Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 5
1
2
3
>
Last
»
Showing results 1 to 25 of 123
Search took
0.01
seconds.
Search:
Posts Made By:
pharse
Forum:
Zombie Plague Mod
09-04-2008, 07:51
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.05c
@satanovsyn (http://forums.alliedmods.net/member.php?u=27718): The model you are using is not suitable for Counter-Strike. Its sequences differ from the needed ones. The result is that you see the...
Forum:
Zombie Plague Mod
08-28-2008, 18:36
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.04
I have updated my knife blink item (added global chat message that the user just used a knife blink) and my parachute item (added possibility to use one parachute for a whole round).
For the...
Forum:
Zombie Plague Mod
08-28-2008, 16:45
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.04
Are you kiddin me? This is the original code from 4.03:
// Victim shouldn't take damage or victim is frozen
if (g_nodamage[victim] || g_frozen[victim])
return HAM_SUPERCEDE;
Forum:
Zombie Plague Mod
08-28-2008, 11:12
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.04
Same like in the other versions. Nothing new.
Forum:
Zombie Plague Mod
08-24-2008, 16:32
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.03
sorry, it's really hard to understand you. All I can say is that there is no possibility to set an admin knife model, as far as I know. This line
new const model_admin_zombie[][] = {...
Forum:
Zombie Plague Mod
08-24-2008, 13:58
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.03
that model is under that comment line
// Player Models (randomly chosen, add as many as you want) -32 chars max per model-
the knife model is set in the zp_zclasses40.sma
Forum:
Zombie Plague Mod
08-24-2008, 12:16
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.03
I'll have a look at that.
As I have no access to the hard coded human gravity value, I just did a workaround by saving the gravity value before using the parachute and restoring it in the end....
Forum:
Zombie Plague Mod
08-20-2008, 19:43
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.03
Request:
please let the items show up in the order of their ammo packs price (+ add a CVar which controls the items' order?)
Forum:
Zombie Plague Mod
08-20-2008, 13:24
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.03
[ZP] Extra Item: Parachute 1.1
This item allows humans to float slowly to the ground while holding down the USE button.
One can hold several parachutes at the same time.
Credits to...
Forum:
Zombie Plague Mod
08-19-2008, 15:33
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.02 (BETA)
[ZP] Extra Item: Multijump 1.0
This item/upgrade allows humans to jump multiple times, even being in mid air.
Each upgrade adds one jump.
By default there is no maximum of jumps in mid air.
...
Forum:
Zombie Plague Mod
08-17-2008, 10:07
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.02 (BETA)
1
Forum:
Zombie Plague Mod
08-17-2008, 09:29
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.02 (BETA)
[ZP] Extra Item: Knife Blink 1.2
This item/upgrade gives zombies the possibility to move rapidly towards a human over a short distance, when aiming at him and holding down the attack button.
...
Forum:
Zombie Plague Mod
08-16-2008, 21:59
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.02 (BETA)
I was able to test my upgrade "knife blink" finally. Obviously it interferes with pain shock free. I changed velocity in PlayerPreThink, now I try it in the post version.
Forum:
Zombie Plague Mod
08-16-2008, 09:50
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 4.01 (BETA)
[ZP] Extra Item: Knife Blink 1.0
This item/upgrade gives zombies the possibility to move rapidly towards a human when aiming at him and holding down the attack button.
This is my "plagued"...
Forum:
Scripting Help
08-05-2008, 19:01
Replies:
1
Spawn location for teams
Views:
992
Posted By
pharse
Re: Spawn location for teams
When do you set the user's team? It should be set before the round starts and perhaps any delay (connection probs?) causes your trouble.
Forum:
Scripting Help
08-04-2008, 18:36
Replies:
7
Start Scripting help?
Views:
2,017
Posted By
pharse
Re: Start Scripting help?
Copy+paste is your friend.
Forum:
Scripting Help
08-04-2008, 18:33
Replies:
2
Weapon pickup
Views:
1,094
Posted By
pharse
Re: Weapon pickup
Have a look into my plugin "Excessive Buy Punisher" (see link in my signature)
You can check in client_command() for the aliases "deagle" and "nighthawk" and you can hook when the player invokes...
Forum:
Approved Plugins
08-04-2008, 18:23
Replies:
20
Knife Blink
Views:
57,910
Posted By
pharse
Re: Knife Blink
I am sorry for all those who wanted me to send them a compiled version. Somehow the PM notification didn't work. Though I fixed it now.
So if you have problems to compile the plugin, just send me...
Forum:
Zombie Plague Mod
07-23-2008, 07:28
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,708,178
Posted By
pharse
Re: Zombie Plague Mod 3.61
Request:
Please include a possibility in the weapon buy menu to choose the same weapons as the round before or to save them and one automatically gets them without being asked again. (like in CSDM)...
Forum:
Approved Plugins
07-23-2008, 07:08
Replies:
20
Knife Blink
Views:
57,910
Posted By
pharse
Re: Knife Blink
very informative.
But thanks for pushing my topic anyway.
Forum:
Approved Plugins
07-05-2008, 18:36
Replies:
8
[PPB] Pharse's Player Balancer
Views:
22,842
Posted By
pharse
Re: [PPB] Pharse's Player Balancer
added installation notes (see in first post). You have to compile it with your local AMXX compiler as the web compiler doesn't comprises the hamsandwich module.
Forum:
Unapproved/Old Plugins
04-14-2008, 12:55
Replies:
12
Auto (Nick-) Name Changer
Views:
12,604
Posted By
pharse
Re: Auto (Nick-) Name Changer
Sure? :)
It was meant to be just a requested plugin. Then I`ve put it on publicly but never really cared about it. It worked for the requester and for some others too. But with such a "bug report"...
Forum:
Unapproved/Old Plugins
04-14-2008, 07:26
Replies:
12
Auto (Nick-) Name Changer
Views:
12,604
Posted By
pharse
Re: Auto (Nick-) Name Changer
hmh whatever. As it is now trashed, it isn't supported anymore.
Forum:
Unapproved/Old Plugins
03-31-2008, 10:15
Replies:
12
Auto (Nick-) Name Changer
Views:
12,604
Posted By
pharse
Re: Auto (Nick-) Name Changer
I got enough positiv feedback to know that it CAN work. So if you want it to work on your server, some more information would be good indeed.
Run it in debug and post the errors shown in the...
Forum:
Scripting Help
02-27-2008, 15:28
Replies:
1
Hwo would I do this correctly?
Views:
1,005
Posted By
pharse
Re: Hwo would I do this correctly?
I have no idea how it works now, but the most logical way is to store the entity ID of the jammed weapon in an array and check always on CurWeapon if the current weapon is jammed. Thus one could also...
Showing results 1 to 25 of 123
Page 1 of 5
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
02:53
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode