwistedpanda
Re: Create "Dueling Box"

Hmm, you could probably piece it together with code from several plugins, but I'd do the following:

Create a Trigger Multiple entity, then hook it for OnTouch or OnStartTouch and use that method...
Forum: Plugins 01-10-2014, 08:18
Replies: 17
Views: 40,055
Posted By thetwistedpanda
Re: [CS:GO] Auto Pick

The net prop this plugin corrects is only meant to work on the first round of a new map if memory serves. A rather complex method has to be used to have auto joining at any other time, at least, that...
Forum: Source Servers (SRCDS) 01-03-2014, 08:15
Replies: 25
Views: 6,526
Posted By thetwistedpanda
Re: Anything that is Explosive..

That's sorta what it's supposed to do, it doesn't have any logic for re-creating a non-crashing explosion. It just disables the entity (or deletes) to stop the crashing, then another plugin or map...
Forum: Source Servers (SRCDS) 01-02-2014, 16:09
Replies: 25
Views: 6,526
Posted By thetwistedpanda
Re: Anything that is Explosive..

You can try this; had to debug the issue for a client a while back, essentially any env_explosion was causing issues with a store module so easiest option was to just smite all env_explosions then...
Forum: Plugin/Gameplay Ideas and Requests 12-26-2013, 19:23
Replies: 10
Views: 16,448
Posted By thetwistedpanda
Re: CS:GO idle & achievements server?

A nifty feature found its way into steam community that let me un-friend everyone at once. Having ~200 people with no contact from a project 8 months ago was a headache. >.<. As for the plugin, I've...
Forum: Unapproved Plugins 12-21-2013, 23:49
Replies: 67
Views: 30,930
Posted By thetwistedpanda
Re: [ DMT ] Dynamic Multimode Timer

Oh hey lookie it's my timer-rankings plugin.
Showing results 1 to 25 of 500

 
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