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Search: Posts Made By: Oshroth
Forum: Plugins 11-13-2011, 06:31
Replies: 33
Views: 31,999
Posted By Oshroth
Re: [TF2] Auto DeSpectate (1.1.1)

I'm not sure, the bot might be treated as special, so the server would prevent it from being moved from spectator.
Forum: Plugins 08-18-2011, 09:23
Replies: 33
Views: 31,999
Posted By Oshroth
Re: [TF2] Auto DeSpectate (1.1.1)

More coding fixes and cvar changes
Forum: Plugins 08-06-2011, 14:43
Replies: 33
Views: 31,999
Posted By Oshroth
Re: [TF2] Auto DeSpectate

I was getting that error as well, but its been fixed now.
Forum: Plugins 07-29-2011, 03:15
Replies: 33
Views: 31,999
Posted By Oshroth
Re: [TF2] Auto DeSpectate

This is basically so people who are playing can kill them and also for the servers with mp_idledealmethod set to 1 or 2

Retrieving the convars in OnPluginStart returns their default values and...
Forum: Plugins 07-28-2011, 17:16
Replies: 33
Views: 31,999
Posted By Oshroth
[TF2] Auto DeSpectate (1.1.1)

Auto DeSpectate
by Oshroth (http://forums.alliedmods.net/member.php?u=66021)
About:
DeSpectate moves all spectators to the playing teams automatically. It designed to prevent Achievement Idle...
Forum: TF2Items 06-19-2011, 09:26
Replies: 1,524
Views: 1,246,932
Posted By Oshroth
Re: TF2Items - Items with custom attributes.

I should also mention that I am on a windows game server with Hypernia, who prevent you from uploading .dll files for security purposes; To add sourcemod and TF2Items to the server you have to use...
Forum: TF2Items 06-18-2011, 17:24
Replies: 1,524
Views: 1,246,932
Posted By Oshroth
Re: TF2Items - Items with custom attributes.

My tf2 server goes non-responding when anyone joins the server. It only happens when the TF2Items extension is running, and if I start the server with it disabled, the server will go non-responding...
Forum: Scripting 09-27-2010, 22:12
Replies: 8
Views: 2,917
Posted By Oshroth
Re: Help with a plugin please =D

Switch Cases can only use int constants. The following uses if-else-ifs to achieve what you are trying to do with the Switch Cases.
//Importations
#include <sourcemod>
#include <sdktools>
...
Forum: Unapproved Plugins 09-19-2010, 06:02
Replies: 135
Poll: Hiatus
Views: 83,084
Posted By Oshroth
Re: [L4D1/2] Backpack (1.0.7)

I'm still here, I just haven't been able to work on it for the last few months.
Forum: General 07-14-2010, 11:13
Replies: 4
Views: 1,292
Posted By Oshroth
Re: Automatically execute a command

What game is this for?
Forum: Unapproved Plugins 07-11-2010, 15:28
Replies: 135
Poll: Hiatus
Views: 83,084
Posted By Oshroth
Re: [L4D1/2] Backpack (1.2)

I'm hoping to have 1.2 out by the end of next week, although judging by my luck from when I released 1.1, lots of people are going to have problems I couldn't find in my testing, and I suspect at...
Forum: Unapproved Plugins 07-02-2010, 12:07
Replies: 12
Views: 8,521
Posted By Oshroth
Re: [TF2] Achievement Explainer

http://forums.alliedmods.net/showpost.php?p=777868&postcount=2 I'm not sure if that is a complete or accurate list. My attempts at finding the original source of the list have been unsuccessful.
Forum: Scripting 07-02-2010, 04:28
Replies: 3
Views: 1,329
Posted By Oshroth
Compare series of strings

My plugin uses a lot of string compares and I'm wondering what the fastest way to work out which of a set of strings a certain string is equal to.


if(StrEqual(item, "molotov", false)) {
//Do...
Forum: Unapproved Plugins 07-02-2010, 03:59
Replies: 12
Views: 8,521
Posted By Oshroth
Re: [TF2] Achievement Explainer

If I can get a list of achievement ids and their relevant achievement names I would; The problem is that I only have achievement id lists for L4D1 and TF2.
Forum: Plugin/Gameplay Ideas and Requests 06-29-2010, 13:06
Replies: 3
Views: 1,443
Posted By Oshroth
Re: [REQ][L4D & L4D2] Melee Push Remove

I believe this is what you are asking for. It stops survivors from being able to shove.
Forum: Scripting 06-25-2010, 13:46
Replies: 4
Views: 1,609
Posted By Oshroth
Re: l4d2 get level progress

This came up before but I don't think it was answered.

There seems to be an event which gets called when the survivors reach certain distances.
The game seems to remember the distance reached by...
Forum: Plugin/Gameplay Ideas and Requests 06-25-2010, 13:21
Replies: 1
Views: 969
Posted By Oshroth
Re: [REQ][l4d2]songs

Is this what you are looking for?
Jukebox for Source http://forums.alliedmods.net/showthread.php?t=104827
Forum: Plugin/Gameplay Ideas and Requests 06-25-2010, 13:12
Replies: 6
Views: 1,992
Posted By Oshroth
Re: [L4D] start without pistols

You can remove your pistol but if you are not holding anything, your model's animation gets broken and it uses the "Default" animation.

You can see the "Default" animation in csm when you change...
Forum: Plugin/Gameplay Ideas and Requests 06-25-2010, 13:02
Replies: 3
Views: 1,349
Posted By Oshroth
Re: [Plugin Idea] Spray Mover

Spray Tracer http://forums.alliedmods.net/showthread.php?t=75480 allows you to do stuff with sprays like deleting them, seems a good place to start with what you are asking for.
Forum: Plugin/Gameplay Ideas and Requests 06-20-2010, 11:17
Replies: 6
Views: 4,628
Posted By Oshroth
Re: [REQ] L4D2 survivors spawn

I'll have a look at this, it should be pretty easy. Just need 4 timers and the respawn code from sm_respawn
Forum: Plugins 06-20-2010, 11:14
Replies: 81
Views: 73,336
Posted By Oshroth
Re: [L4D2] Incapped Magnum 1.4

Ok, I'm back everyone. And I got a new bug to fix for Incap Magnum.
You don't get your old weapon back if you get defibbed after you get incapped and died. I'll probably add translations and some of...
Forum: Plugin/Gameplay Ideas and Requests 06-13-2010, 11:40
Replies: 22
Views: 5,595
Posted By Oshroth
Re: (L4D) Where can i get this plugin ?

Don't worry, I haven't forgot about you. I've just been busy with exams. My last exam is this Friday. I'll be able to work on it after that.
Forum: Unapproved Plugins 06-12-2010, 13:21
Replies: 12
Views: 8,521
Posted By Oshroth
[TF2] Achievement Explainer

Achievement Explainer v1.0
Description:

This plugin explains achievements as players get them.

CVars:

tf_achievement_explain_display 1 - How to display messages. 1 - Chat, 2 - Hint, 0 - No...
Forum: Plugin/Gameplay Ideas and Requests 06-12-2010, 11:10
Replies: 6
Views: 2,005
Posted By Oshroth
Re: L4D2 Gnome from map to map in VS

I'm not sure. L4D2 would probably only check if you had the gnome in Dark Carnival Finale but I don't know about Versus.

I'll make some changes and then upload it.
Forum: Plugin/Gameplay Ideas and Requests 06-12-2010, 02:15
Replies: 6
Views: 2,005
Posted By Oshroth
Re: L4D2 Gnome from map to map in VS

A plugin could check if you have a gnome when you get to the saferoom and then spawn a new one for your team in the next map.

I have a plugin that checks if you have a gnome at the end of the...
Showing results 1 to 25 of 165

 
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