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Posts Made By:
farawayf
Forum:
Scripting
03-09-2022, 06:14
Replies:
2
Solved
Needed Vtable offset for function
Views:
637
Posted By
farawayf
Re: Needed Vtable offset for function
Hello.
Can you please upload the engine library so i can try myself ?
I cant download second server under linux on my pc from steamcmd so.
--
Nevermind. Someone did send me now.
Thanks
Forum:
Scripting
03-08-2022, 09:16
Replies:
2
Solved
Needed Vtable offset for function
Views:
637
Posted By
farawayf
Needed Vtable offset for function
Hello.
Do someone have actual CGameClient::ExecuteStringCommand offest for CS:S under both linux and windows ?
Cannot find the function itself in server.so file for some reasons.
Thanks.
Forum:
Scripting
02-04-2022, 15:02
Replies:
7
DHooks getting param
Views:
1,602
Posted By
farawayf
Re: DHooks getting param
Same thing Native "DHookParam.GetAddress" was not found.
UPD. Ok, seems like it was problem on the dhooks version itself. Updated it from the sm 1.11 archive and this fixed the issue.
UPD2. am...
Forum:
Scripting
02-04-2022, 13:49
Replies:
7
DHooks getting param
Views:
1,602
Posted By
farawayf
Re: DHooks getting param
Hello.
How i can setup the parameter as address ? if you mean DHookGetParamAddress, then it does not exist on windows with latest released version. ( Dhooks (2.2.0-detours17). Native...
Forum:
Scripting
01-27-2022, 16:43
Replies:
7
DHooks getting param
Views:
1,602
Posted By
farawayf
DHooks getting param
Hello.
How i can get the the value from function parameter in plugin with dhooks if the param is object and the object variable value is CBitVec ?
for example engine function:
class someClass :...
Forum:
Plugins
12-04-2021, 15:56
Replies:
88
[ANY] Spray Exploit Fixer (2.22) [28-Jan-2024]
Views:
41,815
Posted By
farawayf
Re: [ANY] Spray Exploit Fixer (2.3) [12-Nov-2021]
it is needed.
https://www.youtube.com/watch?v=rCFzqyXoH6s
Forum:
Scripting
08-20-2021, 17:22
Replies:
0
Getting and setting correct coordinates for BeamPoints
Views:
669
Posted By
farawayf
Getting and setting correct coordinates for BeamPoints
Hello.
For example, i want to draw a triangle with "TE_SetupBeamPoints" and 3 lines.
void DrawTriangle(int client, float size)
{
float origin[3], originEdit[3];...
Forum:
Scripting
05-18-2021, 06:29
Replies:
0
Solved
env_sprite/oriented animation
Views:
603
Posted By
farawayf
env_sprite/oriented animation
The sprite is becoming non animated if the sprite file not existing on server side but client side. I want to start animation manually, but the entity does not have input for that.
The solution is...
Forum:
Scripting
04-20-2021, 13:50
Replies:
4
Solved
Forward call order
Views:
1,833
Posted By
farawayf
Re: Forward call order
Afaik there is a chance that OnClientCookiesCached will be called after OnClientPostAdminCheck. Its rare but depends on db.
Forum:
Scripting
04-02-2021, 18:16
Replies:
5
trace ray not hitting head
Views:
879
Posted By
farawayf
Re: trace ray not hitting head
i wasnt trying to be rude. thats just the answer.
i did not write my code because after it i tried a lot of codes and all the results were the same, so it was just nonse doing it again.
Thank you...
Forum:
Scripting
04-02-2021, 15:04
Replies:
5
trace ray not hitting head
Views:
879
Posted By
farawayf
Re: trace ray not hitting head
it not matters. i tried any snippets from topics and all of them not hitting players head.
for example https://forums.alliedmods.net/showpost.php?p=699014&postcount=12|
hits body, but not head....
Forum:
Scripting
04-02-2021, 13:25
Replies:
5
trace ray not hitting head
Views:
879
Posted By
farawayf
trace ray not hitting head
as the title of topic says, traceray never hits players head.
is there any way to get if client aiming head ?
Forum:
Snippets and Tutorials
03-29-2021, 08:57
Replies:
49
Sticky:
A vtable dumper that even you can use!
Views:
109,263
Posted By
farawayf
Re: A vtable dumper that even you can use!
Infinite load on main page. Nothing shows up and if i try drag+put file it goes to infinite load again
Forum:
Scripting
03-08-2021, 07:06
Replies:
8
Solved
Work with ConVars
Views:
1,766
Posted By
farawayf
Re: Work with ConVars
something like this will be more optimised
char cValue[12];
int iValue;
public void OnPluginStart()
{
ConVar cvar;
cvar = CreateConVar("sm_cvar_colorvalue", "255 255 255");
Forum:
Scripting
03-05-2021, 15:43
Replies:
6
Total weapons count on the map
Views:
1,090
Posted By
farawayf
Re: Total weapons count on the map
there is no difference between using it or using loop, because in your example you anyways getting its classname.
Forum:
Scripting
03-05-2021, 09:07
Replies:
6
Total weapons count on the map
Views:
1,090
Posted By
farawayf
Re: Total weapons count on the map
if you want to get weapons created by map itself, check on loop "i = 65, i < 2048" if entity classname contains weapon_ then try getting its prop m_iHammerID. if value is bigger than 0, then for sure...
Forum:
Scripting
02-26-2021, 15:17
Replies:
8
Bug after losing a round
Views:
1,070
Posted By
farawayf
Re: Bug after losing a round
no spawn points
Forum:
Scripting
02-15-2021, 08:23
Replies:
3
Solved
Does OnPlayerRunCmd Ever Spew Invalid Client Indexes?
Views:
961
Posted By
farawayf
Re: Does OnPlayerRunCmd Ever Spew Invalid Client Indexes?
it cant if u dont fire it manually.
Forum:
Scripting
02-07-2021, 12:33
Replies:
5
[CS:GO] What makes this function lag the server?
Views:
1,046
Posted By
farawayf
Re: [CS:GO] What makes this function lag the server?
float fClosestDistance = 999999999999999.0;
ur creating this every tick, plus other stuff can make these lags.
Forum:
Scripting
01-20-2021, 08:42
Replies:
2
Reject Non-VIPs on connect (before they fully join)
Views:
955
Posted By
farawayf
Re: Reject Non-VIPs on connect (before they fully join)
there is no way to get their flags before OnClientPostAdminCheck forward due custom plugins database applying them here. but u can make an api system, which saves vips steamid in kv files then...
Forum:
Scripting
11-14-2020, 13:44
Replies:
10
client side cl_fullupdate
Views:
4,570
Posted By
farawayf
Re: client side cl_fullupdate
Hi.
Unfortunately no. No longer needed.
Shortly, refreshing edicts datas, mostly by passing null to tick.
That fixes some visual bugs related to models, animations and etc.
Forum:
Scripting
01-22-2020, 18:48
Replies:
0
Hiding parented particles
Views:
719
Posted By
farawayf
Hiding parented particles
Any ways to hide parented particles for single player ? Setting the edictalways flag on sdkhook settransmit with return type of 3 works well with nonparented particles, but not with parented.
It...
Forum:
Scripting
12-14-2019, 16:38
Replies:
5
Solved
[CS:S] Problems with EmitSound
Views:
1,034
Posted By
farawayf
Re: [CS:S] Problems with EmitSound
yes, it worked now. thanks!
Forum:
Scripting
12-14-2019, 14:33
Replies:
5
Solved
[CS:S] Problems with EmitSound
Views:
1,034
Posted By
farawayf
Re: [CS:S] Problems with EmitSound
so, i need to cut "sound/" from path to make it precache ?
Forum:
Scripting
12-14-2019, 10:56
Replies:
5
Solved
[CS:S] Problems with EmitSound
Views:
1,034
Posted By
farawayf
[CS:S] Problems with EmitSound
Sounds not playing, but debugs works and sounds downloading so problem with emitsound. And there is no error logs.
Can someone look at this sourcecode and say what is wrong ?
#include...
Showing results 1 to 25 of 193
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