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Search: Posts Made By: pharse
Forum: Zombie Plague Mod 09-04-2008, 07:51
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.05c

@satanovsyn (http://forums.alliedmods.net/member.php?u=27718): The model you are using is not suitable for Counter-Strike. Its sequences differ from the needed ones. The result is that you see the...
Forum: Zombie Plague Mod 08-28-2008, 18:36
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.04

I have updated my knife blink item (added global chat message that the user just used a knife blink) and my parachute item (added possibility to use one parachute for a whole round).

For the...
Forum: Zombie Plague Mod 08-28-2008, 16:45
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.04

Are you kiddin me? This is the original code from 4.03:
// Victim shouldn't take damage or victim is frozen
if (g_nodamage[victim] || g_frozen[victim])
return HAM_SUPERCEDE;
Forum: Zombie Plague Mod 08-28-2008, 11:12
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.04

Same like in the other versions. Nothing new.
Forum: Zombie Plague Mod 08-24-2008, 16:32
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.03

sorry, it's really hard to understand you. All I can say is that there is no possibility to set an admin knife model, as far as I know. This line

new const model_admin_zombie[][] = {...
Forum: Zombie Plague Mod 08-24-2008, 13:58
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.03

that model is under that comment line
// Player Models (randomly chosen, add as many as you want) -32 chars max per model-

the knife model is set in the zp_zclasses40.sma
Forum: Zombie Plague Mod 08-24-2008, 12:16
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.03

I'll have a look at that.



As I have no access to the hard coded human gravity value, I just did a workaround by saving the gravity value before using the parachute and restoring it in the end....
Forum: Zombie Plague Mod 08-20-2008, 19:43
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.03

Request:

please let the items show up in the order of their ammo packs price (+ add a CVar which controls the items' order?)
Forum: Zombie Plague Mod 08-20-2008, 13:24
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.03

[ZP] Extra Item: Parachute 1.1

This item allows humans to float slowly to the ground while holding down the USE button.

One can hold several parachutes at the same time.

Credits to...
Forum: Zombie Plague Mod 08-19-2008, 15:33
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.02 (BETA)

[ZP] Extra Item: Multijump 1.0

This item/upgrade allows humans to jump multiple times, even being in mid air.
Each upgrade adds one jump.

By default there is no maximum of jumps in mid air.
...
Forum: Zombie Plague Mod 08-17-2008, 10:07
Replies: 3,753
Views: 3,708,178
Posted By pharse
Forum: Zombie Plague Mod 08-17-2008, 09:29
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.02 (BETA)

[ZP] Extra Item: Knife Blink 1.2

This item/upgrade gives zombies the possibility to move rapidly towards a human over a short distance, when aiming at him and holding down the attack button.
...
Forum: Zombie Plague Mod 08-16-2008, 21:59
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.02 (BETA)

I was able to test my upgrade "knife blink" finally. Obviously it interferes with pain shock free. I changed velocity in PlayerPreThink, now I try it in the post version.
Forum: Zombie Plague Mod 08-16-2008, 09:50
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 4.01 (BETA)

[ZP] Extra Item: Knife Blink 1.0
This item/upgrade gives zombies the possibility to move rapidly towards a human when aiming at him and holding down the attack button.


This is my "plagued"...
Forum: Scripting Help 08-05-2008, 19:01
Replies: 1
Views: 992
Posted By pharse
Re: Spawn location for teams

When do you set the user's team? It should be set before the round starts and perhaps any delay (connection probs?) causes your trouble.
Forum: Scripting Help 08-04-2008, 18:36
Replies: 7
Views: 2,017
Posted By pharse
Re: Start Scripting help?

Copy+paste is your friend.
Forum: Scripting Help 08-04-2008, 18:33
Replies: 2
Views: 1,094
Posted By pharse
Re: Weapon pickup

Have a look into my plugin "Excessive Buy Punisher" (see link in my signature)

You can check in client_command() for the aliases "deagle" and "nighthawk" and you can hook when the player invokes...
Forum: Approved Plugins 08-04-2008, 18:23
Replies: 20
Views: 57,910
Posted By pharse
Re: Knife Blink

I am sorry for all those who wanted me to send them a compiled version. Somehow the PM notification didn't work. Though I fixed it now.

So if you have problems to compile the plugin, just send me...
Forum: Zombie Plague Mod 07-23-2008, 07:28
Replies: 3,753
Views: 3,708,178
Posted By pharse
Re: Zombie Plague Mod 3.61

Request:
Please include a possibility in the weapon buy menu to choose the same weapons as the round before or to save them and one automatically gets them without being asked again. (like in CSDM)...
Forum: Approved Plugins 07-23-2008, 07:08
Replies: 20
Views: 57,910
Posted By pharse
Re: Knife Blink

very informative.

But thanks for pushing my topic anyway.
Forum: Approved Plugins 07-05-2008, 18:36
Replies: 8
Views: 22,842
Posted By pharse
Re: [PPB] Pharse's Player Balancer

added installation notes (see in first post). You have to compile it with your local AMXX compiler as the web compiler doesn't comprises the hamsandwich module.
Forum: Unapproved/Old Plugins 04-14-2008, 12:55
Replies: 12
Views: 12,604
Posted By pharse
Re: Auto (Nick-) Name Changer

Sure? :)

It was meant to be just a requested plugin. Then I`ve put it on publicly but never really cared about it. It worked for the requester and for some others too. But with such a "bug report"...
Forum: Unapproved/Old Plugins 04-14-2008, 07:26
Replies: 12
Views: 12,604
Posted By pharse
Re: Auto (Nick-) Name Changer

hmh whatever. As it is now trashed, it isn't supported anymore.
Forum: Unapproved/Old Plugins 03-31-2008, 10:15
Replies: 12
Views: 12,604
Posted By pharse
Re: Auto (Nick-) Name Changer

I got enough positiv feedback to know that it CAN work. So if you want it to work on your server, some more information would be good indeed.

Run it in debug and post the errors shown in the...
Forum: Scripting Help 02-27-2008, 15:28
Replies: 1
Views: 1,005
Posted By pharse
Re: Hwo would I do this correctly?

I have no idea how it works now, but the most logical way is to store the entity ID of the jammed weapon in an array and check always on CurWeapon if the current weapon is jammed. Thus one could also...
Showing results 1 to 25 of 123

 
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