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Search: Posts Made By: J0BL3SS
Forum: VSH / Freak Fortress 04-28-2023, 12:07
Replies: 2
Views: 1,100
Posted By J0BL3SS
Re: [FF2:R] TFCond Subplugin

Fixed an issue where allyconds and enemyconds in "rage_tfcondition" won't apply due wrong distance calculation
Forum: VSH / Freak Fortress 04-16-2023, 12:41
Replies: 6
Views: 894
Posted By J0BL3SS
Re: How to works srcd using sourcemod old version (1.10)

FF2 Unofficial is not supported anymore. Freak Fortress 2:Rewrite (https://github.com/Batfoxkid/Freak-Fortress-2-Rewrite) is the way for now.
Forum: VSH / Freak Fortress 04-08-2023, 15:32
Replies: 3
Views: 704
Posted By J0BL3SS
Re: How do I go about hiring someone to make a plugin?

Freak fortress Bat is outdated, use Freak Fortress 2:Rewrite
Forum: VSH / Freak Fortress 04-08-2023, 11:24
Replies: 1
Views: 926
Posted By J0BL3SS
[FF2:R] J0BL3SS's Bosses (New Boss: Doctor Large 08.04.2023)

I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations...
Forum: VSH / Freak Fortress 04-08-2023, 11:14
Replies: 1
Views: 839
Posted By J0BL3SS
[FF2:R] Single Hit/Temporary Melee Weapon Subplugin

I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations...
Forum: VSH / Freak Fortress 04-08-2023, 11:09
Replies: 1
Views: 1,028
Posted By J0BL3SS
[FF2:R] Rage Wearable Subplugin

I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations...
Forum: VSH / Freak Fortress 04-08-2023, 11:06
Replies: 0
Views: 657
Posted By J0BL3SS
[FF2:R] Fog Effects Subplugin

I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations...
Forum: VSH / Freak Fortress 04-08-2023, 11:00
Replies: 0
Views: 612
Posted By J0BL3SS
[FF2:R] Ragemodel Subplugin

I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations...
Forum: VSH / Freak Fortress 04-08-2023, 10:53
Replies: 2
Views: 1,100
Posted By J0BL3SS
[FF2:R] TFCond Subplugin

I have been creating FF2 bosses and sharing them publicly on AlliedModders. However, lately, I feel like my potential is being wasted, and as a result, I have made the decision to keep my creations...
Forum: VSH / Freak Fortress 04-08-2023, 06:49
Replies: 3
Views: 704
Posted By J0BL3SS
Re: How do I go about hiring someone to make a plugin?

"weapon1" // Weapon Number 1
{
"name" "tf_weapon_wrench"
"index" "7"
"attributes" "28 ; 0.1 ; 252 ; 0.6"
"show" "0"
"rank" "20" // "Hale's Own" Strange Rank...
Forum: VSH / Freak Fortress 03-23-2023, 03:56
Replies: 0
Views: 740
Posted By J0BL3SS
Subplugin Template For Unofficial FF2 (FreakFortressBat)

For a request, i am publishing my own subplugin template ive used so far on my every single subplugin.

The Subplugin Code

#pragma semicolon 1

#include <tf2_stocks>
#include <tf2items>...
Forum: VSH / Freak Fortress 03-21-2023, 12:22
Replies: 2
Views: 890
Posted By J0BL3SS
Re: [FF2:R] Subplugin Template

Sorry my bad that ive realised ive sent the very old subplugin template,

ive updated the subplugin template
Forum: VSH / Freak Fortress 03-18-2023, 15:19
Replies: 2
Views: 890
Posted By J0BL3SS
[FF2:R] Subplugin Template

Many people have difficulty getting used to this new FF2:R or continue to use other forks.
I wanted to create something guiding to start a new trend/generation.

and I created a subplugin template...
Forum: VSH / Freak Fortress 03-17-2023, 09:33
Replies: 22
Views: 11,073
Posted By J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Shaolin 17.03.2023)

New Boss Added: Shaolin

[!]Announcement
Shaolin is going to be my last boss for FF2 Unnoficial (FreakFortressBat) Community. I am moving to FF2:Rewrite as it offers so much thing for both...
Forum: VSH / Freak Fortress 02-12-2023, 12:58
Replies: 13
Views: 4,949
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 17.03.2021)

Ver 1.4.0
The source code has been compiled with a new include file due to compatibility with SM1.11.
Forum: VSH / Freak Fortress 02-12-2023, 12:54
Replies: 1
Views: 2,096
Posted By J0BL3SS
Re: [Subplugin] Dynamic Settings for Dynamic Defaults (Updated 12.02.2023)

Ver 1.0.1
The source code has been compiled with a new include file due to compatibility with SM1.11.
Forum: VSH / Freak Fortress 02-12-2023, 12:48
Replies: 3
Views: 3,818
Posted By J0BL3SS
Re: [Subplugin] Spellbook (Updated 6.05.2021)

Ver 1.0.6
The source code has been compiled with a new include file due to compatibility with SM1.11.
Forum: VSH / Freak Fortress 06-03-2022, 04:28
Replies: 6
Views: 4,302
Posted By J0BL3SS
Re: [Subplugin] Cast Projectile (Updated 03.06.2022)

Ver. 1.2.0
Removed Subplugin Debugging
Summon a Boss functions have been replaced with the most up-to-date versions
Added a new argument determines new projectile model
Min-Max Damage...
Forum: VSH / Freak Fortress 09-27-2021, 10:14
Replies: 22
Views: 11,073
Posted By J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)

Fixed Spellcaster's Ability. "spell_chaos"

Fixed grammars, spell_caos renamed to "spell_chaos" in Spellcaster's config file. As in version 1.0.5 of ff2_spellbook sub-plugin
Forum: VSH / Freak Fortress 08-19-2021, 06:09
Replies: 22
Views: 11,073
Posted By J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)

Fixed Soul Ripper's Corrupted Link
Forum: VSH / Freak Fortress 08-14-2021, 13:13
Replies: 6
Views: 1,436
Posted By J0BL3SS
Re: Bosses aren't showing up in the /ff2boss list.

Make sure you don't have same key in the characters.cfg
Make sure boss.cfg exist in the sourcemod/configs/freak_fortress_2
Forum: VSH / Freak Fortress 06-29-2021, 13:16
Replies: 6
Views: 3,419
Posted By J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)

Check the Error Logs
Make Sure Youre Using the Latest Sourcemod Version
Make Sure Server's FF2 Version is 1.19.9 And Above


The Subplugin still works.
Forum: VSH / Freak Fortress 05-06-2021, 08:45
Replies: 3
Views: 3,818
Posted By J0BL3SS
Re: [Subplugin] Spellbook (Updated 6.05.2021)

Ver 1.0.5
Fixed some handle errors.
Fixed grammars, spell_caos renamed to "spell_chaos"
Included Skeleton Spell on spell_chaos
Forum: VSH / Freak Fortress 05-06-2021, 08:40
Replies: 1
Views: 1,414
Posted By J0BL3SS
Re: ams plugin and improved saxton plugin is not working

Make sure that the subplugins you have are the latest versions. You can check them on Batfoxkid's Thread (https://forums.alliedmods.net/showthread.php?t=314495) which includes list of every existed...
Forum: Scripting 05-02-2021, 04:13
Replies: 2
Views: 1,004
Posted By J0BL3SS
[TF2][HELP] Equipwearable Gamedata

ive seen so many equipwearable gamedata files, but i still don't sure which one is most latest

example1:

"Games"
{
"tf"
{
"Signatures"
{
Showing results 1 to 25 of 134

 
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