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Posts Made By:
Saxywolf
Forum:
Scripting
03-06-2008, 14:46
Replies:
2
Global array set to a variable size
Views:
1,489
Posted By
Saxywolf
Global array set to a variable size
I'm trying to make a few arrays that should be at least as big as the number of players. I could just use a constant so high that I doubt there would be a server with that many people (64?), but that...
Forum:
Metamod:Source Plugins
03-02-2008, 18:32
Replies:
8
Anti-Griefer (Sourceforts only)
Views:
21,081
Posted By
Saxywolf
Re: Anti-Griefer (Sourceforts only)
I don't believe this plugin works for 1.9.3, however there is Freeze Status 2 (http://forums.alliedmods.net/showthread.php?p=561332) for Sourcemod.
Forum:
Plugins
02-29-2008, 10:51
Replies:
58
Get Location
Views:
54,188
Posted By
Saxywolf
Re: Get Location
Jeremie,
I believe GeoIP comes with SourceMod. I have a file geoip.ext.so in my /addons/sourcemod/extensions/ folder.
Forum:
Scripting
02-29-2008, 09:56
Replies:
12
Debugging freezestatus
Views:
4,637
Posted By
Saxywolf
Re: Debugging freezestatus
Thanks again pRED*, but before I file a bug report:
1) rcon sourcemod_version ... 1.0.0.1815
2) Maybe it was done by request special for Sourceforts, by why does sdktools.games.txt support...
Forum:
Plugins
02-29-2008, 00:17
Replies:
58
Get Location
Views:
54,188
Posted By
Saxywolf
Re: Get Location
I did a little debugging... if I set sm_getlocation_inmenu to 0, and recompile the plugin to manually set maxplayers, it works.
The menu portion still isn't working yet, but I haven't examined it...
Forum:
Scripting
02-28-2008, 19:09
Replies:
12
Debugging freezestatus
Views:
4,637
Posted By
Saxywolf
Re: Debugging freezestatus
I changed all the 1.9.3 references and all the single references to "sourceforts" in my sdktools.games.txt (http://www.saxywolf.com/sf_/sdktools.games.txt) and now it works. Thanks!
I searched the...
Forum:
Scripting
02-27-2008, 23:10
Replies:
6
Help with using Strings/LogToFile
Views:
2,335
Posted By
Saxywolf
Re: Help with using Strings/LogToFile
We've recently had the 7xxx discussion in the Sourceforts forums too. Quite a few of the regular players start with 7, however I did see someone mention that the IPs are available for many cafes. ...
Forum:
Scripting
02-27-2008, 20:35
Replies:
12
Debugging freezestatus
Views:
4,637
Posted By
Saxywolf
Debugging freezestatus
When I couldn't get the freezestatus (http://forums.alliedmods.net/showthread.php?p=561332) plugin for Sourceforts (http://www.sourcefortsmod.com) to work I thought it was an installation problem as...
Forum:
Plugins
02-24-2008, 01:52
Replies:
1
Freeze Status
Views:
9,154
Posted By
Saxywolf
Re: Freeze Status
I apologize if this is in the wrong thread/forum, but I couldn't find a help forum for plugins.
Its a linux server with Game Servers
Sourcemod shows up as loaded when I do "rcon meta list"...
Showing results 1 to 9 of 9
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