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Posts Made By:
Oskar
Forum:
Scripting Help
06-13-2007, 05:01
Replies:
4
registred clcmd dosn't work (kreedz top15) (help)
Views:
1,587
Posted By
Oskar
Re: registred clcmd dosn't work (kreedz top15) (help)
I think the reason noone is helping you is that you did'nt post the .sma, instead you posted a rar file (probably containing the .sma).
I woul'd try to help you if you just posted the sma.
Forum:
Approved Plugins
06-08-2007, 18:00
Replies:
22
Duke Nukem HL (sounds)
Views:
23,220
Posted By
Oskar
Re: Duke Nukem HL (sounds)
Half-Life 2: Jaykin' Bacon Source (No, it's not for HL2, HL1. And it's the best Half-Life mod there is!)
Forum:
Approved Plugins
06-08-2007, 17:58
Replies:
22
Duke Nukem HL (sounds)
Views:
23,220
Posted By
Oskar
Re: Duke Nukem HL (sounds)
If you have both quake sounds and duke nukem hl enabled, then yes, at least thats what i think.
Forum:
Scripting Help
06-08-2007, 16:16
Replies:
10
set_user_rendering [SOLVED]
Views:
2,110
Posted By
Oskar
Re: set_user_rendering
public eventPlayerSpawn(id) {
if(is_user_connected(id)) {
if(INVLVL > 0) {
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransTexture,255 - INVLVL * 40);
...
Forum:
Approved Plugins
04-22-2007, 12:35
Replies:
4
AMXx Give 2.0: Give stuff to other people!
Views:
11,919
Posted By
Oskar
Re: AMXx Give 2.0: Give stuff to other people!
http://www.amxmodx.org/funcwiki.php?go=func&id=164
Forum:
Approved Plugins
03-24-2007, 11:55
Replies:
17
No Ads (by DokTor)
Views:
18,484
Posted By
Oskar
Re: No Ads (by DokTor)
Do anyone know what class name the ad entities have?
Forum:
Unapproved/Old Plugins
03-16-2007, 11:24
Replies:
475
Advanced Team Attack Control v2.5.5.5 -By f117bomb Updated [10/19/06]
Views:
365,760
Posted By
Oskar
Re: Advanced Team Attack Control v2.5.5.5 -By f117bomb Updated [10/19/06]
new yogi_bear_pwnz = "fixed some typos"
client_exec(0,"name NOTFOUND + %s" ,yogi_bear_pwnz)
[sv]
TA_WARNING_ADMIN_MSG = [ATAC] LAG ATTACK VARINING IMUN^n(Skada Gjord: %i)
TANOTALLOWEDFOR_MSG =...
Forum:
Scripting Help
03-07-2007, 02:57
Replies:
4
Compile errors..
Views:
1,279
Posted By
Oskar
Re: Compile errors..
new const LEVELS[10] =
{
100, //level 1
300, //level 2
550, //level 3
1200, //level 4
1500, //level 5
1800, //level 6
2200, //level 7
...
Forum:
Scripting Help
03-07-2007, 02:45
Replies:
4
A bit of a problem
Views:
1,177
Posted By
Oskar
Re: A bit of a problem
set_task(30.0, "bleed", id)
is wrong.
There is no such variable defined as id.
Forum:
Scripting Help
03-07-2007, 02:32
Replies:
11
amx_noclip
Views:
8,359
Posted By
Oskar
Re: amx_noclip
I guess you will use it for a cmd like this: amx_noclip <playerid/playername> <0/1>
am I right?
I attached a noclip and god plugin I made a month ago... just delete the god part.
Forum:
Approved Plugins
03-06-2007, 07:55
Replies:
1,328
BF2 Rank Mod 1.5.5 [4/21/11] (pRED*)
Views:
780,041
Posted By
Oskar
Re: Bf2 Rank Mod
I think you should change the thread name... Bf2 can mean both Battlefield 2 and Star Wars Battlefront II.
Forum:
Scripting Help
03-05-2007, 05:57
Replies:
11
amx_noclip
Views:
8,359
Posted By
Oskar
Re: amx_noclip
When you use admin_noclip what is supposed to happen?
Forum:
Scripting Help
03-05-2007, 05:53
Replies:
6
new bomb script help
Views:
2,832
Posted By
Oskar
Re: new bomb script help
Shouldn't it be "equal"?
Forum:
Scripting Help
03-05-2007, 05:31
Replies:
13
Removing weapon entities
Views:
4,013
Posted By
Oskar
Re: Removing weapon entities
I hope it will be much easier to script for Sven Co-op when the SC module is released.
Forum:
Scripting Help
03-05-2007, 04:06
Replies:
5
radius damage
Views:
1,781
Posted By
Oskar
Re: radius damage
public make_dmsg(id,killer)
{
make_deathmsg(target_killer[id],id,0,"grenade")
set_user_frags(id,get_user_frags(id)++) // Adds score to the player that dies
...
Forum:
Approved Plugins
02-28-2007, 21:24
Replies:
29
Admin Hook
Views:
114,869
Posted By
Oskar
Re: Admin Hook
Now I know I'm not the only lazy person in this forum...
Forum:
Scripting Help
02-26-2007, 11:30
Replies:
11
Register touch and pick up?
Views:
2,984
Posted By
Oskar
Re: Register touch and pick up?
I got an idea! Instead of removing the health kit, move it! And when you want the health kit to respawn, move it back.
Forum:
Approved Plugins
02-25-2007, 15:02
Replies:
25
No More Admin vs Admin
Views:
34,264
Posted By
Oskar
Re: No More Admin vs Admin
Brad speaks Yoda-language...
Good idea! Altough I won't use it, as all the admins on my server has imunity (becose some commands require imunity to work :()
Forum:
Approved Plugins
02-21-2007, 12:26
Replies:
22
Duke Nukem HL (sounds)
Views:
23,220
Posted By
Oskar
Re: Duke Nukem HL (sounds)
I'm to lazy ^^
Forum:
Scripting Help
02-21-2007, 12:22
Replies:
11
Register touch and pick up?
Views:
2,984
Posted By
Oskar
Re: Register touch and pick up?
and btw, maybe this runs faster:
register_event("ItemPickup","healthkit_event","b","1&item_healthkit" )
public healthkit_event(id)
{
// do stuff
// apple pie, pizza...
}
Forum:
Scripting Help
02-21-2007, 12:20
Replies:
11
Register touch and pick up?
Views:
2,984
Posted By
Oskar
Re: Register touch and pick up?
Instead of removing the ent, you could reduce the players hp.
Forum:
Trash
02-21-2007, 12:16
Replies:
14
Need plugin for ban by nickname
Views:
2,732
Posted By
Oskar
Re: Need plugin for ban by nickname
And a command to restrict names, instead of a cfg.
Forum:
Scripting Help
02-21-2007, 12:14
Replies:
5
Compiler
Views:
1,677
Posted By
Oskar
Re: Compiler
Your'e not using amxxpc.exe to compile are you?
If you are, you should use compile.exe
Forum:
Scripting Help
02-19-2007, 04:33
Replies:
1
anyone have good models?
Views:
1,072
Posted By
Oskar
Re: anyone have good models?
"im assuming this should be the right forum for this post"
False
Forum:
Approved Plugins
02-17-2007, 09:26
Replies:
148
Spectator Banner(PICTURE) Ads
Views:
193,820
Posted By
Oskar
Re: Spectator Banner(PICTURE) Ads
Speak you schinees, what or is that langage you speak?
:)
Showing results 1 to 25 of 41
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