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Posts Made By:
N0B0DY1x
Forum:
Scripting
05-05-2020, 18:21
Replies:
7
Solved
Database.Escape weird result
Views:
1,234
Posted By
N0B0DY1x
Re: Database.Escape weird result
I just tested it and yes, using the same buffer as source and destination gives an unexpected result. I don't know why I didn't tried that before.
Thanks for help both of you :)
Forum:
Scripting
05-05-2020, 16:50
Replies:
7
Solved
Database.Escape weird result
Views:
1,234
Posted By
N0B0DY1x
Re: Database.Escape weird result
I'm using MySQL 5.7 (database character set and collation are respectively utf8mb4 and utf8mb4_general_ci, I don't know if this can affect the result of the Escape function)
Forum:
Scripting
05-05-2020, 16:31
Replies:
7
Solved
Database.Escape weird result
Views:
1,234
Posted By
N0B0DY1x
Re: Database.Escape weird result
Ok, I updated the script like this :
#include <sourcemod>
public Plugin myinfo =
{
name = "Database.Escape test",
author = "Nobody-x",
version = "1"
Forum:
Scripting
05-05-2020, 16:10
Replies:
7
Solved
Database.Escape weird result
Views:
1,234
Posted By
N0B0DY1x
Database.Escape weird result
Hi there,
I'm using LevelsRanks plugin on my CS:GO server and I'm facing weird strings in my database caused by the Database.Escape() function.
My ingame name is "No'". When I use the...
Forum:
Scripting
08-19-2017, 10:24
Replies:
3
How spawn hkp2000 for users?
Views:
974
Posted By
N0B0DY1x
Re: How spawn hkp2000 for users?
You need to update your server to the new stable Sourcemod 1.8 6024 and recompile the plugin with this version (the 6022 work on windows too for compiling)
Forum:
Scripting
08-19-2017, 09:10
Replies:
3
Chars with Color Codes via Convars?
Views:
1,042
Posted By
N0B0DY1x
Re: Chars with Color Codes via Convars?
Hi,
You can use this library : https://github.com/Bara20/Multi-Colors
#pragma semicolon 1
#include <sourcemod>
#include <multicolors>
Forum:
Scripting
08-15-2017, 10:44
Replies:
7
Solved
[CS:GO] Rotate trigger_multiple entities
Views:
2,854
Posted By
N0B0DY1x
Re: [CS:GO] Rotate trigger_multiple entities
Thanks Peace-Maker, now I see where the problem is.
In hammer the trigger entity is bind to a brush which has a solid type set to SOLID_BSP I think.
I'll try to do something with parenting....
Forum:
Scripting
08-14-2017, 08:54
Replies:
7
Solved
[CS:GO] Rotate trigger_multiple entities
Views:
2,854
Posted By
N0B0DY1x
Re: [CS:GO] Rotate trigger_multiple entities
I Already tryed that but the m_angRotation has the same value as m_angAbsRotation (0.000000, 121.860000, 0.000000)
Forum:
Scripting
08-14-2017, 05:10
Replies:
7
Solved
[CS:GO] Rotate trigger_multiple entities
Views:
2,854
Posted By
N0B0DY1x
Re: [CS:GO] Rotate trigger_multiple entities
After some testing, when I get the trigger's angle, its vector is ok but the trigger zone is aligned with world not with the trigger.
Forum:
Scripting
08-13-2017, 16:15
Replies:
7
Solved
[CS:GO] Rotate trigger_multiple entities
Views:
2,854
Posted By
N0B0DY1x
[CS:GO] Rotate trigger_multiple entities
Hi,
I create a plugin that spawn platforms and triggers.
Platform is a prop_dynamic_override and the trigger a trigger_multiple.
int platform = Entity_Create("prop_dynamic_override");
if...
Forum:
Scripting
08-13-2017, 06:01
Replies:
2
Solved
[CS:GO] Spawn Brushes
Views:
1,121
Posted By
N0B0DY1x
Re: [CS:GO] Spawn Brushes
Hi blacklagoon, thanks for your answer it's what i've done.
Forum:
Scripting
08-12-2017, 08:54
Replies:
2
Solved
[CS:GO] Spawn Brushes
Views:
1,121
Posted By
N0B0DY1x
[CS:GO] Spawn Brushes
Hi all,
Is there any way to spawn a brush and set the textures of its faces ?
I'm able to spawn a trigger, and show beam laser for represent this trigger. But i want to spawn a textured cube.
...
Forum:
Scripting
08-09-2017, 08:53
Replies:
3
Send event to a single client
Views:
1,268
Posted By
N0B0DY1x
Re: Send event to a single client
It's a very old topic but since I fallen here with Google, here the soluce:
For SM1.7 + https://sm.alliedmods.net/new-api/events/Event/FireToClient
Forum:
Scripting
08-08-2017, 08:26
Replies:
2
Solved
[CS:GO] Trigger Multiple creation
Views:
1,223
Posted By
N0B0DY1x
Re: [CS:GO] Trigger Multiple creation
Ok thanks it works :D
Forum:
Scripting
08-08-2017, 05:48
Replies:
2
Solved
[CS:GO] Trigger Multiple creation
Views:
1,223
Posted By
N0B0DY1x
[CS:GO] Trigger Multiple creation
Hi all,
I'm creating a plugin for CS:GO which create trigger_multiple on the map based on info_target.
I Based myself on this plugin: https://forums.alliedmods.net/showthread.php?p=2018035
I...
Forum:
Plugins
01-16-2017, 13:07
Replies:
200
[CS:GO] Skins Chooser
Views:
334,714
Posted By
N0B0DY1x
Re: [CS:GO] Skins Chooser
Hi, you can find a new version of this plugin.
Fixing the small buffer size for paths and use of the new SM1.7 syntax.
https://github.com/Nobody-x/CSGO_SkinsChooser
Forum:
Scripting
01-14-2017, 11:26
Replies:
5
[CS:GO] Disallow taking control of bot
Views:
1,391
Posted By
N0B0DY1x
[CS:GO] Disallow taking control of bot
Hi,
I'm running the CS:GO Multi 1v1 mod and when a player is alone in the last arena I spawn a bot to play with him.
But anyone who die can take this bot and play with. Is there a trick to...
Forum:
Scripting
01-09-2016, 07:01
Replies:
4
[Solved] Global Forward in .inc function ?
Views:
1,051
Posted By
N0B0DY1x
Re: Global Forward in .inc function ?
OK i found an example in umc_utils.inc with the use of a native.
So I moved the ForceChangeMap as native in the umc-core like Peace-Maker said. Then created a global forward in the core called...
Forum:
Scripting
01-08-2016, 12:18
Replies:
4
[Solved] Global Forward in .inc function ?
Views:
1,051
Posted By
N0B0DY1x
Re: Global Forward in .inc function ?
Hi, thanks for your answer.
Can I call a native from the core in the utils.inc or should I move all functions which call ForceChangeMap ?
Forum:
General
01-07-2016, 14:06
Replies:
10
help needed
Views:
1,442
Posted By
N0B0DY1x
Re: help needed
If the server is in your network, then it's your LAN ip wich used, esle it's your internet ip.
Forum:
Scripting
01-05-2016, 18:54
Replies:
4
[Solved] Global Forward in .inc function ?
Views:
1,051
Posted By
N0B0DY1x
[Solved] Global Forward in .inc function ?
Hi !
I'm new with the forwards. I have read the documentations and use them. But i don't see how to use it in this case.
I'm searching to call a global forward in a function present in a .inc...
Forum:
General
09-19-2015, 19:10
Replies:
3
CS:S SQL Admin with SteamID3
Views:
1,048
Posted By
N0B0DY1x
Re: CS:S SQL Admin with SteamID3
Hi,
All my commands was typed in my client console.
Forum:
General
09-19-2015, 09:57
Replies:
6
Recent Counter Strike update
Views:
1,097
Posted By
N0B0DY1x
Re: Recent Counter Strike update
I think this can be usefull for you: https://forums.alliedmods.net/showthread.php?t=271565
try to use the latest snapshot of CSS:DM http://www.bailopan.net/cssdm/snapshots/2.1/?C=M;O=D
Forum:
General
09-19-2015, 09:20
Replies:
6
Recent Counter Strike update
Views:
1,097
Posted By
N0B0DY1x
Re: Recent Counter Strike update
You need to take the last snapshot (https://www.metamodsource.net/snapshots) mm:source plugin (1.10.7)
Forum:
General
09-19-2015, 06:34
Replies:
3
CS:S SQL Admin with SteamID3
Views:
1,048
Posted By
N0B0DY1x
CS:S SQL Admin with SteamID3
Hi !
Since the last CSS update we have the steamID3 from the status command. And I want to use the SQL admin from sourcemod.
So when I type this command:
rcon sm_sql_addadmin "Me" "steam"...
Showing results 1 to 25 of 29
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