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Search: Posts Made By: N0B0DY1x
Forum: Scripting 05-05-2020, 18:21
Replies: 7
Views: 1,234
Posted By N0B0DY1x
Re: Database.Escape weird result

I just tested it and yes, using the same buffer as source and destination gives an unexpected result. I don't know why I didn't tried that before.

Thanks for help both of you :)
Forum: Scripting 05-05-2020, 16:50
Replies: 7
Views: 1,234
Posted By N0B0DY1x
Re: Database.Escape weird result

I'm using MySQL 5.7 (database character set and collation are respectively utf8mb4 and utf8mb4_general_ci, I don't know if this can affect the result of the Escape function)
Forum: Scripting 05-05-2020, 16:31
Replies: 7
Views: 1,234
Posted By N0B0DY1x
Re: Database.Escape weird result

Ok, I updated the script like this :


#include <sourcemod>

public Plugin myinfo =
{
name = "Database.Escape test",
author = "Nobody-x",
version = "1"
Forum: Scripting 05-05-2020, 16:10
Replies: 7
Views: 1,234
Posted By N0B0DY1x
Database.Escape weird result

Hi there,

I'm using LevelsRanks plugin on my CS:GO server and I'm facing weird strings in my database caused by the Database.Escape() function.

My ingame name is "No'". When I use the...
Forum: Scripting 08-19-2017, 10:24
Replies: 3
Views: 974
Posted By N0B0DY1x
Re: How spawn hkp2000 for users?

You need to update your server to the new stable Sourcemod 1.8 6024 and recompile the plugin with this version (the 6022 work on windows too for compiling)
Forum: Scripting 08-19-2017, 09:10
Replies: 3
Views: 1,042
Posted By N0B0DY1x
Re: Chars with Color Codes via Convars?

Hi,

You can use this library : https://github.com/Bara20/Multi-Colors


#pragma semicolon 1

#include <sourcemod>
#include <multicolors>
Forum: Scripting 08-15-2017, 10:44
Replies: 7
Views: 2,854
Posted By N0B0DY1x
Re: [CS:GO] Rotate trigger_multiple entities

Thanks Peace-Maker, now I see where the problem is.



In hammer the trigger entity is bind to a brush which has a solid type set to SOLID_BSP I think.

I'll try to do something with parenting....
Forum: Scripting 08-14-2017, 08:54
Replies: 7
Views: 2,854
Posted By N0B0DY1x
Re: [CS:GO] Rotate trigger_multiple entities

I Already tryed that but the m_angRotation has the same value as m_angAbsRotation (0.000000, 121.860000, 0.000000)
Forum: Scripting 08-14-2017, 05:10
Replies: 7
Views: 2,854
Posted By N0B0DY1x
Re: [CS:GO] Rotate trigger_multiple entities

After some testing, when I get the trigger's angle, its vector is ok but the trigger zone is aligned with world not with the trigger.
Forum: Scripting 08-13-2017, 16:15
Replies: 7
Views: 2,854
Posted By N0B0DY1x
[CS:GO] Rotate trigger_multiple entities

Hi,

I create a plugin that spawn platforms and triggers.
Platform is a prop_dynamic_override and the trigger a trigger_multiple.


int platform = Entity_Create("prop_dynamic_override");
if...
Forum: Scripting 08-13-2017, 06:01
Replies: 2
Views: 1,121
Posted By N0B0DY1x
Re: [CS:GO] Spawn Brushes

Hi blacklagoon, thanks for your answer it's what i've done.
Forum: Scripting 08-12-2017, 08:54
Replies: 2
Views: 1,121
Posted By N0B0DY1x
[CS:GO] Spawn Brushes

Hi all,

Is there any way to spawn a brush and set the textures of its faces ?

I'm able to spawn a trigger, and show beam laser for represent this trigger. But i want to spawn a textured cube.
...
Forum: Scripting 08-09-2017, 08:53
Replies: 3
Views: 1,268
Posted By N0B0DY1x
Re: Send event to a single client

It's a very old topic but since I fallen here with Google, here the soluce:

For SM1.7 + https://sm.alliedmods.net/new-api/events/Event/FireToClient
Forum: Scripting 08-08-2017, 08:26
Replies: 2
Views: 1,223
Posted By N0B0DY1x
Forum: Scripting 08-08-2017, 05:48
Replies: 2
Views: 1,223
Posted By N0B0DY1x
[CS:GO] Trigger Multiple creation

Hi all,

I'm creating a plugin for CS:GO which create trigger_multiple on the map based on info_target.

I Based myself on this plugin: https://forums.alliedmods.net/showthread.php?p=2018035

I...
Forum: Plugins 01-16-2017, 13:07
Replies: 200
Views: 334,714
Posted By N0B0DY1x
Re: [CS:GO] Skins Chooser

Hi, you can find a new version of this plugin.
Fixing the small buffer size for paths and use of the new SM1.7 syntax.

https://github.com/Nobody-x/CSGO_SkinsChooser
Forum: Scripting 01-14-2017, 11:26
Replies: 5
Views: 1,391
Posted By N0B0DY1x
[CS:GO] Disallow taking control of bot

Hi,

I'm running the CS:GO Multi 1v1 mod and when a player is alone in the last arena I spawn a bot to play with him.

But anyone who die can take this bot and play with. Is there a trick to...
Forum: Scripting 01-09-2016, 07:01
Replies: 4
Views: 1,051
Posted By N0B0DY1x
Re: Global Forward in .inc function ?

OK i found an example in umc_utils.inc with the use of a native.

So I moved the ForceChangeMap as native in the umc-core like Peace-Maker said. Then created a global forward in the core called...
Forum: Scripting 01-08-2016, 12:18
Replies: 4
Views: 1,051
Posted By N0B0DY1x
Re: Global Forward in .inc function ?

Hi, thanks for your answer.

Can I call a native from the core in the utils.inc or should I move all functions which call ForceChangeMap ?
Forum: General 01-07-2016, 14:06
Replies: 10
Views: 1,442
Posted By N0B0DY1x
Re: help needed

If the server is in your network, then it's your LAN ip wich used, esle it's your internet ip.
Forum: Scripting 01-05-2016, 18:54
Replies: 4
Views: 1,051
Posted By N0B0DY1x
[Solved] Global Forward in .inc function ?

Hi !

I'm new with the forwards. I have read the documentations and use them. But i don't see how to use it in this case.

I'm searching to call a global forward in a function present in a .inc...
Forum: General 09-19-2015, 19:10
Replies: 3
Views: 1,048
Posted By N0B0DY1x
Re: CS:S SQL Admin with SteamID3

Hi,

All my commands was typed in my client console.
Forum: General 09-19-2015, 09:57
Replies: 6
Views: 1,097
Posted By N0B0DY1x
Re: Recent Counter Strike update

I think this can be usefull for you: https://forums.alliedmods.net/showthread.php?t=271565

try to use the latest snapshot of CSS:DM http://www.bailopan.net/cssdm/snapshots/2.1/?C=M;O=D
Forum: General 09-19-2015, 09:20
Replies: 6
Views: 1,097
Posted By N0B0DY1x
Re: Recent Counter Strike update

You need to take the last snapshot (https://www.metamodsource.net/snapshots) mm:source plugin (1.10.7)
Forum: General 09-19-2015, 06:34
Replies: 3
Views: 1,048
Posted By N0B0DY1x
CS:S SQL Admin with SteamID3

Hi !

Since the last CSS update we have the steamID3 from the status command. And I want to use the SQL admin from sourcemod.

So when I type this command:

rcon sm_sql_addadmin "Me" "steam"...
Showing results 1 to 25 of 29

 
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