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Search: Posts Made By: 12Toastie
Forum: Approved Plugins 07-20-2023, 04:20
Replies: 76
Views: 93,290
Posted By 12Toastie
Re: HLTV Autorecord

./exec_coach.run: line 255: 14090 Aborted (core dumped) $HL_CMD
BFD: warning: /servers/coach/core is truncated: expected core file size >= 120365056, found: 1064960
debug.cmds:4: Error in sourced...
Forum: Scripting Help 07-08-2023, 16:19
Replies: 1
Views: 421
Posted By 12Toastie
trying to block +attack2 with no success.. anything imd oing wrong?

public plugin_init(){
//register_forward( FM_CmdStart, "CmdStart" )
register_forward(FM_PlayerPreThink, "PlayerPreThink")

}

public PlayerPreThink(id){
new button = pev(id,pev_button)...
Forum: Suggestions / Requests 06-15-2023, 20:27
Replies: 1
Views: 461
Posted By 12Toastie
Re: TFC pug mod

we just do that in discord lol
Forum: Scripting Help 06-15-2023, 15:40
Replies: 0
Views: 323
Posted By 12Toastie
TFC - Trying to replace flag sound

Right now just trying to figure out how to recognize the vox/endgame.wav so that I can manipulate it..

cant get it with emitsound... emitambientsound or playbackevent.. Anyone know how to get the...
Forum: New Plugin Submissions 07-05-2022, 05:08
Replies: 14
Views: 5,844
Posted By 12Toastie
Re: [TFC] Bug Fixes v1.3

but on the spy's screen your back IS there.. its a netcode thing completely....
Forum: Metamod:Source Questions 06-03-2022, 04:12
Replies: 1
Views: 3,932
Posted By 12Toastie
Re: [L4D2] Need help with MM:Source (SOLVED)

solved.. i installed fresh and it worked.. lo siento
Forum: Metamod:Source Questions 06-03-2022, 02:44
Replies: 1
Views: 3,932
Posted By 12Toastie
[L4D2] Need help with MM:Source

Cant get it to load! custom vdf and all... getting this error in the output..

Failed to load plugin "../left4dead2/addons/metamod/bin/server"
Failed to load plugin...
Forum: New Plugin Submissions 05-23-2022, 02:38
Replies: 14
Views: 5,844
Posted By 12Toastie
Re: [TFC] Bug Fixes v1.3

* - #15: Primed grenades will no longer be wrongly removed by item_tfgoal removal if the player has zero primary or secondary grenades left.

This one is happening again
Forum: Scripting Help 03-21-2022, 02:12
Replies: 13
Views: 2,197
Posted By 12Toastie
Re: Damage Tracker Plugin.. need what the player got hit by..

ive done this one.. but the problem again is if someone shot a rocket.. but switched to shotty before the rocket hits.. the damage would be registered to the shotty.

so what we want to find is......
Forum: Scripting Help 03-19-2022, 20:52
Replies: 13
Views: 2,197
Posted By 12Toastie
Re: Damage Tracker Plugin.. need what the player got hit by..

This will work great with hitscan weapons, but not projectiles like a rocket or pipebomb in TFC.

I do really appreciate the responses guys

edit: returned 0
Forum: Scripting Help 03-19-2022, 00:26
Replies: 13
Views: 2,197
Posted By 12Toastie
Re: Damage Tracker Plugin.. need what the player got hit by..

cool that was my suspicion.. but idk how to get the weapon name :(


new weaponName[40]
get_weaponname(iInflictor, weaponName, sizeof(weaponName) -1)

and i get this error..

L 03/18/2022 -...
Forum: Scripting Help 03-17-2022, 20:39
Replies: 13
Views: 2,197
Posted By 12Toastie
Re: Damage Tracker Plugin.. need what the player got hit by..

thank you for your reply! i do not have any type of plugin for rockets or any source code pertaining to rockets

i checked iInflictor and bitDamageType with %u and %d they return the same numbers...
Forum: Scripting Help 03-17-2022, 02:19
Replies: 13
Views: 2,197
Posted By 12Toastie
Damage Tracker Plugin.. need what the player got hit by..

so I am using this


public CBasePlayer_TakeDamage_Post(id, iInflictor, iAttacker, Float:flDamage, bitsDamageType){

new weapon[40]
get_weaponname(get_user_weapon(iAttacker), weapon,...
Forum: Approved Plugins 01-22-2022, 12:56
Replies: 200
Views: 370,914
Posted By 12Toastie
Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )

apologies.. does this plugin work with the latest AMX? I installed it.. the variables are there.. but cant autobhop or remove speed cap.. Trying to use it for TFC
Forum: Scripting Help 10-16-2021, 18:50
Replies: 1
Views: 743
Posted By 12Toastie
TFC Stopwatch Plugin

Doing a stop watch plugin.. basically you start at one part and say !start, and itll do a stopwatch until you get to the next part and do !time

problem is coming when I am doing a 1/0 switch on...
Forum: Scripting Help 05-05-2021, 20:32
Replies: 7
Views: 920
Posted By 12Toastie
Forum: Scripting Help 05-05-2021, 18:47
Replies: 7
Views: 920
Posted By 12Toastie
Forum: Scripting Help 05-05-2021, 18:45
Replies: 7
Views: 920
Posted By 12Toastie
Re: Looking for a function thatll set the players current velocity.. NOT MAXSPEED

Thank you for your reply! :D

For tfc simply setting the user maxspeed wont cut it because users of chophop are not effected by it. I will need to actually alter their velocity as their maxspeed...
Forum: Scripting Help 05-05-2021, 11:25
Replies: 7
Views: 920
Posted By 12Toastie
Re: Looking for a function thatll set the players current velocity.. NOT MAXSPEED

Hey thank you for your reply! Ya i have been trying to use that. I am a rather novice programmer so I am not sure if there is something I need to do differently, but I am getting an effect of sorts...
Forum: Scripting Help 05-05-2021, 01:52
Replies: 7
Views: 920
Posted By 12Toastie
Looking for a function thatll set the players current velocity.. NOT MAXSPEED

Allow me to explain.. this is for TFC..

In TFC each class has their own maxspeed, and are allowed to bunnyhop up to 170% of their maxspeed. If they try to bhop over that 170%, itll reset their...
Forum: Approved Plugins 03-13-2021, 02:56
Replies: 76
Views: 93,290
Posted By 12Toastie
Re: HLTV Autorecord

is there any support for this by chance? not getting any demos recorded :/
Forum: Scripting Help 02-27-2021, 21:19
Replies: 0
Views: 318
Posted By 12Toastie
Help with TFC.. detecting end of Prematch

Hello, I am trying to develop a plugin for a league. It is a 1v1 league where I am counting the players kill count so they dont have to refer to their scoreboard and itll tell them when they hit a...
Forum: Scripting Help 10-12-2020, 19:48
Replies: 1
Views: 514
Posted By 12Toastie
How to carry over values from a previous round/game in TFC

#include <amxmodx>

#pragma semicolon 1
#pragma ctrlchar '\'

new SCORE_BLUE;
new g_TeamScore[2];
new currentScore;
public show_timer()
{
Forum: Scripting Help 10-12-2020, 19:43
Replies: 1
Views: 454
Posted By 12Toastie
Re: Team Score in Team Fortress Classic

figured it out.. its "Blue" lol..
Forum: Scripting Help 10-12-2020, 17:29
Replies: 1
Views: 454
Posted By 12Toastie
Team Score in Team Fortress Classic

So far this is what im trying..
#include <amxmodx>

#pragma semicolon 1
#pragma ctrlchar '\'

new SCORE_BLUE;
new g_TeamScore[2];
new currentScore = 0;
public show_timer()
Showing results 1 to 25 of 27

 
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