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Posts Made By:
Omixsat
Forum:
Plugins
11-24-2022, 15:36
Replies:
4
[L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
Views:
6,376
Posted By
Omixsat
Re: [L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
Both versions feature-wise should accomplish the same thing with a few minor differences.
Version B is primarily supposed to be a bleeding edge version of type A (A.K.A - A different...
Forum:
Plugins
11-24-2022, 15:28
Replies:
108
[L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Views:
174,247
Posted By
Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Haven't checked your version of the script, but it's nice of you to try to fix it.
Right now, I cannot focus on fixing this plugin just yet, but I will get back to it eventually :)
Forum:
Plugins
09-28-2022, 13:55
Replies:
108
[L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Views:
174,247
Posted By
Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
That doesn't look like the latest version of the plugin or it could be altered.
In version 1.2.2, Line 175 is "#endif" and Event_Dominated just calls the CallBots() function.
Edit: I'm assuming...
Forum:
Plugins
09-28-2022, 01:55
Replies:
1
[L4D1 & L4D2] Tactical Tanks [v0.8] | [28-Sep-2022]
Views:
3,254
Posted By
Omixsat
[L4D1 & L4D2] Tactical Tanks [v0.8] | [28-Sep-2022]
Inspired by the 200 IQ Bots (https://forums.alliedmods.net/showthread.php?t=306477) of ConnerRia.
Summary
This is my version of ConnerRia's Bot Haymakers plugin. I didn't like that the chance...
Forum:
Plugins
09-26-2022, 05:39
Replies:
108
[L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Views:
174,247
Posted By
Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.2.2 - FINAL (https://forums.alliedmods.net/showpost.php?p=2784647&postcount=88)
- Optimizations
- Fixed L4D2 logic on shove attempt when...
Forum:
Plugins
09-24-2022, 21:39
Replies:
108
[L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Views:
174,247
Posted By
Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.2.0 (https://forums.alliedmods.net/showpost.php?p=2784647&postcount=88)
- Implemented "TONGUE TWISTER(read achievement description)"...
Forum:
Plugins
09-22-2022, 16:51
Replies:
108
[L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Views:
174,247
Posted By
Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.1.8
- Slightly more optimized algorithm
[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.1.7
- Fixed algorithm. Should work...
Forum:
Plugins
09-17-2022, 20:15
Replies:
6
[L4D(2)] Dynamic Witch Avoidance (v1.3.1a, 18-Sep-2022)
Views:
3,549
Posted By
Omixsat
Re: [L4D(2)] Dynamic Witch Avoidance (v1.3.0a, 17-Sep-2022)
Thank you, Silvers :up:. I've implemented what you've advised including a few more tweaks.
Forum:
Plugins
09-17-2022, 04:41
Replies:
2
[L4D2]Vomitjar close swarm and inferno
Views:
1,707
Posted By
Omixsat
Re: [L4D2]Vomitjar close swarm and inferno
Good plugin, LinLinLin :)
This adds some realism since boomer bile isn't flammable anyway.
I think you should rename the plugin title to "Bile jar hazard extinguisher".
insect_swarm and...
Forum:
Plugins
09-17-2022, 04:14
Replies:
6
[L4D(2)] Dynamic Witch Avoidance (v1.3.1a, 18-Sep-2022)
Views:
3,549
Posted By
Omixsat
Re: [L4D(2)] Dynamic Witch Avoidance (v1.2.1a, 16-Sep-2022)
Fixed. Refactored/optimized witch detection in version 1.3.0a
Forum:
Plugins
09-16-2022, 15:38
Replies:
6
[L4D(2)] Dynamic Witch Avoidance (v1.3.1a, 18-Sep-2022)
Views:
3,549
Posted By
Omixsat
Re: [L4D] Dynamic Witch Avoidance (v1.1, 13-Sep-2022)
Glad you like it :).
Post title/desc/plugin has been updated. Do let me know if you experience any issues.
Forum:
Scripting
09-13-2022, 08:23
Replies:
8
Solved
[L4D] Count witch entities
Views:
1,177
Posted By
Omixsat
Re: [L4D] Count witch entities
Thanks for the tip, Silvers :). I might need to set a timer if that's the case. A check has to be implemented on OnEntityDestroyed
Forum:
Plugins
09-13-2022, 08:18
Replies:
6
[L4D(2)] Dynamic Witch Avoidance (v1.3.1a, 18-Sep-2022)
Views:
3,549
Posted By
Omixsat
[L4D(2)] Dynamic Witch Avoidance (v1.3.1a, 18-Sep-2022)
Another plugin inspired by the 200 IQ Bots (https://forums.alliedmods.net/showthread.php?t=306477) of ConnerRia.
Prerequisites
- SM 1.10+
Summary
An alternate version of ConnerRia's Don't...
Forum:
Scripting
09-13-2022, 05:07
Replies:
8
Solved
[L4D] Count witch entities
Views:
1,177
Posted By
Omixsat
Re: [L4D] Count witch entities
Okay... I'm ALMOST there. I'm now having issues with the argument type mismatch.
Lines 108, 145, and 146 are having errors.
error 035: argument type mismatch (argument 1)
/*
Forum:
Scripting
09-07-2022, 16:15
Replies:
8
Solved
[L4D] Count witch entities
Views:
1,177
Posted By
Omixsat
Re: [L4D] Count witch entities
@Bacardi: That's actually close to what I'm trying to achieve. Thank you for the test script I'll study it along with another plugin (https://forums.alliedmods.net/showthread.php?t=334245) which also...
Forum:
Scripting
09-06-2022, 19:08
Replies:
8
Solved
[L4D] Count witch entities
Views:
1,177
Posted By
Omixsat
Re: [L4D] Count witch entities
That's a good point about the witch being crowned, but the primary concern is to get all the ID's of the active(not crowned) startled witches hence the reason why I had to place them in an index. If...
Forum:
Scripting
09-06-2022, 15:14
Replies:
8
Solved
[L4D] Count witch entities
Views:
1,177
Posted By
Omixsat
[L4D] Count witch entities
I've been trying to place currently spawned witch entities in an index so I can count them on the fly. It's supposed to be for a specific purpose other than counting that I won't disclose yet. I'm...
Forum:
Plugins
09-04-2022, 18:14
Replies:
32
[L4D] Survivor Spawn Position Fix
Views:
8,306
Posted By
Omixsat
Re: [L4D] Survivor Spawn Position Fix
Hello replay_84,
I'm sure you like the plugin and I do too, but Dragokas has a point. You're not supposed to use DEBUG 1 on a production server as it's not intended for such. The only exception...
Forum:
Plugins
08-31-2022, 11:28
Replies:
4
[L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
Views:
6,376
Posted By
Omixsat
[L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
Inspired by the 200 IQ Bots (https://forums.alliedmods.net/showthread.php?t=306477) of ConnerRia.
Summary
This is my version of ConnerRia's Fly You Fools plugin. Instead of focusing on the latest...
Forum:
Plugins
08-31-2022, 11:15
Replies:
20
[L4D2] 200 IQ Bots: AI Tank Haymakers And More!
Views:
64,775
Posted By
Omixsat
Re: [L4D2] 200 IQ Bots: AI Tank Haymakers And More!
It's referring to the stock Timocop has provided
stock L4D2_RunScript(const String:sCode[], any:...)
{
static iScriptLogic = INVALID_ENT_REFERENCE;
if(iScriptLogic == INVALID_ENT_REFERENCE...
Forum:
Scripting
08-30-2022, 16:37
Replies:
2
Solved
[L4D1/2] How to get id of a fakeclient doing a revive
Views:
568
Posted By
Omixsat
Re: [L4D1/2] How to get id of a fakeclient doing a revive
Now it makes sense. So, that's how to use the structure from the game event. Thanks for the snippet, Harry Potter :)
Forum:
Scripting
08-30-2022, 15:59
Replies:
2
Solved
[L4D1/2] How to get id of a fakeclient doing a revive
Views:
568
Posted By
Omixsat
[L4D1/2] How to get id of a fakeclient doing a revive
Hello! First time posting in this sub-forum.
I'm having difficulty trying to identify how to get the ID of a fakeclient trying to revive an incapped survivor. I checked the game events of Left 4...
Forum:
Plugins
08-30-2022, 14:16
Replies:
1
[L4D(2)] Delay Bots Starting Game
Views:
2,238
Posted By
Omixsat
[L4D(2)] Delay Bots Starting Game
Note: This is just an updated version of Thraka's [L4D] Delay Bots Starting Game (https://forums.alliedmods.net/showpost.php?p=1111338).
Updated to latest syntax with a small tweak allowing users...
Forum:
Plugins
08-30-2022, 03:05
Replies:
20
[L4D2] Survivor Spawn Position Fix (Gabu's Version)
Views:
8,526
Posted By
Omixsat
Re: [L4D2] Survivor Spawn Position Fix (Gabu's Version)
L4D1 only has a limited amount of game modes, which is a total of 4, namely "coop","teamversus","versus", and "survival". It does not have the mutation system that L4D2 has.
If in case you(or...
Forum:
Plugins
08-29-2022, 03:47
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,013,613
Posted By
Omixsat
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
While I admire HarryPotter's version, I'd rather have something that doesn't depend on "Left 4 DHooks" as I'm a bit of a purist myself. I modified the original V2.0 version to only work in versus...
Showing results 1 to 25 of 30
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