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Search: Posts Made By: Natsheh
Forum: Scripting Help Yesterday, 14:08
Replies: 7
Views: 264
Posted By Natsheh
Forum: Scripting Help 12-01-2020, 07:19
Replies: 8
Views: 314
Posted By Natsheh
Re: Pawn to C++ translation for Unreal Engine $$$

You didn't said it's an amxx plugin.
Forum: New Plugin Submissions 11-30-2020, 21:33
Replies: 3
Views: 1,363
Posted By Natsheh
Re: MiniVS 0.4 - A Vampire-Slayer Port [Last Update:10/07/2020]

Actually an interesting mod, hope the models were a bit cooler.
Forum: Scripting Help 11-29-2020, 20:50
Replies: 19
Views: 619
Posted By Natsheh
Re: Money more than 16000

Crazy there is no need to be disrespectful.


Here you go replace it.


public SetMoney(id)
{
Forum: Unapproved/Old Plugins 11-29-2020, 20:23
Replies: 247
Views: 59,918
Posted By Natsheh
Re: Jailbreak MOD v2.6 (API SUPPORT) Stable.

Not yet be patient.



I am in the progress of making it.

Just it will take some time making the day resources.
Forum: Scripting Help 11-29-2020, 09:08
Replies: 8
Views: 314
Posted By Natsheh
Re: Pawn to C++ translation for Unreal Engine $$$

And who told you the counter strike 1.6 mod is written in pawn?
Forum: Scripting Help 11-29-2020, 09:05
Replies: 19
Views: 619
Posted By Natsheh
Re: Money more than 16000

Wait 14 days before bumping your thread.
Basic rule please follow.
Forum: Suggestions / Requests 11-28-2020, 16:21
Replies: 5
Views: 211
Posted By Natsheh
Re: [Grenade Trail] Only for DEAD/SPEC

Lmao I didn't even notice I wrote it on the phone which it's pain in the ass

btw the flags "cd" also should work...
Forum: Suggestions / Requests 11-28-2020, 11:49
Replies: 5
Views: 211
Posted By Natsheh
Re: [Grenade Trail] Only for DEAD/SPEC

public grenade_throw(id, gid, wid)
{
new gtm = get_pcvar_num(g_cvar_tr)
if(!gtm) return
new r, g, b
switch(gtm)
{
case 1:
{
r = random(256)
Forum: Scripting Help 11-28-2020, 09:26
Replies: 2
Views: 110
Posted By Natsheh
Re: server crash

the code is messy try to indent the code, here's some thoughts


remove_entity(g_iMask[id])


instead of instantly removing the entity try safely removing it setting its flag to KILL_ME example...
Forum: Scripting Help 11-28-2020, 09:09
Replies: 19
Views: 619
Posted By Natsheh
Re: Money more than 16000

cs_get_user_money(id, min(16000, money))


:arrow:

cs_set_user_money(id, min(16000, money))
Forum: Scripting Help 11-27-2020, 15:37
Replies: 19
Views: 558
Posted By Natsheh
Re: how to change this (add item into a menu)

if you have no idea about scripting post in the suggestion request section.
Forum: Scripting Help 11-26-2020, 22:42
Replies: 7
Views: 264
Posted By Natsheh
Re: Changing sprite angle?

it doesn't flip like the picture, it rather just rotates around the forward axis
Forum: Scripting Help 11-26-2020, 19:24
Replies: 7
Views: 264
Posted By Natsheh
Re: Changing sprite angle?

an update it doesn't work the sprite gets gigantic when setting the entity scale to -1.0


Test Code


public clcmd_test(id)
{
new ent = create_entity("env_sprite");
Forum: Scripting Help 11-26-2020, 12:07
Replies: 7
Views: 264
Posted By Natsheh
Re: Changing sprite angle?

I don't need a code for a simple question.

You have a env_sprite entity, wondering if it's possible to change the sprite view from right to left .

An example Image...
Forum: Scripting Help 11-26-2020, 08:58
Replies: 7
Views: 264
Posted By Natsheh
Changing sprite angle?

Is it possible to change the sprite angle from right to left?
Forum: Scripting Help 11-20-2020, 09:28
Replies: 8
Views: 436
Posted By Natsheh
Re: HUD doesn't update.

attach all the strange includes such as zombie_plague_advance.
Forum: Scripting Help 11-18-2020, 20:22
Replies: 10
Views: 487
Posted By Natsheh
Re: Am I Correct ?

You never did listen in this thread of yours https://forums.alliedmods.net/showthread.php?t=328516
Otherwise you wouldn't have posted again
Forum: Suggestions / Requests 11-18-2020, 18:43
Replies: 9
Views: 428
Posted By Natsheh
Re: Scoreboard VIP tag

No just no

Should be set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2) | SCOREATTRIB_VIP);
Forum: Scripting Help 11-18-2020, 18:38
Replies: 8
Views: 294
Posted By Natsheh
Re: Invalid index 0 (count 0) help me fix it

Show the full code don't expect us to guess what inside.
Forum: Scripting Help 11-17-2020, 07:45
Replies: 5
Views: 673
Posted By Natsheh
Re: Sprite above head

I don't see a reason not to, test it.
Forum: Scripting 11-16-2020, 09:00
Replies: 4
Views: 558
Posted By Natsheh
Re: Problems with GetClientName

It's incorrect forum but here you go. I'm also new to sourcepawn.


for(new i = 1, String:name[MAX_NAME_LENGTH] ; i <= MaxClients; i++)
{
if( GetClientName(i, name,...
Forum: Suggestions / Requests 11-16-2020, 08:15
Replies: 17
Views: 1,058
Posted By Natsheh
Re: Revive a player in a certain radius

no, unless it have been removed in the first place and replaced with an entity, then you can simply remove the entity corpse.


Edit : you probably can. Not sure tho I'll need to make tests and...
Forum: Scripting Help 11-16-2020, 08:03
Replies: 2
Views: 325
Posted By Natsheh
Re: TripMine small change

_IsPlayer(get_tr2( iTr, TR_pHit)) && get_tr2( iTr, TR_pHit) != 0

use the trace outputs
Forum: Scripting Help 11-16-2020, 08:01
Replies: 5
Views: 673
Posted By Natsheh
Re: Sprite above head

1st method edit the sprite and give it a height.
2ec method edit the script and use the TE_PLAYERATTACHMENT message type.
Showing results 1 to 25 of 500

 
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