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Posts Made By:
Maddo
Forum:
Approved Plugins
08-11-2007, 03:18
Replies:
15
Map Cycle Restoration on Crash (Linux Only)
Views:
15,628
Posted By
Maddo
Re: Map Cycle Restoration on Crash (Linux Only)
Into a linux terminal...
Forum:
Approved Plugins
08-09-2007, 04:25
Replies:
15
Map Cycle Restoration on Crash (Linux Only)
Views:
15,628
Posted By
Maddo
Re: Map Cycle Restoration on Crash (Linux Only)
This plugin does not restart your server for you. If you're running a Linux server, use hlds_run, and the server should _already_ autorestart on crash.
If you're running Windows, well, you...
Forum:
Approved Plugins
08-08-2007, 02:37
Replies:
15
Map Cycle Restoration on Crash (Linux Only)
Views:
15,628
Posted By
Maddo
Re: Map Cycle Restoration on Crash (Linux Only)
So what map did the server restore on? What was it supposed to restore on?
Forum:
Approved Plugins
08-06-2007, 01:43
Replies:
15
Map Cycle Restoration on Crash (Linux Only)
Views:
15,628
Posted By
Maddo
Re: Map Cycle Restoration on Crash (Linux Only)
It was tested and did work when it was written. If there's been an update to the hlds_run script by Valve since then, these changes won't be in the modified script.
Forum:
(OLD) Bug Reports
11-02-2006, 07:08
Replies:
3
new native ts_set_weapon_ammo() now exists!
Views:
2,339
Posted By
Maddo
Re: [REQ] ts_set_weapon_ammo()
I second this request, especially for setting the ammo in the gun itself. If this is do-able, I will definately make use of it.
Forum:
Approved Plugins
10-12-2006, 05:42
Replies:
7
TS Map Voting Fix
Views:
11,631
Posted By
Maddo
Re: TS Map Voting Fix
Sorry, but that's not really the purpose of this plugin. All this does is fix a feature of TS that doesn't work with AMXX. I'm sure there are other map voting plugins around that do what you're...
Forum:
Suggestions / Requests
06-05-2006, 03:42
Replies:
5
The Specialists honor plugin
Views:
1,677
Posted By
Maddo
I'd be willing to have a go at coding this, it...
I'd be willing to have a go at coding this, it seems like it should be fairly straight-foward. I'm a bit busy at the moment (damn exams), but in about 2 weeks I'll see what I can do.
Forum:
Approved Plugins
06-05-2006, 03:39
Replies:
11
TS Random Weapons
Views:
13,708
Posted By
Maddo
Updated to 1.4, added akimbo Mini-Uzis (Thanks...
Updated to 1.4, added akimbo Mini-Uzis (Thanks Wayside).
Forum:
Approved Plugins
05-30-2006, 21:35
Replies:
11
TS Random Weapons
Views:
13,708
Posted By
Maddo
Thanks for the feedback Wayside. I hadn't planned...
Thanks for the feedback Wayside. I hadn't planned on releasing an update until after TS3 was realeased, given that I would have to modify it for this anyway. Of course, I decided this when it seemed...
Forum:
Scripting Help
04-07-2006, 08:44
Replies:
3
TS RP Super Jump
Views:
1,277
Posted By
Maddo
ts_has_superjump is a function, not a cvar. ...
ts_has_superjump is a function, not a cvar.
Try this:
#include <amxmodx>
#include <tsx>
#include <tsfun>
public plugin_init()
{
Forum:
(OLD) Bug Reports
04-01-2006, 07:00
Replies:
1
[REQ] DB2 module
Views:
817
Posted By
Maddo
[REQ] DB2 module
I would like to request an SQL module specifically for DB2. I realize it's not the most popular database for gaming servers, but with IBM just releasing a free version of DB2, it's popularity is sure...
Forum:
(OLD) Bug Reports
03-25-2006, 20:01
Replies:
8
STATS BUG
Views:
3,367
Posted By
Maddo
Had a similar problem on TS, stats would only...
Had a similar problem on TS, stats would only work on the first map of the cycle. This problem seems to have been fixed when Bail put 1.71 onto my server.
Forum:
Approved Plugins
03-24-2006, 05:28
Replies:
14
TS Instagib (Updated 5/3/06)
Views:
16,385
Posted By
Maddo
http://www.modelpost.org This is the biggest...
http://www.modelpost.org
This is the biggest source of TS Models around, I'm sure you can find something there.
Forum:
Approved Plugins
03-22-2006, 03:38
Replies:
14
TS Instagib (Updated 5/3/06)
Views:
16,385
Posted By
Maddo
Glad you like it :D. I'm almost finished...
Glad you like it :D.
I'm almost finished with the bullet trails, and I'll see what I can do with your rainbow suggestion. Right now, if you're standing still, it makes a perfect trace of the...
Forum:
(OLD) Bug Reports
03-22-2006, 03:32
Replies:
6
[CORE] TS Server crashes on mapchanges
Views:
1,898
Posted By
Maddo
Thanks Bail, I can't reporduce the crash on...
Thanks Bail, I can't reporduce the crash on mapchanges anymore. I'll try to get some people together for a proper test over the weekend, but I'm confident you've fixed it.
Cheers,
Maddo
Forum:
Scripting Help
03-18-2006, 03:34
Replies:
1
PTakeDam (The Specialists)
Views:
728
Posted By
Maddo
PTakeDam isn't directed to a player, so from what...
PTakeDam isn't directed to a player, so from what I gather, you can't find out who took damage and who dealt damage. There are a couple of other things you could do:
-The easiest way would be to...
Forum:
(OLD) Bug Reports
03-10-2006, 09:35
Replies:
6
[CORE] TS Server crashes on mapchanges
Views:
1,898
Posted By
Maddo
New Symtom: I noticed stats stopped working if...
New Symtom: I noticed stats stopped working if that map had changed, or the the server had been restarted. This also happened to a plugin I was testing at the time.
Both of these plugins use the...
Forum:
(OLD) Bug Reports
03-08-2006, 08:01
Replies:
16
Query_client_cvar() can not be used in AMXX1.70?
Views:
6,016
Posted By
Maddo
It's working fine for me on TS, with 1.19 and...
It's working fine for me on TS, with 1.19 and 1.19p
Forum:
(OLD) Bug Reports
03-08-2006, 04:55
Replies:
6
[CORE] TS Server crashes on mapchanges
Views:
1,898
Posted By
Maddo
SSH access is still valid, but I sent an update...
SSH access is still valid, but I sent an update anyway, since I missed the IP last time.
As to how this got past beta testing, I put that down to TSX. If this bug was around in the first 2 RC...
Forum:
(OLD) Bug Reports
03-08-2006, 03:43
Replies:
6
[CORE] TS Server crashes on mapchanges
Views:
1,898
Posted By
Maddo
[CORE] TS Server crashes on mapchanges
My Linux TS server crashes if there are any players in the server when the map changes. This happens no matter what modules and plugins I run. I tried just AMXX, no modules, no plugins, and it still...
Forum:
Approved Plugins
03-05-2006, 00:57
Replies:
14
TS Instagib (Updated 5/3/06)
Views:
16,385
Posted By
Maddo
Updated to version 1.5 New Features: ...
Updated to version 1.5
New Features:
-added corpse gibbing
-removed gunkick (gunkick will work if allow_kungfu is set to 1)
-re-added board messages (Killer, Demolition Man, The Specialist...
Forum:
Scripting Help
02-20-2006, 09:55
Replies:
7
Block TS auto jump-kick
Views:
1,640
Posted By
Maddo
Well, my plugin was a bit of a special case. It's...
Well, my plugin was a bit of a special case. It's instagib using Barretts only. Since barrett does so much damage, and gunkick does very little, I disregard any damage less than 50 hp. It works fine...
Forum:
Scripting Help
02-19-2006, 23:38
Replies:
7
Block TS auto jump-kick
Views:
1,640
Posted By
Maddo
How would you do it? I needed this for my...
How would you do it? I needed this for my instagib plugin, but I found a way around it eventually.
Forum:
General
02-13-2006, 22:33
Replies:
10
AMXX on standalone server.
Views:
3,108
Posted By
Maddo
Modules still show up in "meta list", even if...
Modules still show up in "meta list", even if they are declared in modules.ini and not metamod's plugins.ini
Forum:
Approved Plugins
02-06-2006, 23:16
Replies:
15
Map Cycle Restoration on Crash (Linux Only)
Views:
15,628
Posted By
Maddo
Thanks Suzuka, I acutally tried to do that when I...
Thanks Suzuka, I acutally tried to do that when I first wrote it. I thought it was in amxmodx, and not amxmisc, so it wouldn't compile.
Cheers
Showing results 1 to 25 of 70
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