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Search: Posts Made By: Omixsat
Forum: Plugins 11-24-2022, 15:36
Replies: 4
Views: 6,376
Posted By Omixsat
Re: [L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]

Both versions feature-wise should accomplish the same thing with a few minor differences.

Version B is primarily supposed to be a bleeding edge version of type A (A.K.A - A different...
Forum: Plugins 11-24-2022, 15:28
Replies: 108
Views: 174,247
Posted By Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix

Haven't checked your version of the script, but it's nice of you to try to fix it.
Right now, I cannot focus on fixing this plugin just yet, but I will get back to it eventually :)
Forum: Plugins 09-28-2022, 13:55
Replies: 108
Views: 174,247
Posted By Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix

That doesn't look like the latest version of the plugin or it could be altered.

In version 1.2.2, Line 175 is "#endif" and Event_Dominated just calls the CallBots() function.

Edit: I'm assuming...
Forum: Plugins 09-28-2022, 01:55
Replies: 1
Views: 3,254
Posted By Omixsat
[L4D1 & L4D2] Tactical Tanks [v0.8] | [28-Sep-2022]

Inspired by the 200 IQ Bots (https://forums.alliedmods.net/showthread.php?t=306477) of ConnerRia.

Summary
This is my version of ConnerRia's Bot Haymakers plugin. I didn't like that the chance...
Forum: Plugins 09-26-2022, 05:39
Replies: 108
Views: 174,247
Posted By Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix

[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.2.2 - FINAL (https://forums.alliedmods.net/showpost.php?p=2784647&postcount=88)
- Optimizations
- Fixed L4D2 logic on shove attempt when...
Forum: Plugins 09-24-2022, 21:39
Replies: 108
Views: 174,247
Posted By Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix

[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.2.0 (https://forums.alliedmods.net/showpost.php?p=2784647&postcount=88)
- Implemented "TONGUE TWISTER(read achievement description)"...
Forum: Plugins 09-22-2022, 16:51
Replies: 108
Views: 174,247
Posted By Omixsat
Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix

[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.1.8
- Slightly more optimized algorithm

[L4D1 & L4D2] Survivor AI Pounced Fix Improved version 1.1.7
- Fixed algorithm. Should work...
Forum: Plugins 09-17-2022, 20:15
Replies: 6
Views: 3,549
Posted By Omixsat
Re: [L4D(2)] Dynamic Witch Avoidance (v1.3.0a, 17-Sep-2022)

Thank you, Silvers :up:. I've implemented what you've advised including a few more tweaks.
Forum: Plugins 09-17-2022, 04:41
Replies: 2
Views: 1,707
Posted By Omixsat
Re: [L4D2]Vomitjar close swarm and inferno

Good plugin, LinLinLin :)

This adds some realism since boomer bile isn't flammable anyway.

I think you should rename the plugin title to "Bile jar hazard extinguisher".

insect_swarm and...
Forum: Plugins 09-17-2022, 04:14
Replies: 6
Views: 3,549
Posted By Omixsat
Re: [L4D(2)] Dynamic Witch Avoidance (v1.2.1a, 16-Sep-2022)

Fixed. Refactored/optimized witch detection in version 1.3.0a
Forum: Plugins 09-16-2022, 15:38
Replies: 6
Views: 3,549
Posted By Omixsat
Re: [L4D] Dynamic Witch Avoidance (v1.1, 13-Sep-2022)

Glad you like it :).
Post title/desc/plugin has been updated. Do let me know if you experience any issues.
Forum: Scripting 09-13-2022, 08:23
Replies: 8
Views: 1,177
Posted By Omixsat
Re: [L4D] Count witch entities

Thanks for the tip, Silvers :). I might need to set a timer if that's the case. A check has to be implemented on OnEntityDestroyed
Forum: Plugins 09-13-2022, 08:18
Replies: 6
Views: 3,549
Posted By Omixsat
[L4D(2)] Dynamic Witch Avoidance (v1.3.1a, 18-Sep-2022)

Another plugin inspired by the 200 IQ Bots (https://forums.alliedmods.net/showthread.php?t=306477) of ConnerRia.

Prerequisites
- SM 1.10+

Summary
An alternate version of ConnerRia's Don't...
Forum: Scripting 09-13-2022, 05:07
Replies: 8
Views: 1,177
Posted By Omixsat
Re: [L4D] Count witch entities

Okay... I'm ALMOST there. I'm now having issues with the argument type mismatch.

Lines 108, 145, and 146 are having errors.


error 035: argument type mismatch (argument 1)



/*
Forum: Scripting 09-07-2022, 16:15
Replies: 8
Views: 1,177
Posted By Omixsat
Re: [L4D] Count witch entities

@Bacardi: That's actually close to what I'm trying to achieve. Thank you for the test script I'll study it along with another plugin (https://forums.alliedmods.net/showthread.php?t=334245) which also...
Forum: Scripting 09-06-2022, 19:08
Replies: 8
Views: 1,177
Posted By Omixsat
Re: [L4D] Count witch entities

That's a good point about the witch being crowned, but the primary concern is to get all the ID's of the active(not crowned) startled witches hence the reason why I had to place them in an index. If...
Forum: Scripting 09-06-2022, 15:14
Replies: 8
Views: 1,177
Posted By Omixsat
[L4D] Count witch entities

I've been trying to place currently spawned witch entities in an index so I can count them on the fly. It's supposed to be for a specific purpose other than counting that I won't disclose yet. I'm...
Forum: Plugins 09-04-2022, 18:14
Replies: 32
Views: 8,306
Posted By Omixsat
Re: [L4D] Survivor Spawn Position Fix

Hello replay_84,

I'm sure you like the plugin and I do too, but Dragokas has a point. You're not supposed to use DEBUG 1 on a production server as it's not intended for such. The only exception...
Forum: Plugins 08-31-2022, 11:28
Replies: 4
Views: 6,376
Posted By Omixsat
[L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]

Inspired by the 200 IQ Bots (https://forums.alliedmods.net/showthread.php?t=306477) of ConnerRia.

Summary
This is my version of ConnerRia's Fly You Fools plugin. Instead of focusing on the latest...
Forum: Plugins 08-31-2022, 11:15
Replies: 20
Views: 64,775
Posted By Omixsat
Re: [L4D2] 200 IQ Bots: AI Tank Haymakers And More!

It's referring to the stock Timocop has provided


stock L4D2_RunScript(const String:sCode[], any:...)
{
static iScriptLogic = INVALID_ENT_REFERENCE;
if(iScriptLogic == INVALID_ENT_REFERENCE...
Forum: Scripting 08-30-2022, 16:37
Replies: 2
Views: 568
Posted By Omixsat
Re: [L4D1/2] How to get id of a fakeclient doing a revive

Now it makes sense. So, that's how to use the structure from the game event. Thanks for the snippet, Harry Potter :)
Forum: Scripting 08-30-2022, 15:59
Replies: 2
Views: 568
Posted By Omixsat
[L4D1/2] How to get id of a fakeclient doing a revive

Hello! First time posting in this sub-forum.

I'm having difficulty trying to identify how to get the ID of a fakeclient trying to revive an incapped survivor. I checked the game events of Left 4...
Forum: Plugins 08-30-2022, 14:16
Replies: 1
Views: 2,238
Posted By Omixsat
[L4D(2)] Delay Bots Starting Game

Note: This is just an updated version of Thraka's [L4D] Delay Bots Starting Game (https://forums.alliedmods.net/showpost.php?p=1111338).

Updated to latest syntax with a small tweak allowing users...
Forum: Plugins 08-30-2022, 03:05
Replies: 20
Views: 8,526
Posted By Omixsat
Re: [L4D2] Survivor Spawn Position Fix (Gabu's Version)

L4D1 only has a limited amount of game modes, which is a total of 4, namely "coop","teamversus","versus", and "survival". It does not have the mutation system that L4D2 has.

If in case you(or...
Forum: Plugins 08-29-2022, 03:47
Replies: 1,753
Views: 1,013,613
Posted By Omixsat
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

While I admire HarryPotter's version, I'd rather have something that doesn't depend on "Left 4 DHooks" as I'm a bit of a purist myself. I modified the original V2.0 version to only work in versus...
Showing results 1 to 25 of 30

 
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