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Posts Made By:
Starbish
Forum:
General
09-29-2023, 11:47
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
49,155
Posted By
Starbish
Re: Source 2 is finally coming to CS:GO ???
sv_steamgroup_exclusive was set to false by default, so I don't think it's the case.
Players can search for any community servers in CS2 Main menu, so I think it's going to be fixed in the near...
Forum:
General
09-29-2023, 09:54
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
49,155
Posted By
Starbish
Re: Source 2 is finally coming to CS:GO ???
Yeah, What I said was kinda ambiguous.
Forum:
General
09-28-2023, 23:23
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
49,155
Posted By
Starbish
Re: Source 2 is finally coming to CS:GO ???
As far as I know, there is no way to make a public server right now. You can open your own server with adjusting start options of CS2 in Steam, but Server won't be registered in server list.
Forum:
Scripting
01-08-2019, 13:14
Replies:
3
enum struct member variable size
Views:
1,646
Posted By
Starbish
Re: enum struct member variable size
Thank you :)
Forum:
Scripting
01-07-2019, 21:23
Replies:
3
enum struct member variable size
Views:
1,646
Posted By
Starbish
Re: enum struct member variable size
#define MAX_PRESET_NAME_LENGTH 100
#define MAX_TABLE_NAME_LENGTH 100
enum struct PlayerTableIdentifier
{
int dbPresetName[MAX_PRESET_NAME_LENGTH];
char tableName[MAX_TABLE_NAME_LENGTH];
}
...
Forum:
Scripting
01-07-2019, 19:48
Replies:
3
enum struct member variable size
Views:
1,646
Posted By
Starbish
enum struct member variable size
#define MAX_PRESET_NAME_LENGTH 100
#define MAX_TABLE_NAME_LENGTH 100
enum struct PlayerTableIdentifier
{
int dbPresetName[MAX_PRESET_NAME_LENGTH];
char tableName[MAX_TABLE_NAME_LENGTH];
}
...
Forum:
Scripting
01-03-2019, 10:11
Replies:
7
[TF2] Deal damage in radius around player
Views:
1,951
Posted By
Starbish
Re: [TF2] Deal damage in radius around player
team > 0 && team != GetClientTeam(i)
I think this is what you've mistaken.
Is this code intended to deal damage around your teammate?
You can find which statement makes something filtered.
...
Forum:
Scripting
12-27-2018, 19:31
Replies:
10
Solved
[CS:GO] Plugin Crashing Server - Need help!
Views:
2,959
Posted By
Starbish
Re: [CS:GO] Plugin Crashing Server - Need help!
Format(menuinfo, sizeof(menuinfo), "Yes", client);
Format(menuinfo, sizeof(menuinfo), "No", client);
I think these are not valid use... but i also don't think it crashed server
Forum:
Scripting
12-21-2018, 12:32
Replies:
20
Solved
[CS:GO] GetRandomInt not working properly?
Views:
3,526
Posted By
Starbish
Re: [CS:GO] GetRandomInt not working properly?
can you give him another value manually?
it could be the case that bot cannot treat those values..
Forum:
Scripting
12-19-2018, 03:33
Replies:
43
Sticky:
Enum Structs Available This Holiday Season
Views:
108,420
Posted By
Starbish
Re: Enum Structs Available This Holiday Season
I really appreciate this!
but looks like latest mac compiler can't compile this expression...?
Forum:
Source Servers (SRCDS)
12-18-2018, 08:48
Replies:
4
How to decrease RAM usage on CS:GO server
Views:
2,403
Posted By
Starbish
Re: How to decrease RAM usage on CS:GO server
how much ram is used when startup?
Forum:
Scripting
12-11-2018, 02:35
Replies:
11
Memory leak on ADT Arrays
Views:
2,247
Posted By
Starbish
Re: Memory leak on ADT Arrays
I doubt there will be an efficient way without doing so
Forum:
General
12-08-2018, 14:12
Replies:
4
Danger Zone issues.
Views:
2,536
Posted By
Starbish
Re: Danger Zone issues.
what about re-updating your SRCDS?
seems like your server file doesn't have some models.
Forum:
Scripting
12-08-2018, 07:33
Replies:
2
typedef NativeCall returntype int?
Views:
1,076
Posted By
Starbish
Re: typedef NativeCall returntype int?
Oh, I didn't know that. and i'm not familiar with that github thingy xD
i checked only on 1.9.x and seems like it's supported after 1.10.x
thank you :D
Forum:
Scripting
12-08-2018, 04:26
Replies:
2
typedef NativeCall returntype int?
Views:
1,076
Posted By
Starbish
typedef NativeCall returntype int?
https://sm.alliedmods.net/new-api/functions/NativeCall
Isn't it better to be "any" not "int"?
I think so..
Forum:
Scripting
12-06-2018, 21:36
Replies:
11
Memory leak on ADT Arrays
Views:
2,247
Posted By
Starbish
Re: Memory leak on ADT Arrays
You should delete all handles manually in your g_bulkNotLoadedClientsArray array.
I mean, delete tempArray which you pushed on setClientsArray().
Forum:
Plugin/Gameplay Ideas and Requests
12-04-2018, 19:20
Replies:
1
Looking for a CSGO mod scripting developer
Views:
720
Posted By
Starbish
Re: Looking for a CSGO mod scripting developer
Is it a paid position?
Forum:
Scripting
12-04-2018, 19:20
Replies:
13
remove particle effect
Views:
3,334
Posted By
Starbish
Re: remove particle effect
Oh that seems quite nice way if we can't delete it.
Forum:
Scripting
12-03-2018, 21:36
Replies:
13
remove particle effect
Views:
3,334
Posted By
Starbish
Re: remove particle effect
have you tried changing m_bActive or m_flStartTime?
Forum:
Scripting
12-02-2018, 08:29
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,851
Posted By
Starbish
Re: Does anyone know how trigger_multiple works?
Just out of curiosity. Knowing the principle never makes you getting worse.
I don't understand why you post these..
Forum:
Scripting
12-02-2018, 07:09
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,851
Posted By
Starbish
Re: Does anyone know how trigger_multiple works?
that can be written by anyone xD
I wanna know about how Source Engine checks whether someone is inside 3d Box. I think i said this many times in this thread xD
I just wanna compare it to my...
Forum:
Scripting
12-02-2018, 05:05
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,851
Posted By
Starbish
Re: Does anyone know how trigger_multiple works?
Umm... I was talking about how its mechanism works(mathematical logic?). but Thank all of you guys for helping me!
Forum:
Scripting
12-01-2018, 14:55
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,851
Posted By
Starbish
Re: Does anyone know how trigger_multiple works?
I'm curious about how it detects whether player is inside 3d box. sadly i couldn't find cpp files from SDK files. (highly likely due to lack of my cpp knowledge)
Forum:
Scripting
11-30-2018, 22:18
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,851
Posted By
Starbish
Re: Does anyone know how trigger_multiple works?
I just wanted to know how trigger_multiple works. Not about how to create with sourcemod.
I googled many times to find it, but no luck..
Forum:
Scripting
11-30-2018, 02:55
Replies:
13
Does anyone know how trigger_multiple works?
Views:
2,851
Posted By
Starbish
Does anyone know how trigger_multiple works?
afaik trigger_multiple has been widely used to check whether player is inside 3d box.
does anyone know how it works? I think it could be replaced by doing dot product 3 times.
Showing results 1 to 25 of 264
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