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Posts Made By:
VulturEMaN
Forum:
News
03-06-2013, 17:46
Replies:
317
Sticky:
AMX Mod X 1.8.2 for 2013 HLDS Update
Views:
355,184
Posted By
VulturEMaN
Re: AMX Mod X 1.8.2 for 2013 HLDS Update
Any news about CZ?
Forum:
GunGame
02-18-2013, 10:10
Replies:
3
Gungame Auto-Team Balance
Views:
2,084
Posted By
VulturEMaN
Re: Gungame Auto-Team Balance
That sounds more like it would need to be built into gungame for it to work correctly, seeing how it would need everyone's current level. It would need to know the current gun rotation, and if you're...
Forum:
GunGame
02-18-2013, 10:08
Replies:
6
Bots buying weapons???
Views:
1,990
Posted By
VulturEMaN
Re: Bots buying weapons???
In the CSDM config menu in amxmodmenu, I just disabled CSDM there. It still loads some pieces of it, like the random spawns, but now my bots don't buy weapons :)
Forum:
News
02-18-2013, 10:06
Replies:
317
Sticky:
AMX Mod X 1.8.2 for 2013 HLDS Update
Views:
355,184
Posted By
VulturEMaN
Re: AMX Mod X 1.8.2 for 2013 HLDS Update
Yea I noticed that too. Hopefully it'll be stable.
Forum:
GunGame
02-16-2013, 17:04
Replies:
6
Bots buying weapons???
Views:
1,990
Posted By
VulturEMaN
Re: Bots buying weapons???
I was using the random spawns from it...are you telling me that the new gg has a replacement for this as well?
Forum:
News
02-16-2013, 17:03
Replies:
317
Sticky:
AMX Mod X 1.8.2 for 2013 HLDS Update
Views:
355,184
Posted By
VulturEMaN
Re: AMX Mod X 1.8.2 for 2013 HLDS Update
Yea the cz server is in chicago and running:
amxx 1.8.2-dev-hg60 base/cstrike
csdm 2.1.2k
gungame 2.1.3c
metamod-p 1.19p32
With the only issue being that bots are buying guns at round start...
Forum:
News
02-16-2013, 16:30
Replies:
317
Sticky:
AMX Mod X 1.8.2 for 2013 HLDS Update
Views:
355,184
Posted By
VulturEMaN
Re: AMX Mod X 1.8.2 for 2013 HLDS Update
Am I okay using the 1.8.2 dev hg60 build on cz? I personally had no problems with it, but I didn't know if there was something I was missing.
BTW, if you guys need a test CZ server for coding, I...
Forum:
News
02-16-2013, 09:21
Replies:
317
Sticky:
AMX Mod X 1.8.2 for 2013 HLDS Update
Views:
355,184
Posted By
VulturEMaN
Re: AMX Mod X 1.8.2 for 2013 HLDS Update
Okay. 1.8.2 dev build 60 is working fine on my non-updated server, as far as I can see. I'm troubleshooting a problem in a different thread where cz bots are buying guns in gungame no matter what...
Forum:
GunGame
02-16-2013, 09:17
Replies:
6
Bots buying weapons???
Views:
1,990
Posted By
VulturEMaN
Bots buying weapons???
CZ Bots keep buying weapons on round start and during knife warmup. Can't figure out what I'm messing up here.
csdm.cfg
[settings]
enabled = 1
strip_weapons = 0
weapons_stay = 0
spawnmode =...
Forum:
News
02-16-2013, 08:49
Replies:
317
Sticky:
AMX Mod X 1.8.2 for 2013 HLDS Update
Views:
355,184
Posted By
VulturEMaN
Re: AMX Mod X 1.8.2 for 2013 HLDS Update
What are your recommendations for people running CZ? What should we be doing right now? Is there anything we can upgrade early to prepare?
Forum:
General
02-13-2013, 06:10
Replies:
2
Dev Builds page dead?
Views:
915
Posted By
VulturEMaN
Re: Dev Builds page dead?
Never mind it's back up now... Not sure what happened there.
Forum:
General
02-13-2013, 05:31
Replies:
2
Dev Builds page dead?
Views:
915
Posted By
VulturEMaN
Dev Builds page dead?
http://www.amxmodx.org/snapshots.php isn't working for me. I just downloaded the windows build about 5 days ago, and wanted to come back and grab the linux one.
Forum:
CSDM
02-11-2013, 00:02
Replies:
6
Bots auto-slay when no humans left
Views:
3,252
Posted By
VulturEMaN
Re: Bots auto-slay when no humans left
Solved the issue. One addon was sending commands to CSDM. Derp.
Forum:
CSDM
02-10-2013, 17:56
Replies:
6
Bots auto-slay when no humans left
Views:
3,252
Posted By
VulturEMaN
Re: Bots auto-slay when no humans left
I'd prefer not to use podbot in this implementation if possible. Nothing against podbot...good bots, but I prefer the standard cz bots for gungame.
I looked through the SMAs for csdm and didn't...
Forum:
CSDM
02-10-2013, 13:36
Replies:
6
Bots auto-slay when no humans left
Views:
3,252
Posted By
VulturEMaN
Re: Bots auto-slay when no humans left
Running this on CZ with built-in CZ bots.
rcon version:
rcon meta version:
rcon meta list:
Forum:
CSDM
02-10-2013, 11:34
Replies:
6
Bots auto-slay when no humans left
Views:
3,252
Posted By
VulturEMaN
Bots auto-slay when no humans left
Bots are being automatically slayed when all human players have died. I've isolated this to CSDM by disabling every 3rd party plugin and testing individually....when I disable CSDM the problem goes...
Forum:
Approved Plugins
06-19-2009, 10:07
Replies:
384
Spawn Protection
Views:
265,585
Posted By
VulturEMaN
Re: Spawn Protection
try 1 1 1 120
the first 3 values are the RGB values between 0 and 255
the last value is the transparency value between 0 and 255
I don't think that AMXX might handle a 0 value very well, so...
Forum:
Suggestions / Requests
04-27-2009, 00:25
Replies:
10
Restart a plugin?
Views:
2,737
Posted By
VulturEMaN
Re: Restart a plugin?
hh_string is a setting that is normally set inside of a config file specific to the plugin. However, ommitting it and including it into the map-specific config file makes it act like that.
Forum:
Suggestions / Requests
04-26-2009, 22:42
Replies:
10
Restart a plugin?
Views:
2,737
Posted By
VulturEMaN
Re: Restart a plugin?
The problem is that the plugin sets a cvar according to the very first map it joins.
Example:
If I restart my server, it goes to fy_stacked_cz. The map specific settings sets hh_string to...
Forum:
Suggestions / Requests
04-25-2009, 21:14
Replies:
10
Restart a plugin?
Views:
2,737
Posted By
VulturEMaN
Re: Restart a plugin?
I cannot edit the complex, custom code, as the original has been lost. I contacted the author and he no longer has it, and was unwilling to recreate it for me.
No, what I need is a way to actually...
Forum:
Suggestions / Requests
04-25-2009, 17:16
Replies:
10
Restart a plugin?
Views:
2,737
Posted By
VulturEMaN
Restart a plugin?
I guess what I need is a method of completely restarting a plugin. Are there any methods to do this? Here are 3 ways that I was considering....
1. Restart the plugin (pausing won't do)
2. Restart...
Forum:
CSDM
04-24-2009, 10:34
Replies:
104
Spawn Package v1.3 - for CSDM & GunGame
Views:
142,187
Posted By
VulturEMaN
Re: Spawn Package v1.3 - for CSDM & GunGame
And for the lazy, here's the 1.5 pack and the above website combined. From the website above, there were some files I didn't include, because:
1. They were newer, but had less spawn points (and...
Forum:
CSDM
04-23-2009, 22:05
Replies:
104
Spawn Package v1.3 - for CSDM & GunGame
Views:
142,187
Posted By
VulturEMaN
Re: Spawn Package v1.3 - for CSDM & GunGame
hey all....ummm fyi, I found this site:
http://www.bruderschaft-gb.de/BGB/sites/maps/spawns_cfg.html
seems to have about 150-200 of em :)
Forum:
Suggestions / Requests
04-20-2009, 13:04
Replies:
1
Join menu plugin?
Views:
997
Posted By
VulturEMaN
Join menu plugin?
I've tried searching for it, but does anyone know where the plugin is that:
Upon joining the server, it pops up and asks that you press 1 or F4 or something to confirm that you read the server...
Forum:
GunGame
04-04-2009, 08:22
Replies:
12
Hitbox and grenade dmg problem
Views:
4,595
Posted By
VulturEMaN
Re: Hitbox and grenade dmg problem
Now that I think about it though, it feels more like its just armor limiting it every time. I mean, a knife stab does 65dmg in cz, but in this gungame it always does 55.
Showing results 1 to 25 of 74
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