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Posts Made By:
Znuff
Forum:
Plugins
08-20-2012, 16:58
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,712
Posted By
Znuff
Re: [TF2] Set Cash(Mann vs Machine mode)
I still get negative cash after a failed wave
Forum:
Plugins
08-18-2012, 10:43
Replies:
11
[ANY] Limit human clients (TF2 MvM spectators fix)
Views:
13,465
Posted By
Znuff
Re: [ANY] Limit human clients (TF2 MvM spectators fix)
It most likely reduced his MM rating to Bad. Another (more elegant) solution right now is to set a password after 6 or whatever players have joined, and removing it when the server lacks players...
Forum:
Plugins
08-18-2012, 08:55
Replies:
21
[TF2] MvM Share Cash
Views:
24,460
Posted By
Znuff
Re: [TF2] MvM Share Cash
Here's a small issue - apparently Spectators have money, too, and they can give it to defenders.
Forum:
Plugins
08-18-2012, 00:28
Replies:
19
[TF2] MvM Auto-lock Server (v1.2)
Views:
16,610
Posted By
Znuff
Re: [TF2] MvM Auto-lock Server (v1.1)
last I've heard (before the patch) some people reported issues setting sv_visiblemaxplayers 6
Personally I've edited your plugin, ripped out the steamtools/connect part, set max players to 8 and...
Forum:
Plugins
08-18-2012, 00:23
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,712
Posted By
Znuff
Re: [TF2] Set Cash(Mann vs Machine mode)
See files in /tf/scripts/population
Edit the .pop files and you can set starting cash value.
You can also create new game modes.
Forum:
Plugins
08-17-2012, 10:02
Replies:
19
[TF2] MvM Auto-lock Server (v1.2)
Views:
16,610
Posted By
Znuff
Re: [TF2] MvM Auto-lock Server (v1.1)
Indeed it does.
To put it back into MM mode, you need to put tf_mm_servermode back to 2 or whatever it was before.
Showing results 1 to 6 of 6
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