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Search: Posts Made By: Crackhead69
Forum: Off-Topic 12-27-2021, 10:26
Replies: 3
Views: 1,275
Posted By Crackhead69
Re: How far can pawn programming take you

The thing is i want to find a language i can easily engage with like Pawn.
Like if i make something right now, i hop in and see my creation. Probably all programming languages have that but at a...
Forum: Off-Topic 12-22-2021, 13:43
Replies: 3
Views: 1,275
Posted By Crackhead69
How far can pawn programming take you

Hello!
I wonder, is the language only supported and able to use as a 3rd party addon to a couple of games?
Are there any other things that the programming language can do?

I wanted to start...
Forum: Scripting Help 09-16-2021, 11:17
Replies: 4
Views: 477
Posted By Crackhead69
Re: Random Music

Since you're changing the cvar value on 1 on every connect i think that you may wanted it to be individual, so i added a global bool which you can change if it wasn't your goal.

#include <amxmodx>...
Forum: Scripting Help 08-09-2021, 09:46
Replies: 7
Views: 568
Posted By Crackhead69
Re: Getting global data from non-id publics

Aah, i get it!
Thank you lots. :fox:
Forum: Scripting Help 08-09-2021, 04:02
Replies: 7
Views: 568
Posted By Crackhead69
Re: Getting global data from non-id publics

I see, but won't that trigger the client print to everybody if just One player has the value?
Forum: Scripting Help 08-08-2021, 15:24
Replies: 7
Views: 568
Posted By Crackhead69
Getting global data from non-id publics

Hello! I am wondering how could i retrieve global id saved variable to a public whom doesn't have the typical id index.
Example :
#include <amxmodx>
#include <hamsandwich>

new g_Example[33]
...
Forum: General 07-24-2021, 17:42
Replies: 3
Views: 1,196
Posted By Crackhead69
Re: Invis 40% Amxx For Vip-T Menu

Send your VIP menu so it can be added in (i am not aware if it's something native connected)
Forum: Scripting Help 07-08-2021, 12:06
Replies: 4
Views: 599
Posted By Crackhead69
Re: So how can i use this plugins?

Every single file you don't have you have to manually search & download yourself
Forum: Scripting Help 06-20-2021, 13:21
Replies: 4
Views: 429
Posted By Crackhead69
Re: I cant send players to spec

Just use cs_set_user_team to send somebody spectator
Forum: Scripting Help 06-19-2021, 11:55
Replies: 9
Views: 801
Posted By Crackhead69
Re: ERROR: SV_Modelindex Model not prechached

The error is still going.
This time it seems that it cought a whole string :

FATAL ERROR (shutting down): SV_ModelIndex: SV_ModelIndex: model Cannot open menu
. not precached
Segmentation fault...
Forum: Scripting Help 06-16-2021, 15:14
Replies: 2
Views: 341
Posted By Crackhead69
Re: Menu page check

Oh.. this one didn't came up when i searched. Thank you
Forum: Scripting Help 06-16-2021, 15:02
Replies: 2
Views: 341
Posted By Crackhead69
Menu page check

Is there a way to retrieve the menu page of the ID that has selected menu option "Next" ?

I've looked into it, there doesn't seem to be a way to do so, but yet i had to ask just to be sure.
Forum: Scripting Help 06-16-2021, 10:22
Replies: 9
Views: 739
Posted By Crackhead69
Re: give grenade to player

It is working on my end without any problems.

And yes, as @Celena Luna said, the bpammo amount has to be 2 in order to work properly
Forum: Scripting Help 06-16-2021, 08:25
Replies: 4
Views: 434
Posted By Crackhead69
Re: add text

You can do that with ^n no problem
#include <amxmodx>

public plugin_init() {
register_clcmd("say /menu","testmenu")
}

public testmenu(id){
new menu = menu_create("Title^n Text1^n Text2^n...
Forum: Scripting Help 06-14-2021, 16:27
Replies: 9
Views: 801
Posted By Crackhead69
Re: ERROR: SV_Modelindex Model not prechached

This is very helpful, thank you, although the plugin is more or less calling a non-existing model name from within, therefore precache in this case does not seem to matter.

I will put...
Forum: Scripting Help 06-14-2021, 09:46
Replies: 9
Views: 801
Posted By Crackhead69
Re: ERROR: SV_Modelindex Model not prechached

tried placing plugin_precache below plugin_init, error still occurs, symbols are getting more and more strange

FATAL ERROR (shutting down): SV_ModelIndex: SV_ModelIndex: model ******************...
Forum: Scripting Help 06-13-2021, 05:53
Replies: 9
Views: 801
Posted By Crackhead69
ERROR: SV_Modelindex Model not prechached

Hello!
I have a strange error that is occurring randomly, not at start of the plugin.

I have existing plugin as this example, just with different names for easier understanding:
#include...
Forum: Scripting Help 06-12-2021, 10:19
Replies: 2
Views: 312
Posted By Crackhead69
Re: Formatex menu dont show ingame

Can't display a menu without --- menu_display
Forum: Scripting Help 05-18-2021, 07:40
Replies: 4
Views: 540
Posted By Crackhead69
Re: Global var in Stock

So it can only be called as global if its defined?
Forum: Scripting Help 05-18-2021, 05:53
Replies: 4
Views: 540
Posted By Crackhead69
Global var in Stock

Hello!
How could i put a global in a stock or is it even possible.
I have searched for some time and haven't found information on this
For example:

#include <amxmodx>

public plugin_init()...
Forum: Scripting Help 05-15-2021, 17:20
Replies: 0
Views: 303
Posted By Crackhead69
Say text error

Problem is fixed!
Forum: Scripting Help 05-06-2021, 17:07
Replies: 5
Views: 417
Posted By Crackhead69
Re: Bool different status on different maps

Just expanding the possibilities.
I will proceed with nvault then.

Thank you all for the answers.
Forum: Scripting Help 05-06-2021, 08:51
Replies: 5
Views: 417
Posted By Crackhead69
Re: Bool different status on different maps

Indeed i should, thanks.
Is there tho an alternative?
Can i work it out without nvault?
Forum: Scripting Help 05-05-2021, 17:54
Replies: 5
Views: 417
Posted By Crackhead69
Bool different status on different maps

Hello!
Can somebody help me out on how i can save bool's status on the map i am currently in.

I want to be able to change the bool status while in game, and when i rejoin that map that bool to be...
Forum: Scripting Help 04-24-2021, 12:44
Replies: 7
Views: 473
Posted By Crackhead69
Re: Get_players stock

Oh really? Didn't know that
So in general it is not possible to store the iPlayers[33] from get_players into a global variable?
Showing results 1 to 25 of 49

 
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