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Search: Posts Made By: fysiks
Forum: Approved Plugins Today, 00:10
Replies: 648
Views: 424,923
Posted By fysiks
Re: Players Models 1.3.1 ( 13 nov 2010 )

Feel free to post it as a new alternative to this one if you think it has its benefits :).
Forum: Suggestions / Requests Today, 00:08
Replies: 2
Views: 76
Posted By fysiks
Re: block key

It is not possible to know what actual button is being pressed. You can only know what commands are sent to the server. Some keys are unlikely to be changed (like ASDW) so you can hook hose sort of...
Forum: Approved Plugins Yesterday, 23:45
Replies: 648
Views: 424,923
Posted By fysiks
Re: Players Models 1.3.1 ( 13 nov 2010 )

Ok, so I did this for you. You can enable or disable the custom model using the "custom_model_enable" command in console. To enable it, you can use "1", "on", or "enable". To disable it, you can...
Forum: Approved Plugins Yesterday, 23:09
Replies: 648
Views: 424,923
Posted By fysiks
Re: Players Models 1.3.1 ( 13 nov 2010 )

I just tested this with a local server and I was able to get the model files as expected and the models were properly replaced. I tested both default model override and Steam-specific models.
...
Forum: Scripting Help 12-04-2022, 21:36
Replies: 13
Views: 236
Posted By fysiks
Re: Get map size (width and length) and player positions

(0,0,0) is the definition of "origin". However, if you just arbitrarily assign it to the middle of the map, it will not match the values you get from a plugin. You must use the same coordinate...
Forum: Scripting Help 12-04-2022, 16:43
Replies: 13
Views: 236
Posted By fysiks
Re: Get map size (width and length) and player positions

If players are showing up in the wrong spot on your overview in-game, maybe the overview for that map is not configured correctl? Are you testing with one of the default maps?

I've seen some...
Forum: Scripting Help 12-03-2022, 22:21
Replies: 13
Views: 236
Posted By fysiks
Re: Get map size (width and length) and player positions

If you're curious about coordinates of a map, you might be interested in using BSPViewer. You can float around and it will tell you your origin (the location of your viewport in the map).

While...
Forum: Scripting Help 12-03-2022, 18:54
Replies: 13
Views: 236
Posted By fysiks
Re: Get map size (width and length) and player positions

The coordinates are based on the 3D cartesian coordinate system where the origin is at some arbitrary location in the map, it really depends on where the original map developer started creating the...
Forum: Suggestions / Requests 12-03-2022, 18:47
Replies: 3
Views: 112
Posted By fysiks
Re: Weird error trying to compile Code

If you're using Firefox, it's because of Firefox. They changed something recently to totally break copying code. I use VS Code and when I paste it, it looks fine but all the whitespace characters...
Forum: Suggestions / Requests 12-03-2022, 02:56
Replies: 2
Views: 81
Posted By fysiks
Re: plugin that cycles through maps very quickly

I wrote this over 11 years ago (wow, that was forever ago). See here (https://forums.alliedmods.net/showpost.php?p=1534298&postcount=11). It can't really know why a map crashes but it should be...
Forum: Approved Plugins 12-03-2022, 00:14
Replies: 1,060
Views: 332,916
Posted By fysiks
Re: Polymorph: Mod Manager

What are you installing? Did you create a custom plugin?
Forum: General 12-03-2022, 00:11
Replies: 3
Views: 255
Posted By fysiks
Re: Installing Any Game Mod Server !!!

FYI, it doesn't look like that is related to anything that we support on this site. This site mainly supports games that are based on either Half-Life (where we use AMX Mod X) and Half-Life 2 (where...
Forum: Scripting Help 12-01-2022, 23:43
Replies: 3
Views: 110
Posted By fysiks
Re: undefined symbol "amxclient_cmd"

Your issue is that you're using an old version of AMX Mod X. amxclient_cmd() is new in AMX Mod X 1.9.0. If you can update your server to use 1.9.0, you should prefer to use engclient_cmd() or...
Forum: Suggestions / Requests 11-28-2022, 22:45
Replies: 5
Views: 323
Posted By fysiks
Re: Model for player

Something else is wrong then because it compiles in with both 1.8.2 and 1.9.0+. That function only has two required arguments in both versions of AMX Mod X.
Forum: General 11-28-2022, 22:29
Replies: 4
Solved server query
Views: 226
Posted By fysiks
Re: server query

Your posts are not very well worded so it's hard to understand what exact you're doing and what you're wanting to do.
Forum: General 11-28-2022, 00:47
Replies: 4
Solved server query
Views: 226
Posted By fysiks
Re: server query

GameTracker.com is not related to AlliedModders.net so you probably need to ask GameTracker this question. They have their own forums for asking for support.
Forum: Scripting Help 11-27-2022, 18:33
Replies: 22
Views: 931
Posted By fysiks
Re: I need a library to encode as JSON and HTTP POST, GET

I had to verify it myself so I figured I'd include how I did that.
Forum: Scripting Help 11-26-2022, 17:48
Replies: 22
Views: 931
Posted By fysiks
Re: I need a library to encode as JSON and HTTP POST, GET

Uh . . . what?




I'm not "picking on words" (whatever that means), I'm clarifying for people who might not be as familiar with these functions already. It's not a critique of you.
Forum: Approved Plugins 11-26-2022, 00:19
Replies: 1,060
Views: 332,916
Posted By fysiks
Re: Polymorph: Mod Manager

I remove the current map from the map list for the currently running mod. So, if you're going to be switching to a different mod, it will include the current map if it's in that mod's map list. ...
Forum: Scripting Help 11-25-2022, 23:41
Replies: 1
Views: 186
Posted By fysiks
Re: reeplace engfunc for temp entity

The precaching functionality only precaches each file once regardless of how many plugins require it. See this thread (https://forums.alliedmods.net/showthread.php?t=278612) for this same question...
Forum: Scripting Help 11-25-2022, 23:32
Replies: 5
Views: 305
Posted By fysiks
Re: Family Sharing ( Again )

If you find a solution, please let me know.
Forum: Scripting Help 11-25-2022, 23:25
Replies: 22
Views: 931
Posted By fysiks
Re: I need a library to encode as JSON and HTTP POST, GET

Yes, it was added on February 4th, 2016 (https://github.com/alliedmodders/amxmodx/commit/be06e2448b3ac6bfe024efd5cf99dd19fda834b7) which is in the 1.9-dev branch of the code.



You can't replace...
Forum: Scripting Help 11-21-2022, 22:42
Replies: 5
Views: 191
Posted By fysiks
Re: Does the AMXX compiler inline variables at compile time?

While it's theoretically possible, I'm quite sure that the compiler won't optimize that out of the code. As long as it's not called really often or isn't really large, it really won't matter which...
Forum: Scripting Help 11-21-2022, 08:10
Replies: 11
Views: 307
Posted By fysiks
Re: Get ALL Offsets

Yes, I know that. I was just pointing out that you said it's not Half-Life but then you post a DLL that starts with "HL". Just trying to clarify that it's not just Half-Life. If it's not Half-Life...
Forum: Scripting Help 11-20-2022, 20:06
Replies: 11
Views: 307
Posted By fysiks
Re: Get ALL Offsets

HL means Half-Life, are you claiming that something is missing from the default Half-Life offset list?
Showing results 1 to 25 of 500

 
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