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Search: Posts Made By: EP_
Forum: VSH / Freak Fortress 10-20-2012, 23:03
Replies: 62
Views: 48,380
Posted By EP_
Re: [Subplugin] Phat Rages v0.9.1 (2012/10/21)

Finally, a new ability pack! Should break up the recent monotony of the recent bosses, and reduce the amount of coding that I have to do. Many thanks!
Forum: VSH / Freak Fortress 10-20-2012, 22:56
Replies: 2
Views: 3,371
Posted By EP_
Re: Suika Ibuki

As a Touhou fan myself I'll have to add that the Rage really doesn't fit the character at all. :( Also a few complaints about the English voices, but that could be personal nit-picking.
Forum: VSH / Freak Fortress 10-18-2012, 14:04
Replies: 73
Views: 43,062
Posted By EP_
Re: Nope.avi's Halloween Bosses (updated frequently) Need CFG writers! :3

Adding my two cents on Sun Tzu here (finally going back to FF2 boss dev in full force).

Considering what seems to be a recent influx of reskins as of late, I'd greatly encourage some mechanism for...
Forum: VSH / Freak Fortress 10-03-2012, 22:09
Replies: 9
Views: 2,982
Posted By EP_
Re: Problems when adding new lines to vagineer_hale.cfg

Try putting the MP3 under "sound_precache" as well. Might be needed if it is supposed to play during the battle itself, or at least for a good bit after the opening.

(and no I'm not dead, just...
Forum: Plugins 08-18-2012, 00:57
Replies: 21
Views: 24,477
Posted By EP_
Re: [TF2] MvM Share Cash

Installed it on both my servers, and it works pretty well. Helps quite a bit in giving needy players those crucial upgrades, while expanding the teamplay options and Killing Floor dosh jokes. :)
...
Forum: VSH / Freak Fortress 07-04-2012, 17:38
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Ah, this bug. It was due to an issue on the VMT where I put the wrong shader type.

I did patch this for servers and in turn newer clients, but older ones will still see the transparent body, as I...
Forum: VSH / Freak Fortress 06-30-2012, 18:50
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Haven't had problems with Powerlord's v1.0.6c here aside from the usual bugs in the first round. Updated files as needed and things worked pretty well.


Sounds pretty good.
Forum: VSH / Freak Fortress 06-27-2012, 18:22
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Interesting ideas - I'm willing to playtest it when I'm on the server.

I'll assume that the eye rocket is the same one in-game Monoculus uses, and that he has no other forms of attack. In which...
Forum: VSH / Freak Fortress 06-27-2012, 15:11
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Quite the stress test you did there!

As I've said before on the server, looking forward to the public releases. :3
Forum: VSH / Freak Fortress 06-27-2012, 14:56
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Oh, that's what it was about, gotcha. :V

Also let's hope for the best for SourceMod and the impending update....
Forum: VSH / Freak Fortress 06-17-2012, 15:50
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Hehe, looks like more Touhou bosses are becoming a thing now! I had Sakuya and Nue (with disguise-heavy play) planned as well but it seems your version beat both to the punch! XD

Will try to play...
Forum: VSH / Freak Fortress 06-16-2012, 09:20
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Jatate is a clipless weapon, which has problems with rage_new_weapon as I mentioned earlier:



Using rage_new_weapon on those will give 0 ammo.

@Diviara: You will have to create your own...
Forum: VSH / Freak Fortress 06-15-2012, 09:14
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

I use 1 ; 0, which reads as '-100% damage done'. -100...I can't verify this, but it could heal enemies on hit :P

87 ; 80 would actually make minigun spinup 7900% slower. Assuming you want 80%...
Forum: VSH / Freak Fortress 06-15-2012, 00:09
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

I'm not sure about this either. When Admin was having issues I've heard reports of people seeing the bugged version and others saying it's fine, so what I guess is that it causes quite some...
Forum: VSH / Freak Fortress 06-14-2012, 14:54
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Primarily in case of client-side mods or settings that affect stock Admin voice clips. They may not be too common, but if they are there they can ruin things a bit IMO.


Interesting config....
Forum: VSH / Freak Fortress 06-14-2012, 14:13
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

I changed materials files when archiving these for distribution. Not sure what you're talking about.
Forum: VSH / Freak Fortress 06-14-2012, 10:18
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Upon diagnosing the 'admin's head is all that shows up' problem some have been getting, I've managed to find quite a few issues with materials in other bosses! Hence a quick update to several...
Forum: VSH / Freak Fortress 06-13-2012, 10:04
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

First remove attribute 266 - it was causing the Admin ammo bugs (fixed in 1.1 by removal). Also seems a bit OP if your boss will have rapid-fire. :V

You may also want to set attribute 25 to 0 to...
Forum: VSH / Freak Fortress 06-12-2012, 09:26
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

As do I. Kinda figured out how to do this, but still not certain...my boss ideas now all require at least one of these things - model editing/porting, reskinning, or writing SourcePawn scripts - so...
Forum: VSH / Freak Fortress 06-10-2012, 11:33
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

I figured out why two of the files were, but will have to see for more.

I plan on releasing patches for Radigan and Mokou tomorrow to address this and other issues.

------

Released updates...
Forum: VSH / Freak Fortress 06-07-2012, 23:59
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Really now? I'll investigate that and the materials redownload issues I've been getting too.
Forum: VSH / Freak Fortress 06-07-2012, 17:08
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Made a quick update to Mokou's materials calls in CFG after noticing players report eye texture issues.

Previous links were also updated.
Forum: VSH / Freak Fortress 06-07-2012, 14:01
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

Ahahaha, nice. Saw MIB3 on opening weekend, and while it was fairly decent, I don't remember actually hearing CBS's theme in the movie :(

In either case....a new day, two new bosses!

(1)...
Forum: VSH / Freak Fortress 06-05-2012, 20:02
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

I used 25 for the Administrator's Diamondback and she was able to pick up ammo. So I think it's by slot rather than by weapon type. (the Shortstop may still be an outlier though as it shares pistol...
Forum: VSH / Freak Fortress 05-31-2012, 23:18
Replies: 2,934
Views: 1,718,539
Posted By EP_
Re: [TF2] Freak Fortress 2

I had that problem on my server before as well on Arena, KOTH, and VSH maps, even with FF2 disabled via cvar. Reinstalling the FF2 plugin and all related files helped fix this issue.
Showing results 1 to 25 of 44

 
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