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Showing results 1 to 25 of 177
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Posts Made By:
deltadude
Forum:
Plugins
01-15-2013, 03:41
Replies:
47
[CS:GO] Round Sound!
Views:
114,625
Posted By
deltadude
Re: [CS:GO] Round Sound!
works but even adding the cvar listed it can barely be heard over actual in game sound.
Forum:
Plugins
12-21-2012, 15:41
Replies:
118
[TF2] Round Triggers 1.10
Views:
86,044
Posted By
deltadude
Re: [TF2] Round Triggers 1.10
plugin doesnt seem to load now :(
Forum:
Plugins
12-20-2012, 13:19
Replies:
91
[Source 2009] Rainbowize!
Views:
60,578
Posted By
deltadude
Re: [Source 2009] Rainbowize!
any update on this?
Forum:
Plugins
12-19-2012, 12:15
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,121
Posted By
deltadude
Re: [TF2] Deathrun v1.1.6.3
Some bugs
1. Scout can doublejump with atomizer
2. Soldiers / Demo can rocket jump / sticky jump
3. First round it has 2 hales, also if the hale disconnects it gets stuck in a loop of red team...
Forum:
Plugins
12-18-2012, 19:51
Replies:
145
Player Trails
Views:
101,188
Posted By
deltadude
Re: Player Trails
got custom sprites... problem is none of them ever show up in the menu. Anyone have a place to get some sprites that will work?
Forum:
Plugins
12-17-2012, 08:23
Replies:
137
[TF2] Ghost Mode (v1.5, 08/04/2012)
Views:
81,533
Posted By
deltadude
Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
would like that rtk.
Forum:
Plugin/Gameplay Ideas and Requests
12-17-2012, 06:53
Replies:
4
[TF2][REQ][$$$] Custom Unusual Hat's
Views:
3,328
Posted By
deltadude
Re: [TF2][REQ][$$$] Custom Unusual Hat's
i have a plugin that will do this, has errors with painted hats tho, you can edit it as you will pm me.
Forum:
Plugins
12-17-2012, 06:25
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,121
Posted By
deltadude
Re: [TF2] Deathrun v1.1.6
well i have source stripper, any idea on what line should be ran exactly?
Forum:
Plugin/Gameplay Ideas and Requests
12-16-2012, 03:27
Replies:
0
Team Switching Plugin
Views:
502
Posted By
deltadude
Team Switching Plugin
Looking for a plugin that will do the following on TF2
Keep in mind this is for a deathrun server
1. Limit size of blue team to 1 person, if people join blue team automatically move them over to...
Forum:
Plugins
12-15-2012, 22:47
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,121
Posted By
deltadude
Re: [TF2] Deathrun v1.1.6
Well i mean other than having the maps require
All Deathrun maps that have blue as death, red as runners and tf_logic_arena should work fine
Since alot of maps do not : /
Forum:
Plugins
12-15-2012, 17:06
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,121
Posted By
deltadude
Re: [TF2] Deathrun v1.1.6
Any chance this will ever feature an auto team mover so it randomly moves everyone to red and one random to blue and locks the join team?
Forum:
Plugins
12-12-2012, 16:29
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,121
Posted By
deltadude
Re: [TF2] Deathrun v1.1.5
Any idea why scouts can run before map even starts with this on?
Forum:
Trash
12-12-2012, 12:36
Replies:
2
[REQ] Auto Group Join On Connect
Views:
969
Posted By
deltadude
Re: [REQ] Auto Group Join On Connect
Well i know you cant force pple to join groups anymore its not possible, but you can say... invite them urself.
Forum:
Plugin/Gameplay Ideas and Requests
12-12-2012, 11:28
Replies:
6
Remove All Weapons / Give Weapon On Round Start
Views:
8,425
Posted By
deltadude
Re: Remove All Weapons / Give Weapon On Round Start
The class check would be nice, also maybe a way to remove certain weapons instead of all weapons.
Forum:
Plugin/Gameplay Ideas and Requests
12-10-2012, 20:34
Replies:
6
Remove All Weapons / Give Weapon On Round Start
Views:
8,425
Posted By
deltadude
Re: Remove All Weapons / Give Weapon On Round Start
Mk, working with tf2, is there a way to specify teams? or have it so it give weapons on round start as well as spawn? having issues giving it to hale on deathrun since he spawns in normal and changes.
Forum:
VSH / Freak Fortress
12-10-2012, 18:13
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,836,978
Posted By
deltadude
Re: VS Saxton Hale Mode, main thread (current v1.40)
as i posted i found it, i thought it was a vsh plugin version.
Seems you post alot of useful posts thanks for your contribution!...
Forum:
Plugins
12-10-2012, 17:49
Replies:
137
[TF2] Deathrun v1.2.1
Views:
88,121
Posted By
deltadude
Re: [TF2] Deathrun v1.1.3
would be nice to have no rocket jumping and automatic moving to team blue.
or at least an idea on what to enter in sourcestripper to enable it on all maps.
also scouts seem to be running before the...
Forum:
VSH / Freak Fortress
12-10-2012, 17:38
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,836,978
Posted By
deltadude
Re: VS Saxton Hale Mode, main thread (current v1.40)
yah i found it, just not very well made quite yet.
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2012, 23:16
Replies:
6
Remove All Weapons / Give Weapon On Round Start
Views:
8,425
Posted By
deltadude
Remove All Weapons / Give Weapon On Round Start
Looking for a plugin that will remove all weapons / give a certain weapon to replace it, and have it running active throughout the game so players who join midway do not receive all weapons.
:fox:
Forum:
VSH / Freak Fortress
12-09-2012, 23:10
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,836,978
Posted By
deltadude
Re: VS Saxton Hale Mode, main thread (current v1.40)
Is there a way to disable super jump for vsh? - running deathrun.
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2012, 21:16
Replies:
4
Tf2 mod idea for servers!
Views:
1,204
Posted By
deltadude
Re: Tf2 mod idea for servers!
Seems interesting but could also get real repetitive real fast.
Forum:
VSH / Freak Fortress
12-07-2012, 17:11
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,836,978
Posted By
deltadude
Re: VS Saxton Hale Mode, main thread (current v1.40)
L 12/07/2012 - 16:10:02: [SM] Plugin encountered error 14: Divide by zero
L 12/07/2012 - 16:10:02: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 12/07/2012 - 16:10:02: [SM] [0] ...
Forum:
Plugin/Gameplay Ideas and Requests
11-16-2012, 23:37
Replies:
17
Adding Flags Based On Tags
Views:
3,645
Posted By
deltadude
Re: Adding Flags Based On Tags
thanks mini
Forum:
Plugin/Gameplay Ideas and Requests
11-14-2012, 23:44
Replies:
17
Adding Flags Based On Tags
Views:
3,645
Posted By
deltadude
Re: Adding Flags Based On Tags
Everyone is welcome to sport our tag so it wouldnt matter.
Also i have looked and am unable to find the cURL steam admin plugin.
Forum:
Plugin/Gameplay Ideas and Requests
11-14-2012, 08:50
Replies:
17
Adding Flags Based On Tags
Views:
3,645
Posted By
deltadude
Re: Adding Flags Based On Tags
[SM] Plugin adminbytag.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running.
i am looking for something that checks the players name not the clan tag they...
Showing results 1 to 25 of 177
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