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Posts Made By:
Tilex
Forum:
Scripting
05-30-2020, 09:31
Replies:
4
Solved
Check if player is within entity range.
Views:
1,417
Posted By
Tilex
Re: Check if player is within entity range.
Hey there,
I haven't worked with props before, but I think you shouldn't be creating a prop with a name, if you are looking for a prop that already exists. Not sure, how the function deals with...
Forum:
Scripting
05-30-2020, 05:55
Replies:
2
entity_prop_stocks binds
Views:
688
Posted By
Tilex
Re: entity_prop_stocks binds
"IN_ALT1 & IN_ALT2"
I'd say these are the left and the right ALT keys. Combining them with "&" actually lets you check if both are pressed at the same time. Not sure if that is actually useful in...
Forum:
Scripting
05-29-2020, 20:38
Replies:
5
Timers: Wiki misunderstanding
Views:
1,076
Posted By
Tilex
Re: Timers: Wiki misunderstanding
You are working with defines/enums, which are defined in sourcemod\scripting\include\core.inc
/**
* Specifies what to do after a hook completes.
*/
enum Action
{
Plugin_Continue = 0, ...
Forum:
Scripting
05-29-2020, 20:22
Replies:
6
Edit script
Views:
939
Posted By
Tilex
Re: Edit script
I get what you describe there and I'd expect some code, which goes like:
PrintToChat(client, "[%s], your rank has been reset", myinfo.name");
But maybe it's just hardcoded into the chat...
Forum:
Scripting
05-29-2020, 20:17
Replies:
6
error 001: expected token: "(", but found "{"
Views:
1,604
Posted By
Tilex
Re: error 001: expected token: "(", but found "{"
why not simply
float fTest[ 3 ] = { 0.0, 0.0, 0.0 };
or
float fTest[3];
fTest[0] = 0.0;
fTest[1] = 0.0;
fTest[2] = 0.0;
Forum:
Scripting
05-26-2020, 12:16
Replies:
6
Edit script
Views:
939
Posted By
Tilex
Re: Edit script
The plugin has some code like..
public Plugin myinfo =
{
name = "nameOfMyScript",
author = PLUGIN_AUTHOR,
description = "My script does this and that.",
version = PLUGIN_VERSION,
url...
Forum:
Scripting
05-25-2020, 19:17
Replies:
6
[ISSUE] Not storing all strings
Views:
1,058
Posted By
Tilex
Re: [ISSUE] Not storing all strings
public Action foo
{
for (int i = 0; i < sizeof(BadWord); i++)
{
bar;
bar:
bar;
return Plugin_Handled;
Forum:
Scripting
05-25-2020, 19:05
Replies:
10
[TF2] mvm_mission_complete event not firing
Views:
2,046
Posted By
Tilex
Re: [TF2] mvm_mission_complete event not firing
Maybe you want to check your mvm_complete to match the proper protoype for MsgHook:
https://sm.alliedmods.net/new-api/usermessages/MsgHook
Though, I'm not sure which one of the two ist the right...
Forum:
Scripting
05-24-2020, 08:11
Replies:
1
Solved
Timer for HookEvent
Views:
782
Posted By
Tilex
Re: Timer for HookEvent
pretty basic one-shot timer:
(see: https://wiki.alliedmods.net/Timers_(SourceMod_Scripting) )
public Action:Event_MissionComplete(Handle:event, const String:mission[], bool:dontBroadcast)
{
...
Forum:
Scripting
05-24-2020, 07:59
Replies:
2
Equiping weapons and checking player iventory
Views:
730
Posted By
Tilex
Re: Equiping weapons and checking player iventory
I just came across this: http://gshbitbucket.mydan.de/projects/GSH/repos/gsh-csgo-duels/browse/addons/sourcemod/scripting/1v1dm/1v1_AWPDuel.sp
Not really answering the whole question, but it...
Forum:
Scripting
05-24-2020, 07:04
Replies:
11
Solved
fatal error 186: insufficient memory
Views:
3,612
Posted By
Tilex
Re: fatal error 186: insufficient memory
https://wiki.alliedmods.net/Creating_Natives_(SourceMod_Scripting)
So, from what I get here, you are working with two scripts. One is creating a Native to be used from the other. The one defining...
Showing results 1 to 11 of 11
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