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Search: Posts Made By: Znuff
Forum: Plugins 08-20-2012, 16:58
Replies: 86
Views: 101,712
Posted By Znuff
Re: [TF2] Set Cash(Mann vs Machine mode)

I still get negative cash after a failed wave
Forum: Plugins 08-18-2012, 10:43
Replies: 11
Views: 13,465
Posted By Znuff
Re: [ANY] Limit human clients (TF2 MvM spectators fix)

It most likely reduced his MM rating to Bad. Another (more elegant) solution right now is to set a password after 6 or whatever players have joined, and removing it when the server lacks players...
Forum: Plugins 08-18-2012, 08:55
Replies: 21
Views: 24,460
Posted By Znuff
Re: [TF2] MvM Share Cash

Here's a small issue - apparently Spectators have money, too, and they can give it to defenders.
Forum: Plugins 08-18-2012, 00:28
Replies: 19
Views: 16,610
Posted By Znuff
Re: [TF2] MvM Auto-lock Server (v1.1)

last I've heard (before the patch) some people reported issues setting sv_visiblemaxplayers 6

Personally I've edited your plugin, ripped out the steamtools/connect part, set max players to 8 and...
Forum: Plugins 08-18-2012, 00:23
Replies: 86
Views: 101,712
Posted By Znuff
Re: [TF2] Set Cash(Mann vs Machine mode)

See files in /tf/scripts/population

Edit the .pop files and you can set starting cash value.

You can also create new game modes.
Forum: Plugins 08-17-2012, 10:02
Replies: 19
Views: 16,610
Posted By Znuff
Re: [TF2] MvM Auto-lock Server (v1.1)

Indeed it does.

To put it back into MM mode, you need to put tf_mm_servermode back to 2 or whatever it was before.
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