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Search: Posts Made By: .Dare Devil.
Forum: Off-Topic 06-01-2015, 04:26
Replies: 15
Views: 2,537
Posted By .Dare Devil.
Re: Creating a new account and leaving old one behind.

I see 2 things i like in new replies.
The 'Pay for the name change' feature.
- Its actually not a bad idea. People would press that donate button more often.

The army of DareDevils...


I was...
Forum: Off-Topic 05-31-2015, 13:11
Replies: 15
Views: 2,537
Posted By .Dare Devil.
Creating a new account and leaving old one behind.

Hi everyone!


Since i didn't get any feedback ... i created this thread.

https://forums.alliedmods.net/misc.php?do=showrules


This rule is confusing.
One part of it says that creating...
Forum: Scripting Help 05-31-2015, 11:18
Replies: 12
Views: 3,387
Posted By .Dare Devil.
Prevent server restarting the round when player joins into empty team.

Hello everyone!

I'm planning to create new zombie mod again and first thing i need is
that all humans only be in CT team and zombies only in T team.

I already did it but i used Orpheu.
Now i...
Forum: Zombie Plague Mod 05-31-2015, 08:24
Replies: 8
Views: 2,752
Posted By .Dare Devil.
Re: Classic Zombie Plague Server

Added you on facebook. ( Gyiove is my name, saying just in case :) )
Forum: Scripting Help 05-29-2015, 17:46
Replies: 14
Views: 2,970
Posted By .Dare Devil.
Re: How to make 700 sprites visible all over the map???

You can't change the limit that how many visible models/sprites there can be.
How can't you understand it?

The visibility is handled on client side. There no way to access client side.
Forum: Scripting Help 05-29-2015, 08:40
Replies: 14
Views: 2,970
Posted By .Dare Devil.
Re: How to make 700 sprites visible all over the map???

Even by changing the maximum amount of how many entities server can handle, you can't
change how many of them can be visible at once.

You just try that TE_SPRITETRAIL message out and see how many...
Forum: Scripting Help 05-28-2015, 17:38
Replies: 14
Views: 2,970
Posted By .Dare Devil.
Re: How to make 700 sprites visible all over the map???

how are those sprites controlled?
Also you have to take account that about 100 entities will be for cs by default.
Forum: Scripting Help 05-28-2015, 10:36
Replies: 14
Views: 2,970
Posted By .Dare Devil.
Re: How to make 700 sprites visible all over the map???

Depends what those sprites are.
Here are limits that are hardcoded client side:
256 entities can be rendered in one screen ( entities can be sprites/models )
512 temp entities, they can be models...
Forum: Scripting Help 05-26-2015, 10:13
Replies: 7
Views: 1,444
Posted By .Dare Devil.
Re: Having a player model (with no animations) what uses other player model's animati

thats genius xD
All tho you can't see player holding weapon ... thats the down side of this.

I guess im going to create model with default animation and with no mesh ( still there has to be some...
Forum: Scripting Help 05-24-2015, 12:56
Replies: 11
Views: 2,405
Posted By .Dare Devil.
Re: Edit a word inside a text file

Btw my mind wasn't in normal state when i wrote my post and read your code.
It was making sense but there were some bugs in it. ( you fixed the one already. )

Anyways ... i created this but i...
Forum: Zombie Plague Mod 05-24-2015, 08:02
Replies: 8
Views: 2,752
Posted By .Dare Devil.
Re: Classic Zombie Plague Server

Visited that server and i recommend few things:
*Remove Unlimited clip for full map
*Make Unlimited clip for single round cost more ap.
*Make human have unlimited reload ammo ( in case you dont...
Forum: Zombie Plague Mod 05-23-2015, 18:09
Replies: 8
Views: 2,752
Posted By .Dare Devil.
Re: Classic Zombie Plague Server

https://forums.alliedmods.net/misc.php?do=showrules
Do not advertise (including hosting services, game servers and gaming communities).

If someone would report this thread then i think it will be...
Forum: Zombie Plague Mod 05-22-2015, 21:13
Replies: 8
Views: 2,752
Posted By .Dare Devil.
Re: Classic Zombie Plague Server

interesting...
https://www.facebook.com/ClassicZP?fref=ts
This page i created some months ago and ... well he spammed his page all over my posts xD

Btw, i really planned creating classic zp...
Forum: Scripting Help 05-22-2015, 20:10
Replies: 7
Views: 1,444
Posted By .Dare Devil.
Re: Having a player model (with no animations) what uses other player model's animati

1. Have you ever been into a server what downloads player models like forever?
2. My way works ... it just works, its not a good solution yet it works.


Yea ... i kinda understand that you don't...
Forum: Off-Topic 05-22-2015, 11:37
Replies: 90
Views: 21,531
Posted By .Dare Devil.
Re: I've reach scripting stage they said unreachable ( My projects free give away! )

Oh yea, i remember you.
You are that guy who ripped off everything what i've done.
And still using my server's name...

Not that i care but still you didn't even dare do ask me.
Thats whats...
Forum: Scripting Help 05-22-2015, 11:22
Replies: 7
Views: 1,444
Posted By .Dare Devil.
Having a player model (with no animations) what uses other player model's animation

Hello everyone, long time no see ...
Anyways.

So i took one costom player model, its skeleton is same as default one's.
It also had same animations as default models.
I removed all animations...
Forum: Off-Topic 05-22-2015, 11:09
Replies: 90
Views: 21,531
Posted By .Dare Devil.
Re: I've reach scripting stage they said unreachable ( My projects free give away! )

@zmd94, feel free to contact me:https://www.facebook.com/Sp.Gyiove

Anyways, just wanting to point out one thing.
Those who think that its pointless to buy costom addons what are running in zp50++...
Forum: Off-Topic 05-22-2015, 10:30
Replies: 9
Views: 6,153
Posted By .Dare Devil.
Re: Can someone test my c++ code?

omg 2000 secs thanks!


Its okay, i shall try to get that account back and delete this one.
I really like to have that nickname in this forum.
Forum: Off-Topic 05-22-2015, 10:27
Replies: 90
Views: 21,531
Posted By .Dare Devil.
Re: I've reach scripting stage they said unreachable ( My projects free give away! )

Good news everypony, i mean everybody.
I'm going to create zp++ to zp50, it is going to be called zp50++ lel.

My plan right now is to create zp50++ then few addons with it and sell those addons...
Forum: Off-Topic 02-07-2015, 18:52
Replies: 54
Views: 8,029
Posted By .Dare Devil.
Re: Asherkin unfair actions

https://forums.alliedmods.net/showpost.php?p=2259605&postcount=5
I double checked and the picture contained his facebook link yet it was link that proved that he
accepted.
I removed his fb...
Forum: Off-Topic 02-07-2015, 10:22
Replies: 54
Views: 8,029
Posted By .Dare Devil.
Asherkin unfair actions

It appears that asherkin have remove contact + proof from the thread:
https://forums.alliedmods.net/showthread.php?t=257740

Does that mean that alliedmodders support scammers?
This isin't fair...
Forum: Off-Topic 02-07-2015, 09:10
Replies: 8
Views: 3,045
Posted By .Dare Devil.
Re: CryWolf can not be trusted

Also i told you that i took away round sounds and ambience sounds for gameplay modes.
You were fine with that.

Also changing your name in facebook and blocking your fb account won't help it.
The...
Forum: Off-Topic 02-07-2015, 08:46
Replies: 8
Views: 3,045
Posted By .Dare Devil.
Re: CryWolf can not be trusted

Are you sure that im embarrassing myself?
You really dont see the point here?

From your fb you look like a grown man who should understand things
but i guess, some just doesn't evolve to that...
Forum: Off-Topic 02-07-2015, 08:27
Replies: 8
Views: 3,045
Posted By .Dare Devil.
Re: CryWolf can not be trusted

Because of the crashes i left the zp++ project.
this is the reason why it is public now, so people who are interested in mod will test it and find the bugs for me. (report them)
At least that was...
Forum: Off-Topic 02-07-2015, 07:48
Replies: 8
Views: 3,045
Posted By .Dare Devil.
CryWolf can not be trusted

Hello Alliedmodders!

This alliedmodders user called CryWolf made a deal with me.
I'll give him sounds (+zombie classes what i had in my server) and will support him with zp++ in case he need it...
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