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Search: Posts Made By: mordi
Forum: Trash 12-25-2007, 16:58
Replies: 6
Views: 3,215
Posted By mordi
Re: Customized HideNSeek

First of all, thanks a lot for posting my private plugin without my permission. There is much more credits to be given for that plugin (for instance, to Cheap_Suit), but you can't find all the...
Forum: Scripting Help 12-18-2007, 12:53
Replies: 5
Views: 1,804
Posted By mordi
Re: Hide N seek error

change this ( line 78 ):


new countername[16][] = {"zero","one","two","three","four","five","six","seven","eight","nine","ten"}


to this:


new countername[11][] =...
Forum: Approved Plugins 11-18-2007, 14:26
Replies: 1,369
Views: 1,139,518
Posted By mordi
Re: blockmaker_v3.51 [BM]

Yes, it is:


public taskSolidNot(ent)
{
ent -= TASK_BHOPSOLIDNOT;

//make sure entity is valid
if (is_valid_ent(ent))
{
Forum: Scripting Help 11-12-2007, 18:01
Replies: 6
Views: 2,060
Posted By mordi
Re: set user maxspeed [Solved]

instead of making the player press 9 every 2 seconds, you could execute something on the player every 9 seconds. This could be done like this:


blablabla..
..........
......
public...
Forum: General 11-12-2007, 17:48
Replies: 9
Views: 2,471
Posted By mordi
Re: amx mod x plugins causing server to crash?

hmm, maybe this is caused by the changing of game name that zombie swarm does?
Forum: Scripting Help 11-01-2007, 11:10
Replies: 4
Views: 1,441
Posted By mordi
Re: Timer on Stealth/Invincibilty/camouflage/boots of speed blocks.

Just put it into your server config or the amxx config file.
Forum: Scripting Help 10-30-2007, 19:05
Replies: 5
Views: 2,389
Posted By mordi
Re: Script the "Blockmaker v3.51" blocks.

That is modelling, not scripting.
Forum: Scripting Help 10-30-2007, 17:17
Replies: 3
Views: 1,351
Posted By mordi
Re: [Help] Kick Players

First, learn to write properly. You Are Not Supposed To Start Each Word With A Capital (like I just did :P).
Forum: Approved Plugins 10-22-2007, 17:42
Replies: 114
Views: 117,245
Posted By mordi
Re: Invisible Man

simple, but very nice idea, like stalker on garrys mod :)
Forum: Scripting Help 10-21-2007, 15:58
Replies: 4
Views: 2,308
Posted By mordi
Re: When a player join late - HideNseeK

You need to call the event that gives weapons on player spawn instead of StartRound.
Forum: Scripting Help 10-19-2007, 06:01
Replies: 6
Views: 1,926
Posted By mordi
Re: Get cvar value and set it to other cvar value + number

I know! Already read that, the point is to get some cvar and add a number to it and set another cvar to the other with the number (hard to read, that's why I used A & B as examples on first post)
Forum: Scripting Help 10-19-2007, 05:49
Replies: 6
Views: 1,926
Posted By mordi
Re: Get cvar value and set it to other cvar value + number

How would I do for the client cmd's then? That's the most important thing..
Forum: Scripting Help 10-18-2007, 16:36
Replies: 6
Views: 1,926
Posted By mordi
Get cvar value and set it to other cvar value + number

OK, very short:

What I need to do is to get two client's (or server) cvar values (A and B) and set cvar A to: cvar B + a number. This must be possible in some kind of way! :|
Forum: Scripting Help 09-30-2007, 12:23
Replies: 2
Views: 1,053
Posted By mordi
Re: Checking pcvar/cvar - what method is fastest / best

Thanks Lee!
I'll use this then:

public fuction()
{
if(!get_pcvar_num(pcvar))
return PLUGIN_HANDLED

something
Forum: Scripting Help 09-30-2007, 10:36
Replies: 2
Views: 1,053
Posted By mordi
Checking pcvar/cvar - what method is fastest / best

When checking for a pcvar or a cvar in the start of a function, should i use:


public function()
{
if(get_pcvar_num(pcvar))
{
something
}
}
Forum: Scripting Help 09-07-2007, 04:30
Replies: 3
Views: 1,221
Posted By mordi
Re: Permanent action on plugin

Then how would I be able to change the plugin status in a file and change it?
Forum: Scripting Help 09-06-2007, 18:16
Replies: 3
Views: 1,221
Posted By mordi
Permanent action on plugin

Is there any way I can use something to turn all functions of a plugin off with something like a cvar, permanent? What I mean is, a cvar to control the whole plugin, and if you restart the server,...
Forum: Trash 09-05-2007, 08:25
Replies: 3
Views: 1,423
Posted By mordi
Re: Hide N Seek v0.1

il probably do this fatalis style..
Forum: Trash 09-04-2007, 09:45
Replies: 3
Views: 1,423
Posted By mordi
Hide N Seek v0.1

trash this, whatever
Forum: Scripting Help 08-29-2007, 09:26
Replies: 0
Views: 610
Posted By mordi
Question about CPU usage.

Would two plugins use less cpu if you mash them together to one? If so, explain why.
Forum: Approved Plugins 08-29-2007, 07:25
Replies: 1,538
Views: 915,219
Posted By mordi
Re: Zombie Swarm 2.3a

u have to look in the sma file..
Forum: Scripting Help 08-28-2007, 17:07
Replies: 5
Views: 1,504
Posted By mordi
Re: Plugin not working after restart

you still dont get the point.
Forum: Approved Plugins 08-28-2007, 16:01
Replies: 1,538
Views: 915,219
Posted By mordi
Re: Zombie Swarm 2.3a

go deep inside csdm script..
Forum: Scripting Help 08-28-2007, 12:14
Replies: 7
Views: 2,189
Posted By mordi
HUGE model

I'm trying to add more blocks to blockmaker 3.5, and it works, but when I use a new model for the new block it becomes huge. You cannot stand on the whole block, only the midle. The midle part of the...
Forum: Scripting Help 08-28-2007, 08:27
Replies: 5
Views: 1,504
Posted By mordi
Re: Plugin not working after restart

I don't want it to auto-restart. I want to be able to turn a plugin on or off, on with 1 and off with 0. When someone type amx_test 1 it will turn on and restart and if someone type amx_test 0 it...
Showing results 1 to 25 of 143

 
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