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Search: Posts Made By: LordHotPocketHomicide
Forum: Scripting 07-15-2021, 17:47
Replies: 3
Views: 1,566
Re: How do I prevent rockets from exploding when they collide with each other?

Ahh, can't believe I forgot about that... Turns out my test server won't let me upload it though :cry:

In any case, I was able to solve the problem with just the standard SDKHook_ShouldCollide:
...
Forum: Scripting 07-14-2021, 09:11
Replies: 3
Views: 1,566
How do I prevent rockets from exploding when they collide with each other?

Hey, folks. I've been working on a Freak Fortress ability; essentially, what I want it to do is rapidly fire various skulls (rockets with skull models, basically) with different effects in the user's...
Forum: Plugins 07-08-2021, 17:08
Replies: 3
Views: 4,160
[TF2] Voice Packs

Note: this plugin does not auto-download your Voice Packs. As such, I highly recommend you use Starbish's S-Downloader (https://forums.alliedmods.net/showthread.php?t=269792) alongside this mod.
...
Forum: Scripting 07-08-2021, 02:47
Replies: 3
Views: 749
Forum: Scripting 07-07-2021, 22:58
Replies: 3
Views: 749
Is there any way to add an entire folder to the downloads table?

Hey, folks. I've got a plugin I'm working on for TF2. In specific, it's Voice Packs - feel free to watch a preview here (https://www.youtube.com/watch?v=SGyheYEM500) if you're interested - and it's...
Forum: Scripting 07-02-2021, 23:31
Replies: 3
Views: 1,154
Re: How do I set a client's buttons?

Thanks, man! Turns out I was already using OnPlayerRunCmd, I just thought it wasn't working; turns out my validity checks were wrong, so it wasn't doing anything. Anyway, I fixed up the validity...
Forum: Scripting 07-02-2021, 00:51
Replies: 3
Views: 1,154
How do I set a client's buttons?

So I did some looking around on this topic, and I eventually found this helpful thread. (https://forums.alliedmods.net/showthread.php?t=233003) I followed Powerlord's suggestion, and I wound up with...
Forum: Scripting 06-27-2021, 22:36
Replies: 3
Views: 1,082
Re: I think my source code got corrupted... Any help, please?

Ah, that's tragic to hear. Still, I appreciate the response; looks like I'll be rebuilding it. I'll keep these tips in mind for future reference!
Forum: Scripting 06-27-2021, 21:05
Replies: 3
Views: 1,082
I think my source code got corrupted... Any help, please?

Right, so I've got this major project I'm working on - I'm around 3k-4k lines of code in, only another 1k-2k and it'll be done. Then, all I'll have to do is test for bugs, then I can publish it. I...
Forum: VSH / Freak Fortress 03-05-2021, 17:22
Replies: 4
Views: 2,868
Re: Cloak Pack Abilities

Bumped: fixed a glitch with Damage Control and added Model Fix. Also fixed the Overcharge Bomb's hud text not displaying to enemies. I've updated the OP's attachments accordingly.
Forum: VSH / Freak Fortress 03-05-2021, 16:44
Replies: 16
Views: 10,190
Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities

Bumped: various bug fixes. The major changes include:

The Gambler: Fixed a bizarre crash related to Calling Cards.

SUPREME SPOOKMASTER BONES: Added a bunch of missing content, mostly pertaining...
Forum: Scripting 02-16-2021, 10:48
Replies: 2
Views: 585
Re: [TF2] Help: how do I dynamically change a sound's volume?

Aye, thank you for your reply. It's sad that something like this seems impossible, but I guess that's just the cold reality of things sometimes.
Forum: VSH / Freak Fortress 02-14-2021, 22:08
Replies: 4
Views: 2,868
Cloak Pack Abilities

I've always liked the idea of stealth hales in FF2, though I don't think I've ever seen a boss get it quite right. I figured I'd try and solve part of this by writing a simple ability pack that lets...
Forum: Scripting 02-14-2021, 21:30
Replies: 0
Views: 427
[TF2] Precise Input Timing

Hey, folks. For a while, I've wanted to write an ability plugin for Freak Fortress 2 that would allow the user to passively gain various perks (increased movement speed, higher damage, etc) by...
Forum: Scripting 02-13-2021, 22:25
Replies: 2
Views: 585
[TF2] Help: how do I dynamically change a sound's volume?

Hello, folks. I want to change a sound's volume on the fly, while it's already playing, but I can't seem to figure out how. Does anyone have any pointers?
Forum: VSH / Freak Fortress 02-12-2021, 14:23
Replies: 22
Views: 11,076
Forum: VSH / Freak Fortress 02-11-2021, 14:37
Replies: 16
Views: 10,190
Re: Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities

So it turns out the version of the Supreme Spookmaster plugin in the original post doesn't work for some users. This is because it uses var_strings for additional HUD customization, which doesn't...
Forum: VSH / Freak Fortress 02-09-2021, 23:07
Replies: 5
Views: 1,317
Re: Give Spy SpeedBoost on Cloak?

You are correct, I'm an idiot. I made the same dumb mistake I make with most of my plugins, so the version I sent earlier only works for the first round :cry:

Anyway, here's the updated version +...
Forum: VSH / Freak Fortress 02-09-2021, 13:53
Replies: 5
Views: 1,317
Re: Give Spy SpeedBoost on Cloak?

Aite, so the ability you were looking for is finished. This isn't the full cloak pack, but I figured I'd get the speed boost out of the way first so I could send it to you ASAP.

"abilityX"
{...
Forum: VSH / Freak Fortress 02-08-2021, 15:35
Replies: 5
Views: 1,317
Re: Give Spy SpeedBoost on Cloak?

I'm fairly certain you'd need to write a custom attribute/ability for it. I was actually planning on writing this exact idea for my next project, so I'll be sure to let you know when it's done :)
Forum: VSH / Freak Fortress 02-05-2021, 20:21
Replies: 2
Views: 2,115
Re: [Subplugin] Special Particle Effects

This makes things much easier; good work, thank you!
Forum: VSH / Freak Fortress 02-04-2021, 14:00
Replies: 16
Views: 10,190
Spookmaster's (AKA Lord Homicide's) New Freaks + Abilities

Hey, all! Some of you may remember me as Lord Homicide from a few years back. Way back then, most of what I made was mediocre hales, typically without any unique abilities, just sort of smashing...
Forum: VSH / Freak Fortress 08-16-2020, 01:08
Replies: 1
Views: 1,063
Re: Help - How do I freely adjust the speed of my boss?

Problem solved! Turns out the secret ingredient was using SDKHooks' pre-think. Once I discovered that, I had things taken care of within 10 minutes.
Forum: VSH / Freak Fortress 08-15-2020, 14:39
Replies: 1
Views: 1,063
[SOLVED] Help - How do I freely adjust the speed of my boss?

Edit: this issue has since been solved; turns out all I had to do was use SDKHooks' pre-think. Huge thanks to BatFoxKid for telling me about this.


(OLD) Hello again, folks. I've been studying...
Forum: Scripting 03-14-2020, 13:47
Replies: 4
Views: 1,097
Re: Plugin won't load, doesn't appear in sm plugins.

Thank you, Silvers! As it turns out, the main problem was one of my includes, which for some odd reason wasn't even on my server lol. I also greatly appreciate your optimization pointers, as well as...
Showing results 1 to 25 of 83

 
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