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Posts Made By:
ezetna
Forum:
Scripting
10-07-2020, 10:04
Replies:
2
Solved
tf2 bullet penetration?
Views:
1,328
Posted By
ezetna
Re: tf2 bullet penetration?
thank you very much
it's working!
Forum:
Scripting
10-03-2020, 06:59
Replies:
2
Solved
tf2 bullet penetration?
Views:
1,328
Posted By
ezetna
tf2 bullet penetration?
i want a bullet through the team
i've tried
SetEntProp(iClient, Prop_Send, "m_CollisionGroup", 2)
or
SetEntProp(iClient, Prop_Send, "m_CollisionGroup", 10)
and
sdkhook ShouldCollide
Forum:
Scripting
01-24-2015, 02:08
Replies:
6
[SOLVED] KeyValue Parsing
Views:
929
Posted By
ezetna
Re: KeyValue Parsing
use
native Float:KvGetFloat(Handle:kv, const String:key[], Float:defvalue=0.0);
Forum:
Plugins
08-17-2014, 11:07
Replies:
68
[DEV] TF2ItemsInfo v1.9 | 16th Aug 2014
Views:
44,986
Posted By
ezetna
Re: [DEV] TF2ItemsInfo v1.9 | 16th Aug 2014
!!!!!!!!!!!!!!!!!!!!!!!!!! nice
Forum:
VSH / Freak Fortress
01-17-2014, 05:20
Replies:
11
FF2
Would this type of blind be possible to recreate?
Views:
2,030
Posted By
ezetna
Re: Would this type of blind be possible to recreate?
In the video, using env_fog_controller
Forum:
VSH / Freak Fortress
10-31-2012, 04:40
Replies:
10
FF2
[Boss] Gangnam heavy
Views:
7,511
Posted By
ezetna
Re: [Boss] Gangnam heavy
"sound_kspree"
{
"1" "freak_fortress_2\gangnam\kspree.wav"
"2" "freak_fortress_2\gangnam\kspree2.wav"<--- missing "
}
"sound_ability"
{
"1" "freak_fortress_2\gangnam\rage.wav"
Showing results 1 to 6 of 6
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