Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 129
Search took 0.01 seconds.
Search: Posts Made By: MeliMeli
Forum: New Plugin Submissions 09-06-2023, 15:36
Replies: 334
Views: 139,251
Posted By MeliMeli
Re: OciXCrom's Custom Shop + API

This plugin could be much simpler if, instead of using 2 different natives, it used 1 with a false identifier for no time and a positive one for a timeout. I'm having issues registering items where...
Forum: Scripting Help 06-27-2023, 01:19
Replies: 1
Views: 593
Posted By MeliMeli
Fake DeathMsg Attacker == Victim

Can someone tell me if this method of sending a fake death message after zombies are selected by the game is safe? I had tried another method before, but there were zombies on the same team as the...
Forum: Scripting Help 06-24-2023, 13:58
Replies: 4
Views: 675
Posted By MeliMeli
Re: [HELP Scripting] DeathMsg Correctly?

It does cause errors indeed, as after the message was displayed "correctly visually," there were zombies and humans on the same team. Basically, what I want to do is show a fake death message when...
Forum: Scripting Help 06-24-2023, 02:54
Replies: 4
Views: 675
Posted By MeliMeli
Re: [HELP Scripting] DeathMsg Correctly?

something like this? i dont understand correcly your example


// Show infection death notice?
if (get_pcvar_num(cvar_infect_show_notice))
{
// Send death notice and fix the "dead"...
Forum: Scripting Help 06-23-2023, 18:51
Replies: 4
Views: 675
Posted By MeliMeli
[HELP Scripting] DeathMsg Correctly?

Hello everyone, I'm seeking a new way to depict infected zombies through a death message. I would appreciate the help of more experienced coders to confirm if this is correct or if there's a better...
Forum: Scripting Help 06-21-2023, 00:00
Replies: 0
Views: 325
Posted By MeliMeli
Forum: Scripting Help 06-07-2023, 00:36
Replies: 1
Views: 426
Posted By MeliMeli
[HELP] How to know if a breakable object is Glass, Wood or Iron?

Hello everyone, I searched extensively on the forum about how to determine whether the breakable entity is Glass, Wood, Iron, or Stone, but I couldn't find anything relevant on the subject. Can...
Forum: Scripting Help 06-01-2023, 19:03
Replies: 2
Views: 452
Posted By MeliMeli
[HELP] Stock select random players without repeating

Hello, can someone give me an example of how I can create a stock that selects random players without repeating them? For example, Player 1 cannot be Player 2, and if they are, the stock should find...
Forum: Scripting Help 05-08-2023, 14:11
Replies: 0
Views: 286
Posted By MeliMeli
Forum: Scripting Help 04-27-2023, 17:35
Replies: 9
Views: 1,166
Posted By MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]

True, xd, I saw your name and remembered you here, you used the photo of some guy using a bow, I used a plugin of yours to precache, very good, good to know it's back
Forum: Scripting Help 04-27-2023, 17:03
Replies: 9
Views: 1,166
Posted By MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]

Actually I think it's just that and another that a bad coding like that

I think CPU is no problem if the machine is very good, not that I should be sloppy and use any plugin. Do you know anywhere...
Forum: Scripting Help 04-27-2023, 16:20
Replies: 9
Views: 1,166
Posted By MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
Forum: Scripting Help 04-27-2023, 09:37
Replies: 9
Views: 1,166
Posted By MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]

So, but isn't it bad to have those 2 in the code? unfortunately I couldn't remove the curweapon because the moment the player picks up the weapon the model is the default CS, you would need to change...
Forum: Scripting Help 04-26-2023, 18:03
Replies: 9
Views: 1,166
Posted By MeliMeli
CurrentWeapon X Ham_Item_Deploy [HELP]

Hello people, I have a doubt as to how to change a model of a gun. Of course, Ham_Item_Deploy is the best option from what I've seen in several posts researching. But I'm in doubt about a plugin...
Forum: New Plugin Submissions 04-24-2023, 10:28
Replies: 87
Views: 18,028
Posted By MeliMeli
Re: Map Manager Modular

Mistrick, in my view, your plugin is confusing as to the settings, it could have something like 'mmap_max_rounds 8' and mmap_start_vote 5' where the maximum of rounds is 8 and voting starts at 5. I...
Forum: Scripting Help 04-13-2023, 08:12
Replies: 3
Views: 804
Posted By MeliMeli
Forum: Scripting Help 04-01-2023, 14:31
Replies: 3
Views: 804
Posted By MeliMeli
Teleport Terrorists to SpawnPoint

Hello, can someone give me an example of how I can teleport terrorists back to the map spawnpoint?

If possible explaining what each function does, I need a foundation for a plugin I'm doing
Forum: General 03-30-2023, 14:23
Replies: 0
Views: 475
Posted By MeliMeli
Semiclip ZP with problem func_vehicle

Hello, I'm using this semiclip plugin: https://forums.alliedmods.net/showthread.php?t=167330

for ZP 5.0 and noticed that the map vehicle stops walking if it has 1 player inside another. Does...
Forum: New Plugin Submissions 03-16-2023, 09:10
Replies: 87
Views: 18,028
Posted By MeliMeli
Re: Map Manager Modular

Mistrick, I do not know if I have a bad configuration, but your plugin always changes map in the second round, voting starts in the first round always
Here's the settings, can you tell me where I...
Forum: New Plugin Submissions 03-08-2023, 12:35
Replies: 87
Views: 18,028
Posted By MeliMeli
Re: Map Manager Modular

I love your vote map, for me and the best these days. It puts what is needed and does not have a 1000-line configuration file that is teeing to configure.
Forum: General 03-02-2023, 17:55
Replies: 0
Views: 515
Posted By MeliMeli
CurWeapon be responsible for causing failure?

People, as the 'CurWeapon' event is called several times whenever a bullet is fired or updated, the exchange method 'Ham_Item_Deploy' is much more efficient, I wonder if there is the possibility of...
Forum: Scripting Help 03-01-2023, 19:33
Replies: 13
Views: 1,218
Posted By MeliMeli
Re: nVault Help

I see, tutorials should be so, facilitates for beginners like me to have a better understanding

thanks for that Bugsy, helped me a lot
Forum: Scripting Help 03-01-2023, 15:05
Replies: 13
Views: 1,218
Posted By MeliMeli
Re: nVault Help

Works perfectly, I managed to implement in my plugin, I have only a few questions, is it possible to implement for other weapons in the same plugin? could this cause some error?
Forum: Scripting Help 02-27-2023, 22:57
Replies: 13
Views: 1,218
Posted By MeliMeli
Re: nVault Help

So if I were to add new models I would have to edit:


enum WeaponBits (<<=2)
{
wtBlack = 1,
wtRose = 2,
wtDefault
}
Forum: Scripting Help 02-27-2023, 19:12
Replies: 13
Views: 1,218
Posted By MeliMeli
Re: nVault Help

Because 1 is to save in nVault and the other is to identify if the player has it selected as the current model. If you have a better way to define this, please explain to me, have you even seen the...
Showing results 1 to 25 of 129

 
Forum Jump

All times are GMT -4. The time now is 16:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode