Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 9 of 9
Search took 0.00 seconds.
Search: Posts Made By: ketakevin
Forum: Scripting 05-16-2018, 09:45
Replies: 10
Views: 3,179
Posted By ketakevin
Re: Announce Spray Height above the floor in Chat (vector tracing problem)

tyvm, I could've used that hint some days ago lol

My tool works now without any more bugs. Also detects touching ceiling/floor.
/thread

#include <sdktools>
#include <sourcemod>
#include...
Forum: Scripting 05-14-2018, 14:42
Replies: 10
Views: 3,179
Posted By ketakevin
Re: Announce Spray Height above the floor in Chat (vector tracing problem)

Some updates:

The plug-in works now, the -64 units bug persists. Also the calculation of unit height isn't linear / dependent on the viewangle. So my next question is: is there another option to...
Forum: Scripting 05-12-2018, 11:10
Replies: 10
Views: 3,179
Posted By ketakevin
Re: Announce Spray Height above the floor in Chat (vector tracing problem)

+1 on that, if its working right the beam stops on the ground z=64 if I am too close to the wall its z=128 (or 120, something like that)

The idea of moving the origin is fine, maybe I should just...
Forum: Scripting 05-12-2018, 10:27
Replies: 10
Views: 3,179
Posted By ketakevin
Re: Announce Spray Height in Chat [converting a simple amx plugin to sourcepawn]

Thank you for the replies, let me answer them:



Yeah, I solved that by removing the 'new handle:' part and did it the same way like the first trace.



I'm developing this plugin for cs...
Forum: Scripting 05-12-2018, 09:31
Replies: 10
Views: 3,179
Posted By ketakevin
Re: Announce Spray Height above the floor in Chat (vector tracing problem)

Got it running now. However if you're standing directly in front of a wall it doesnt work as expected, maybe one of you guys knows a solution for this?

If someone cares about the working plugin...
Forum: Scripting 05-12-2018, 06:30
Replies: 10
Views: 3,179
Posted By ketakevin
Re: Announce Spray Height in Chat [converting a simple amx plugin to sourcepawn]

Hello again, here you can see my progress.
As you may notice the third debug message doesn't output anything, I guess it is because I fucked up the second vector trace OR the second vector trace...
Forum: Scripting 07-18-2017, 12:43
Replies: 3
Views: 911
Posted By ketakevin
Re: In what order are configs executed?

You can set tf_medieval 0 in '.cfg' so it will be executed on any map.
Forum: Scripting 07-18-2017, 09:54
Replies: 3
Views: 911
Posted By ketakevin
Re: In what order are configs executed?

I guess you are using Map configs with prefix support 1.3 (https://forums.alliedmods.net/showthread.php?p=607079?p=607079)?

For example.
server.cfg in /cfg
and
ba_.cfg, ba_yard_.cfg,...
Forum: Scripting 07-18-2017, 08:51
Replies: 10
Views: 3,179
Posted By ketakevin
Announce Spray Height above the floor in Chat (vector tracing problem)

Hello nice people,
I'm currently setting up a jail server [CS:S] for some people and we need one plugin to work for our spray contests.
Sadly I couldn't find such plugin, any spraytracer I found...
Showing results 1 to 9 of 9

 
Forum Jump

All times are GMT -4. The time now is 06:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode