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Posts Made By:
pac_man0
Forum:
Plugins
08-22-2012, 12:37
Replies:
166
[TF2] GunGame Fortress 2 (11/24/2012)
Views:
52,928
Posted By
pac_man0
Re: [TF2] GunGame Fortress 2
Some people posted that it crashes the server
Forum:
TFDodgeball
08-19-2012, 11:35
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,840
Posted By
pac_man0
Re: [TF2] TFDodgeball
I think this happens because the map have an entity which forces this commands, and the plugin tries to block them. Asher have already put a CVar for that in an update.
...
Forum:
TFDodgeball
07-14-2012, 19:16
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,840
Posted By
pac_man0
Re: [TF2] TFDodgeball
You would need to make a plugin that unloads/loads the TFDB extension.
Forum:
Plugins
07-04-2012, 12:11
Replies:
239
[TF2] FortWars (v6.52)
Views:
153,137
Posted By
pac_man0
Re: [TF2] FortWars (v6.5)
Okay, I was using the "origin" propertie too, but I don't think it's needed. I'll test only with the two that remained and post here later.
EDIT: The config I posted earlier seems to be working...
Forum:
Plugins
07-03-2012, 13:25
Replies:
239
[TF2] FortWars (v6.52)
Views:
153,137
Posted By
pac_man0
Re: [TF2] FortWars (v6.5)
For anyone wondering the Stripper: Source config for the maps:
modify:
{
match:
{
"GameType" "4"
"classname" "item_teamflag"
}
replace:
Forum:
Plugins
07-01-2012, 15:04
Replies:
239
[TF2] FortWars (v6.52)
Views:
153,137
Posted By
pac_man0
Re: [TF2] FortWars (v6.5)
Wow, thanks for releasing an update. I'll be testing later today!
EDIT: It seems to be working properly now, thanks again
Forum:
Plugins
06-30-2012, 16:21
Replies:
239
[TF2] FortWars (v6.52)
Views:
153,137
Posted By
pac_man0
Re: [TF2] FortWars (v6.41)
With the new update, the Intel is transformed into an DoomsDay Intel, making it only possible to be caught from the other team when the timer it's over.
Forum:
VSH / Freak Fortress
06-30-2012, 16:18
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
nvm, working fine
Forum:
Plugins
06-28-2012, 22:53
Replies:
34
Pyrovision (1.2, 2013-05-10)
Views:
23,048
Posted By
pac_man0
Re: Pyrovision
Can't we set the maps we want it to work in cfg/mtp.cfg ?
Forum:
VSH / Freak Fortress
06-25-2012, 22:21
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Does anyone still have the issue of the 1st hale not working properly?
Forum:
VSH / Freak Fortress
06-12-2012, 11:59
Replies:
128
FF2
[Plugin] Boss Selection
Views:
67,480
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
L 06/10/2012 - 23:24:43: Error log file session closed.
L 06/11/2012 - 09:49:49: SourceMod error session started
L 06/11/2012 - 09:49:49: Info (map "vsh_poletaa") (file "errors_20120611.log")
L...
Forum:
VSH / Freak Fortress
06-12-2012, 11:59
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
L 06/10/2012 - 23:24:43: Error log file session closed.
L 06/11/2012 - 09:49:49: SourceMod error session started
L 06/11/2012 - 09:49:49: Info (map "vsh_poletaa") (file "errors_20120611.log")
L...
Forum:
VSH / Freak Fortress
06-11-2012, 18:40
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Installed on my server, running pretty well. Thanks!
Forum:
VSH / Freak Fortress
06-11-2012, 18:40
Replies:
2
FF2
[Boss] Staregineer
Views:
4,395
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Installed on my server, running pretty well. Thanks!
Forum:
TFDodgeball
05-19-2012, 18:24
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
647,840
Posted By
pac_man0
Re: [TF2] TFDodgeball
Is there anyway I could unload the extension in a map, and load it on another?
Forum:
VSH / Freak Fortress
05-12-2012, 00:55
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Nvm, it was another plugin~
Forum:
Plugins
05-04-2012, 18:15
Replies:
121
Command Blocker
Views:
123,698
Posted By
pac_man0
Re: Command Blocker
Is there anyway to unblock the command, after I blocked it?
Forum:
Unapproved Plugins
04-23-2012, 22:23
Replies:
148
[TF2] Third Person (Non-sv_cheats Edition)
Views:
169,658
Posted By
pac_man0
Re: [TF2] Third Person (Non-sv_cheats Edition)
It seems that, after I updated it, it started showing this in the console:
Achievements disabled: cheats turned on in this app session.
Achievements disabled: cheats turned on in this app...
Forum:
VSH / Freak Fortress
04-21-2012, 17:34
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Well, after I updated my server with 1.0.4 , it seems that the boss sounds don't work. When I 'downgraded' to 1.0.2 it started working again. Weird.
Forum:
VSH / Freak Fortress
04-17-2012, 22:11
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,163
Posted By
pac_man0
Re: [TF2] VS Saxton Hale Mode
TF2 Items is currently broken I think.
Forum:
VSH / Freak Fortress
04-08-2012, 19:20
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Oops, never mind. I didn't payed attention snelvuur :/
Forum:
VSH / Freak Fortress
04-07-2012, 16:50
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Yeah, is the Demopan supposed to have unlimited 'R' charges?
Forum:
VSH / Freak Fortress
04-06-2012, 20:09
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,718,425
Posted By
pac_man0
Re: [TF2] Freak Fortress 2
Demopan can use the R charge and his rage meter while at 0% goes negative.
Forum:
Extensions
03-26-2012, 20:37
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
220,308
Posted By
pac_man0
Re: Connect - A safer OnClientPreConnect forward
[12] <FAILED> file "connect.ext.2.ep2v.dll": Failed to find CBaseServer__CheckMasterServerRequestRestart function.Having this error on Windows.
EDIT: Never mind, my friend gave me an updated...
Showing results 1 to 24 of 24
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