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Search: Posts Made By: SoulWeaver16
Forum: Suggestions / Requests 02-01-2024, 00:06
Replies: 5
Views: 355
Posted By SoulWeaver16
Re: Flashbang sound

Weapon Model Replacement (https://forums.alliedmods.net/showthread.php?t=43979)
Forum: Suggestions / Requests 01-25-2024, 22:08
Replies: 5
Views: 417
Posted By SoulWeaver16
Re: Terror Strike

Try to recreate only with commands but the issue of reviving the players would require Amxmod, and for the TT not to revive, also some way to obtain ammunition from the floor or from the zombies
Forum: Suggestions / Requests 01-24-2024, 13:03
Replies: 5
Views: 417
Posted By SoulWeaver16
Re: Terror Strike

I am attracted to the idea of ​​playing 4 against 16, in a kind of Horde and that the bots come to deactivate the bomb, the beta that came out has many errors and only works on one map, I would like...
Forum: Suggestions / Requests 01-22-2024, 13:43
Replies: 5
Views: 417
Posted By SoulWeaver16
Terror Strike

Where can I find it? Is it made with AmxMod?
vNp-bvQmFQA
Forum: Off-Topic 12-03-2023, 04:20
Replies: 5
Views: 2,010
Posted By SoulWeaver16
Re: It's 25th Half-Life Anniversary now. It's time to rise and shine again.

How does all this affect AmxModx?
Will it allow you to use more elaborate plugins without so many restrictions?
Will AmxMod get to work to make it more compatible with the new Update?
Forum: HL1 Servers (HLDS) 12-03-2023, 04:01
Replies: 13
Views: 5,639
Posted By SoulWeaver16
Re: HL 2023-11-17 Update breaks dedicated server?

How to use .sh file? I had never seen it
What is start_cz_hlds.sh for?
Forum: New Plugin Submissions 09-01-2023, 00:11
Replies: 4
Views: 2,679
Posted By SoulWeaver16
Forum: Zombie Plague Mod 08-14-2023, 13:31
Replies: 5
Views: 3,365
Posted By SoulWeaver16
Re: Re Zombie Plague

I guess I'll stick with the normal Zombie Plague
Forum: Zombie Plague Mod 08-14-2023, 13:30
Replies: 5
Views: 3,365
Posted By SoulWeaver16
Re: Re Zombie Plague

I don't understand the installation, I downloaded a rezombie_master.zip file, but I don't see any .sma, so I see that I can't make it compatible with multimod_manager or similar
Forum: Zombie Plague Mod 08-12-2023, 09:34
Replies: 5
Views: 3,365
Posted By SoulWeaver16
Re: Re Zombie Plague

I think I meet all the requirements, however I can't get the mod to work

L 08/12/2023 - 10:30:29: Invalid index 0 (count: 0)
L 08/12/2023 - 10:30:29: [AMXX] Displaying debug trace (plugin...
Forum: New Plugin Submissions 08-11-2023, 01:43
Replies: 18
Views: 5,409
Posted By SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]

I understand it and your work is admirable, but as the development of the internet, there are always people who are dedicated to improving what exists, with new forms and ideas, I did not criticize...
Forum: New Plugin Submissions 08-10-2023, 17:03
Replies: 18
Views: 5,409
Posted By SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]

Oh, and thank you very much, everything works fine. It supports being inside folders and I had no problems with loading each of the plugins, great job, MultiMod Manager CS...
Forum: New Plugin Submissions 08-10-2023, 16:59
Replies: 18
Views: 5,409
Posted By SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]

I made sure that you put commas between each element of the commands and plugins, also respecting the square brackets, I show you my config.json
{
"global_chat_prefix": "!g[MULTIMOD]",
// !g =...
Forum: New Plugin Submissions 08-03-2023, 12:07
Replies: 18
Views: 5,409
Posted By SoulWeaver16
Re: MultiMod Manager CS [v2.2.0]

Hello, I have a question, does it work if I put the plugin in another directory? example:
"plugins":
[
"GunGame/gg_base.amxx", "GunGame/plugin21.amxx", "GunGame/plugin33.amxx",...
Forum: Suggestions / Requests 07-18-2023, 18:59
Replies: 12
Views: 1,459
Posted By SoulWeaver16
Re: [ZombieMod] New round all to CT

Yes, but as a Zombie Mod game, the spawns are random, the only thing I was looking for is for them to change sides to stay in the CT team, like who opens the admin menu and silently changes the team
Forum: Suggestions / Requests 07-18-2023, 13:03
Replies: 12
Views: 1,459
Posted By SoulWeaver16
Re: [ZombieMod] New round all to CT

Here I have this code, but it doesn't work automatically when the round starts, only when I give the amx_ct command
#include < amxmodx >
#include < amxmisc >
#include < cstrike >


public...
Forum: New Plugin Submissions 07-18-2023, 12:24
Replies: 56
Views: 12,416
Posted By SoulWeaver16
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine

Is it possible to implement some difficulty system in the future? Like reaction time, strategies and easier to manipulate, in CS 1.6 it's a bit disconcerting that they have 100% accuracy on the head...
Forum: Off-Topic 07-14-2023, 09:05
Replies: 1
Views: 1,270
Posted By SoulWeaver16
reHLDS causes bans?

I was seeing the many benefits that the reHLDS, the reapis, ect. But does it cause bans? Either by VAC or if I enter a community server, because what I understand from reHLDS is a client, and well, I...
Forum: Suggestions / Requests 07-14-2023, 04:16
Replies: 12
Views: 1,459
Posted By SoulWeaver16
Re: [ZombieMod] New round all to CT

Yes, the polymorph is configured correctly, in addition, it is something that all Zombie modes do, the players are distributed equally at the beginning of the round, until a new Zombie is chosen or a...
Forum: Suggestions / Requests 07-13-2023, 14:24
Replies: 12
Views: 1,459
Posted By SoulWeaver16
Re: [ZombieMod] New round all to CT

I replied to the private message you sent me, surely you have an error for not using AmxModX 1.9 or Amx 1.10
Forum: Suggestions / Requests 07-13-2023, 14:23
Replies: 12
Views: 1,459
Posted By SoulWeaver16
Re: [ZombieMod] New round all to CT

Yes I can, but I don't understand how this will contribute anything, I was looking for a plugin that at the beginning of the round will send everyone to the same side, instead of when the first...
Forum: New Plugin Submissions 07-13-2023, 07:53
Replies: 3
Views: 1,214
Posted By SoulWeaver16
Re: Hostname Slide Effect

Very interesting
Forum: Suggestions / Requests 07-13-2023, 07:50
Replies: 12
Views: 1,459
Posted By SoulWeaver16
Re: [ZombieMod] New round all to CT

I'm using Zombie Plague Special 4.5 [Patch v1] (12 March 2022) (https://forums.alliedmods.net/showthread.php?t=260845) and I really don't know which plugin should be edited to do this.
Forum: Suggestions / Requests 07-10-2023, 10:53
Replies: 12
Views: 1,459
Posted By SoulWeaver16
[ZombieMod] New round all to CT

Is there a plugin that when I start a new round in Zombie mode they all go to the CT/Human team?
I placed:
bot_join_team ct
mp_limitteams 0
However, in the next round, they both split evenly...
Forum: New Plugin Submissions 07-10-2023, 10:47
Replies: 56
Views: 12,416
Posted By SoulWeaver16
Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine

I have Zombie Mod, but I don't quite understand how to configure it, the apbs shoot each other and when they are Zombies, they stay still in their place
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Showing results 1 to 25 of 260

 
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