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Search: Posts Made By: ROCKNROLLKID
Forum: Plugins 04-17-2015, 16:17
Replies: 300
Views: 108,776
Posted By ROCKNROLLKID
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

@theholyketchup: I think something like that would be too OP because I can see people sitting there for a whole minute letting speed build up then blasting it going super fast.
Forum: Source Servers (SRCDS) 04-09-2015, 15:42
Replies: 9
Views: 2,550
Posted By ROCKNROLLKID
Re: How to see admin/player commands

Thanks for the reply arne1288. I wish that was an ability to sm_show_activity.

I see this:

* String to use as the public chat trigger. Set an empty string to disable.
*/
...
Forum: Source Servers (SRCDS) 04-09-2015, 00:53
Replies: 9
Views: 2,550
Posted By ROCKNROLLKID
Re: How to see admin/player commands

Mine is set to 13 by default. Should I raise it to a higher number? Also, does it log all commands or just admin commands?
Forum: Source Servers (SRCDS) 04-08-2015, 21:34
Replies: 9
Views: 2,550
Posted By ROCKNROLLKID
Re: How to see admin/player commands

Forgot to say thin in my last post. If what I am asking does not exist, is there a way to make hidden commands, like /ff, be visible instead? For instance, if someone typed /ff, normally it won't...
Forum: Source Servers (SRCDS) 04-08-2015, 21:18
Replies: 9
Views: 2,550
Posted By ROCKNROLLKID
Re: How to see admin/player commands

Sorry for the delayed response. I am actually using 1.7.1 sm and for some reason it was set to 1, however, when I changed it to 0, ff notifications were still showing. Also, I am not really looking...
Forum: Source Servers (SRCDS) 04-07-2015, 12:21
Replies: 9
Views: 2,550
Posted By ROCKNROLLKID
How to see admin/player commands

Hello Alliedmodders. I run a TF2 server. I am wondering if there is a way to see admin and player commands, for instance, when someone types /ff in chat, it won't show who typed it but it will still...
Forum: Plugins 04-06-2015, 16:09
Replies: 623
Views: 232,491
Posted By ROCKNROLLKID
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)

The solution "tf_flamethrower_burstammo 20" into server.cfg worked just fine for me and I will just use that. In our PH, airblast is disabled anyways. Thanks for the fix.
Forum: Plugins 04-06-2015, 13:33
Replies: 229
Views: 102,238
Posted By ROCKNROLLKID
Re: [TF2] Deathrun Redux - Updated 2015-02-15

I put tf_scout_air_dash_count 1 in sourcemod.cfg and it is working again. Thank you for the fix.
Forum: Plugins 04-06-2015, 12:17
Replies: 623
Views: 232,491
Posted By ROCKNROLLKID
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)

Hello Powerlord. Sorry for the long reply, but I typed the command you wanted me to and here are the results:

On Prophunt:
sm_cvar tf_flamethrower_burstammo
[SM] Value of cvar...
Forum: Plugins 04-06-2015, 12:09
Replies: 229
Views: 102,238
Posted By ROCKNROLLKID
Re: [TF2] Deathrun Redux - Updated 2015-02-15

Hello Classic. On non-deathrun maps, this plugin seems to disable double jumping scouts. I am using whatever the latest version is on first post and using latest sourcemod 1.7.1. Anyway you can fix...
Forum: Plugins 04-02-2015, 12:56
Replies: 623
Views: 232,491
Posted By ROCKNROLLKID
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)

Hello Powerlord. I am using what ever the latest version is on the original post. Also using latest sourcemod version (1.7.1)
Forum: Plugins 04-01-2015, 23:39
Replies: 623
Views: 232,491
Posted By ROCKNROLLKID
Re: [TF2] PropHunt Redux (v3.3.0, 2015-01-01)

Hello. On my server, when we play non-prophunt maps, the pyro airblast consumes only 1 ammo, instead of the usual 20 with stock (50 for back burner). When I disable prophunt plugin, it resolves this...
Forum: Plugins 03-27-2015, 16:33
Replies: 172
Views: 100,848
Posted By ROCKNROLLKID
Re: [TF2] Building Hats

Does anyone have a more up-to-date config file that has more hats and such? I am not asking for all the hats to be done, I just want more hats added to it because I am a noob and don't know how to,...
Forum: Plugins 03-27-2015, 16:01
Replies: 229
Views: 102,238
Posted By ROCKNROLLKID
Re: [TF2] Deathrun Redux - Updated 2015-02-15

Every time we play a non-deathrun map, the deathrun menu will still pop up at the beginning of the map asking if you want to be death or not.

I agree with LeoBadDevil on adding the force change...
Forum: Plugins 03-27-2015, 15:21
Replies: 300
Views: 108,776
Posted By ROCKNROLLKID
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Hello ClassicGuzzi. Thanks for the update on this plugin. i was also having the same issue, too. Now it seems to be fixed.

I posted the suggestions and bugs on atomicpenguin's The Hidden plugin....
Forum: Plugins 03-27-2015, 15:18
Replies: 152
Views: 99,339
Posted By ROCKNROLLKID
Re: [TF2] Hidden v2.11.6, 2013-2-23

This is for ClassicGuzzi. He said he may do a redux for this plugin. Hopefully he will consider it. He told me to post these here.

On my server, the force change someone to hidden is not working....
Forum: Plugins 03-26-2015, 17:50
Replies: 300
Views: 108,776
Posted By ROCKNROLLKID
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Sweet. Thanks. If you do decide to do it, I have some suggestions and bugs to report right away.

Keep up the good work.
Forum: Plugins 03-26-2015, 17:18
Replies: 300
Views: 108,776
Posted By ROCKNROLLKID
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Thank you for making this. The "Yet another dodge ball plugin" we were using on our server was good, but lacked some features.

I was wondering if you could also make a redux off atomicpengiun's...
Showing results 1 to 18 of 18

 
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