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Search: Posts Made By: Stormsys
Forum: Plugin/Gameplay Ideas and Requests 01-05-2007, 01:27
Replies: 7
Views: 2,389
Posted By Stormsys
Re: Bullet Damage

Yes i will be uploading it now, im sorry for the inconvinience, had some trouble with last host and getting things sorted with new one.

im uploading it- but i have no idea what so ever what...
Forum: Metamod:Source Plugins 11-10-2006, 11:01
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.01 Win32 and Linux

TBH i realy dont know
(1) i dont own DOD, however ive seen that servers have ran it in the past(over at game-monitor) but none of those have feeded back on anything :/ So i realy wouldent know.

...
Forum: CS:S DM 10-23-2006, 13:02
Replies: 6
Views: 2,082
Posted By Stormsys
0.96 Crashbug, 0.95 Big mess up bug

right i installed 0.96 the other day. however on EVRY map change the first kill on the new map would cause the server to crash.

so i thought i should use 0.95 witch fixed the crashing but caused a...
Forum: Metamod:Source Plugins 10-14-2006, 11:55
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.01 Win32 and Linux

ahh, you probebly wont 'Hear', this is because the gun sound drains out the other:P
Forum: Metamod:Source Plugins 10-14-2006, 11:41
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.01 Win32 and Linux

Oh right, yes thanks for pointing this out. i forgot to Add an essensial file for the linux compile.

it should work now :) give it a shot. *hopefully*
Forum: Metamod:Source Plugins 10-14-2006, 04:35
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux

Okay small update done:

Changes:
Admin can turn sounds on for attacker and victim, (guns seem to drown out the sound tough)

the "spam" occurs less often

Download it here:...
Forum: Metamod:Source Plugins 10-11-2006, 10:53
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux

hey opossum, you may do but i would ask if you could link it to our download page we want to keep track of how many downloads we get :).
http://www.source-powered.com/download.php?view.7

or if...
Forum: Metamod:Source Plugins 10-11-2006, 02:31
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux

the spam?, oh you mean the round_start one? ahh il remove that if you wish :)
Forum: Metamod:Source Plugins 10-10-2006, 18:31
Replies: 66
Views: 56,944
Posted By Stormsys
Re: Damage Given Mod v1.0 Win32 and Linux

Hey iclassdon,
it definatly works for windows, it was always working for it. however i never was sure if it worked on linux thanks purespider for confirming that:).

have you got it fixed yet...
Forum: Metamod:Source Plugins 10-10-2006, 14:04
Replies: 66
Views: 56,944
Posted By Stormsys
Damage Given Mod v1.01 Win32 and Linux

Description:
For Windows and Linux!
This will display the damage each user gives on there screen when they shoot, see screenshot for example.

Requirements:
MetaMod: Source

plugins.ini...
Forum: Coding MM:S Plugins & SM Extensions 10-02-2006, 16:37
Replies: 3
Views: 1,197
Posted By Stormsys
Re: Keyvalues

yep duke i understood that in our chat, but what happens if it dosent exist how is it created
Forum: Coding MM:S Plugins & SM Extensions 10-02-2006, 15:11
Replies: 11
Views: 3,263
Posted By Stormsys
Re: How to use a keyvalues file?

then why the ........ do valve include it in the sdk, its like givving somone a pen and telling them not to use it.
Forum: Coding MM:S Plugins & SM Extensions 10-02-2006, 15:08
Replies: 3
Views: 1,197
Posted By Stormsys
Keyvalues

Now my question is how do i create the subkey and how do i then retrive it after i used ->deleatethis

thanks,
Storm™
Forum: Plugin/Gameplay Ideas and Requests 10-01-2006, 12:31
Replies: 20
Views: 9,962
Posted By Stormsys
Re: CS:S Headshot Only Plugin

=), well it worked so there was no need to expand in event scripts, the mmsource one actualy checks the hitbox and dose caculations from there; )

hey duke, speak to you on mirc soon could you...
Forum: Plugin/Gameplay Ideas and Requests 10-01-2006, 07:08
Replies: 20
Views: 9,962
Posted By Stormsys
Re: CS:S Headshot Only Plugin

Started dooing it since i posted ;).

Well this MMS version has much better functionality, only problem is Kniving(i think, dident test this) in the back wont work- i can add a feture in v1.1 to...
Forum: Plugin/Gameplay Ideas and Requests 09-30-2006, 18:43
Replies: 20
Views: 9,962
Posted By Stormsys
Re: CS:S Headshot Only Plugin

yeah i sopose but, it will EASLY be replicated in sourcemm or w/e, if you like il even port it to a sourcemm plugin
Forum: Plugin/Gameplay Ideas and Requests 09-30-2006, 15:01
Replies: 20
Views: 9,962
Posted By Stormsys
Re: CS:S Headshot Only Plugin

Okay, i have made somehing nice using eventscript- there is only one problem and its the awp.
you may want to restrict it its the only weapon that dosent have to headshot to kill.


look here:...
Forum: CS:S DM 05-14-2006, 08:15
Replies: 0
Views: 858
Posted By Stormsys
umm Small help

Hey i would like to ask if with cssdm this is posible(all todo with free for all):

Removing radar
Showing blood even on teamshooting
when pointing at a user always show as enemy

Thanks
allso...
Forum: CS:S DM 05-07-2006, 12:45
Replies: 1
Views: 902
Posted By Stormsys
Timelimit...

well i was hoping You could add a feture in deathmatch to check timelimut so the game ends at the correct time- because i use mani and i have a bote at the end so mp_fraglimit is no good for my...
Forum: Coding MM:S Plugins & SM Extensions 04-17-2006, 16:21
Replies: 16
Views: 4,385
Posted By Stormsys
And wheres WriteString :\ ?[/quote] =D was...

And wheres WriteString :\ ?[/quote]
=D was gonna ask this- looking threw the code theres no easy way to actualy write one. its posible but verry long and if it was to be called alot would cause lots...
Forum: Coding MM:S Plugins & SM Extensions 04-17-2006, 06:39
Replies: 16
Views: 4,385
Posted By Stormsys
hey mani thx for tip, =) thanks slice:)

hey mani thx for tip, =) thanks slice:)
Forum: Coding MM:S Plugins & SM Extensions 04-16-2006, 04:55
Replies: 9
Views: 2,473
Posted By Stormsys
what i mean is like lduke said SetGravity = a...

what i mean is like lduke said SetGravity = a percentage of the server gravity

i have my app set so the user chooses the ggravity level, for eg. user sets GravLv to 200- i would do SetGravity...
Forum: Coding MM:S Plugins & SM Extensions 04-16-2006, 04:30
Replies: 9
Views: 2,473
Posted By Stormsys
whoa silly me=) thanks a bunch, so using that...

whoa silly me=) thanks a bunch, so using that would i be able to gert the current server gravity so i can do newgravity / server grav?
Forum: CS:S DM 04-15-2006, 17:53
Replies: 5
Views: 1,687
Posted By Stormsys
yeh its gotta be sourcemm anyways....? try...

yeh its gotta be sourcemm anyways....?

try reinstalling sourcemm that should fix it
Forum: Coding MM:S Plugins & SM Extensions 04-15-2006, 15:06
Replies: 16
Views: 4,385
Posted By Stormsys
okay so as i see the usage would be like so: ...

okay so as i see the usage would be like so:

char FileName[1500];

snprintf(FileName, sizeof(FileName),"%s%s", DATADIR_ROOT, PLAYERSTATS_FILE);

KeyValues *kvPlayerStats = new...
Showing results 1 to 25 of 66

 
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