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Posts Made By:
foo bar
Forum:
Plugins
10-12-2020, 18:50
Replies:
3
sm_weaponzoom
Views:
7,284
Posted By
foo bar
Re: sm_weaponzoom
Thanks! I'll look into this more.
Forum:
General
06-05-2015, 01:29
Replies:
4
[BMS] #include <sdkhooks> crashes
Views:
874
Posted By
foo bar
Re: [BMS] #include <sdkhooks> crashes
I see the EU servers busy during the day but not a lot of players. Certainly not the load I'd want to see though. It's a new game though, and I'm optimistic that it'll grow as the game expands.
...
Forum:
General
05-31-2015, 23:33
Replies:
4
[BMS] #include <sdkhooks> crashes
Views:
874
Posted By
foo bar
Re: [BMS] #include <sdkhooks> crashes
Confirmed - no longer crashing under 1.8.0-dev+5439
Forum:
General
05-31-2015, 22:21
Replies:
4
[BMS] #include <sdkhooks> crashes
Views:
874
Posted By
foo bar
[BMS] #include <sdkhooks> crashes
Hi,
On Black Mesa Dedicated Server under Linux, this crashes:
#include <sourcemod>
#include <sdkhooks>
public Plugin:myinfo = {
Forum:
News
06-10-2014, 02:44
Replies:
43
AlliedModders now on GitHub
Views:
41,443
Posted By
foo bar
Re: AlliedModders now on GitHub
Oh this is excellent news, thank you very much!
Forum:
Metamod:Source Questions
05-06-2014, 12:00
Replies:
3
Metamod 1.11.0-dev and SDK 2013 mod throws
Views:
1,867
Posted By
foo bar
Re: Metamod 1.11.0-dev and SDK 2013 mod throws
Have you had a chance to look into this?
Forum:
Metamod:Source Questions
04-29-2014, 18:13
Replies:
3
Metamod 1.11.0-dev and SDK 2013 mod throws
Views:
1,867
Posted By
foo bar
Metamod 1.11.0-dev and SDK 2013 mod throws
I checked out Metamod 1.11.0-dev from hg this morning, built it succesfully and have placed the .so's into addons/metamod/bin/. When launching the srcds I see the following error in...
Forum:
General
04-29-2014, 12:28
Replies:
4
Building gamedata for a SDK 2013 mod
Views:
803
Posted By
foo bar
Re: Building gamedata for a SDK 2013 mod
I now see the symbols in the .symtab table but not .dynsym. dlsym() is returning NULL when looking for CBasePlayer:
Do I need to be exporting the symbols differently? This is with GCC...
Forum:
General
04-28-2014, 23:43
Replies:
4
Building gamedata for a SDK 2013 mod
Views:
803
Posted By
foo bar
Building gamedata for a SDK 2013 mod
Hello,
I'm trying to generate game data for an SDK 2013 based mod, but am receiving the error:
Failed to open server image, error [server_srv.so: cannot open shared object file: No such file or...
Forum:
Extensions
01-23-2014, 01:33
Replies:
211
SM RCon (updated 2012-09-09)
Views:
171,663
Posted By
foo bar
Re: SM RCon (updated 2012-09-09)
I'd think so. I use it for restricting command access to for HLStatsX along with a plugin I wrote up for it. https://github.com/foobarhl/sourcemod/blob/master/scripting/sm_hlstatsrcon.sp
Forum:
Extensions
01-23-2014, 01:22
Replies:
211
SM RCon (updated 2012-09-09)
Views:
171,663
Posted By
foo bar
Re: SM RCon (updated 2012-09-09)
Psychonic, could you post the source for the extension?
Forum:
Plugin/Gameplay Ideas and Requests
01-13-2014, 02:49
Replies:
3
[IDEA] Bitcoin VIPs
Views:
989
Posted By
foo bar
Re: [IDEA] Bitcoin VIPs
Yeah it is. I'm working on one and am interested in hearing other op's ideas for how they want to tie in Cryptocurrency with their servers, and beta testing it.
Forum:
Plugins
12-07-2013, 10:46
Replies:
5
sm_modelchooser_hl2dm
Views:
6,719
Posted By
foo bar
Re: sm_modelchooser_hl2dm
Hi KiTTeNChaoSS,
The "Get Plugin" forum compiler doesn't compile .sp's that use sdkhooks or sdktools, which this plugin requires. You can either compile the .sp and install the generated smx...
Forum:
Plugins
11-11-2013, 20:03
Replies:
3
sm_weaponzoom
Views:
7,284
Posted By
foo bar
sm_weaponzoom
Weapon Zoom Sourcemod plugin for HL2 Death Match and possibly others (untested) by [foo] bar.
This plugin adds enhanced zoom to weapons by changing the FOV of the player when a player uses...
Forum:
Plugins
11-11-2013, 19:47
Replies:
7
sm_noearbleed
Views:
7,191
Posted By
foo bar
Re: sm_noearbleed
Thanks Kyle. It's been a while since I've thought about this and I will revisit it at some point.
I did try Soundhooks but the ear bleeding isn't a sound. I thought it was a DSP thing, based on...
Forum:
Store
09-25-2013, 03:56
Replies:
57
Release
Titles (1.1-alpha)
Views:
40,815
Posted By
foo bar
Re: Titles (1.1-alpha)
Is there a more recent version of store-titles? Compiling against 1.2-beta yields:
Checked https://github.com/alongubkin/store-titles/blob/master/scripting/store-titles.sp but it still uses...
Forum:
General
09-05-2013, 22:41
Replies:
4
Hurrican Bots NOT DIE
Views:
1,316
Posted By
foo bar
Re: Hurrican Bots NOT DIE
I asked the author of hrcbot's about another matter related to hitboxes, which turned into a discussion about the vphysics. Funny to see I sent you that link this morning. :)
His comment was it...
Forum:
General
09-05-2013, 22:31
Replies:
6
How to add DispatchKeyValue and friends for hl2ctf
Views:
1,261
Posted By
foo bar
Re: How to add DispatchKeyValue and friends for hl2ctf
Create ticket. Wait a short while, see it get marked as dup. See updates on forum. Success!
Thanks for the update :)
I'd still like to understand how exactly to put in my own custom gamedata...
Forum:
General
09-04-2013, 17:59
Replies:
6
How to add DispatchKeyValue and friends for hl2ctf
Views:
1,261
Posted By
foo bar
Re: How to add DispatchKeyValue and friends for hl2ctf
I ended up using these virtual offsets instead. Seems to work on linux. Haven't tested on windows:
gamedata/sdktools.games/game.hl2ctf.txt:
I still don't know where in gamedata/custom I...
Forum:
General
09-04-2013, 14:47
Replies:
6
How to add DispatchKeyValue and friends for hl2ctf
Views:
1,261
Posted By
foo bar
How to add DispatchKeyValue and friends for hl2ctf
Hello,
(Updated)
I'm trying to add signatures for DispatchKeyValue, DispatchKeyValueFloat and DispatchKeyValueVector for hl2ctf - at present any calls to these functions throw a "not supported...
Forum:
Plugins
08-11-2013, 17:44
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
629,778
Posted By
foo bar
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
This is usually a misplaced " or { }. Could you post your .cfg?
Forum:
Plugins
08-06-2013, 02:16
Replies:
5
sm_modelchooser_hl2dm
Views:
6,719
Posted By
foo bar
sm_modelchooser_hl2dm
I wrote this plugin after the HL2DM Steampipe update back ~April 2013 broke the ability for players to change their model (https://github.com/ValveSoftware/Source-1-Games/issues/263). Although I...
Forum:
Plugins
08-05-2013, 11:20
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
629,778
Posted By
foo bar
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Hey Spartan,
Take a look at Saysounds. I believe it has CS:GO support built in. Are you going to put your plugin into source control like github? This would make it easier to collab on.
Forum:
Plugins
07-31-2013, 13:42
Replies:
876
quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Views:
629,778
Posted By
foo bar
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Hey Spartan:
I think a single plugin would be better as well, I'm not sure if there are enough differences in game engines to warrant separate editions. My main focus atm is with hl2dm but I'm...
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2013, 00:00
Replies:
0
RCON Limits by IP
Views:
676
Posted By
foo bar
RCON Limits by IP
Hello,
I'm looking for a plugin that allows for limited rcon access from certain ips. For example: limiting a remote IP to "status" and "stats".
I've done a quick search for such a plugin but...
Showing results 1 to 25 of 53
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