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Posts Made By:
spaghettipastaman
Forum:
Plugins
11-05-2023, 23:37
Replies:
21
[L4D1/2] CS:GO Quickswitch Reloading (v2.3, 2023-5-15)
Views:
16,770
Posted By
spaghettipastaman
Re: [L4D1/2] CS:GO Quickswitch Reloading (v2.3, 2023-5-15)
if you take suggestions, you should maybe add the opposite of this, where ammo count only goes to 0 when they take the magazine out
when l4d2_weapon_csgo_reload_clip_recover 0 is set
Forum:
Plugins
05-01-2023, 13:53
Replies:
100
[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]
Views:
90,573
Posted By
spaghettipastaman
Re: [L4D2] F-18 Airstrike (1.10) [15-Dec-2022]
Same issue as the guy above me
Forum:
Plugins
04-11-2022, 16:52
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,500
Posted By
spaghettipastaman
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
i finally found how to configure the firerate in this plugin so i'll leave it here for other people
public void WH_OnGetRateOfFire(int client, int weapon, L4D2WeaponType weapontype, float...
Forum:
Plugin/Gameplay Ideas and Requests
04-11-2022, 16:38
Replies:
1
[REQ - L4D2]Special Infected killing Common Infected with abilities.
Views:
778
Posted By
spaghettipastaman
Re: [REQ - L4D2]Special Infected killing Common Infected with abilities.
Try one of these.
Spitter Acid Damage by Silvers
https://forums.alliedmods.net/showthread.php?t=319526
Charging Charger Stagger by Marttt...
Forum:
Plugins
02-11-2022, 15:32
Replies:
257
[L4D2] Incapped Crawling with Animation (2.9) [11-Dec-2022]
Views:
229,995
Posted By
spaghettipastaman
Re: [L4D2] Incapped Crawling with Animation (2.6) [10-May-2020]
Turns out I'm a dumbass. The issue was that I thought the animation got disabled because the glow didn't line up with the animation. I apologize.
Forum:
Plugins
01-31-2022, 22:04
Replies:
39
[L4D/L4D2]Realish_Tank_Physx
Views:
34,359
Posted By
spaghettipastaman
Re: [L4D/L4D2]Realish_Tank_Physx
Setting the tank damage to 100 on a difficulty below expert makes the tank do its roar animation and the survivor doesn't get launched
Forum:
Plugin/Gameplay Ideas and Requests
01-31-2022, 20:53
Replies:
0
[L4D2] Common infected collision disable
Views:
675
Posted By
spaghettipastaman
[L4D2] Common infected collision disable
How do I disable common infected collision when you walk into them? It's a small mechanic and yet it bothers me more than it should
Forum:
Plugins
01-28-2022, 22:32
Replies:
39
[L4D/L4D2]Realish_Tank_Physx
Views:
34,359
Posted By
spaghettipastaman
Re: [L4D/L4D2]Realish_Tank_Physx
pre-incap doesnt work with your tank damage modifier plugin
Forum:
Plugin/Gameplay Ideas and Requests
01-28-2022, 11:02
Replies:
2
Solved
[L4D2] No revive cancel
Views:
638
Posted By
spaghettipastaman
Re: [L4D2] No revive cancel
Much appreciated
Forum:
Plugin/Gameplay Ideas and Requests
01-27-2022, 20:49
Replies:
2
Solved
[L4D2] No revive cancel
Views:
638
Posted By
spaghettipastaman
[L4D2] No revive cancel
How do I remove common/special infected stopping revives when they hit an incapacitated survivor? It's infuriating trying to revive somebody on servers with 8 players worth of common infected
Forum:
Plugins
01-26-2022, 21:53
Replies:
12
[L4D/L4D2]TankDamageModifier (1.3.2 - 07/02/2018 )
Views:
18,850
Posted By
spaghettipastaman
Re: [L4D/L4D2]TankDamageModifier (1.3.2 - 07/02/2018 )
pre-incapped launch is buggy when using this with your realish tank plugin
Forum:
Plugins
01-16-2022, 19:05
Replies:
257
[L4D2] Incapped Crawling with Animation (2.9) [11-Dec-2022]
Views:
229,995
Posted By
spaghettipastaman
Re: [L4D2] Incapped Crawling with Animation (2.6) [10-May-2020]
Enabling glows breaks the animation of crawling
Forum:
Plugin/Gameplay Ideas and Requests
01-09-2022, 16:42
Replies:
29
[L4D2] Rescue vehicle leave timer
Views:
14,237
Posted By
spaghettipastaman
Re: [L4D2] Rescue vehicle leave timer
I probably worded that bad, but what I meant was a suggestion that the animation plays of the rescue leaving if all players die (and none were in the vehicle)
Forum:
Plugin/Gameplay Ideas and Requests
01-09-2022, 03:48
Replies:
29
[L4D2] Rescue vehicle leave timer
Views:
14,237
Posted By
spaghettipastaman
Re: [L4D2] Rescue vehicle leave timer
What if the rescue vehicle timer went up and all players died, and it also triggered the cutscene of it leaving
Forum:
Plugins
01-06-2022, 19:01
Replies:
105
[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Views:
67,756
Posted By
spaghettipastaman
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Can you add a cvar to remove the chat text?
Forum:
Plugins
12-26-2021, 01:19
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,500
Posted By
spaghettipastaman
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Configuring weapons with this plugin.
Forum:
Plugins
12-25-2021, 23:29
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,500
Posted By
spaghettipastaman
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Is there a tutorial or anything like that for this? Very confusing to configure.
Forum:
Plugin/Gameplay Ideas and Requests
12-15-2021, 00:25
Replies:
0
[L4D2] Smokers can hit incapacitated survivors
Views:
462
Posted By
spaghettipastaman
[L4D2] Smokers can hit incapacitated survivors
I'm thinking of a plugin that lets Smokers hit incapacitated players, something similar to the Bulldozer Charger (https://forums.alliedmods.net/showthread.php?p=995208) plugin. Is there any plugin...
Forum:
Metamod:Source Plugins
12-14-2021, 12:48
Replies:
49
[L4D2] Pounce Damage Uncap
Views:
47,587
Posted By
spaghettipastaman
Re: [L4D2] Pounce Damage Uncap
I apologize if this sounds incredibly stupid, but the installation for this addon never works for me and I have no clue what to do.
Forum:
Plugin/Gameplay Ideas and Requests
06-11-2021, 21:48
Replies:
0
[L4D2] Special infected and charger changes
Views:
527
Posted By
spaghettipastaman
[L4D2] Special infected and charger changes
Slight tweaks, special infected take fall damage, and chargers can deathcharge without kill triggers, since chargers could send somebody off a skyscraper with no kill trigger, and only incapacitating...
Forum:
Plugin/Gameplay Ideas and Requests
06-04-2021, 23:46
Replies:
0
[L4D2] Ledge hanging changes
Views:
576
Posted By
spaghettipastaman
[L4D2] Ledge hanging changes
Old
Forum:
Plugin/Gameplay Ideas and Requests
06-03-2021, 15:22
Replies:
1
[L4D2] Different melee damage
Views:
994
Posted By
spaghettipastaman
[L4D2] Different melee damage
I'm trying to make melee weapons do different damage values, since I was playing last night at found it stupid I could shank a witch with a small knife 4 times to kill it. Any way to do this?
Forum:
Plugins
06-02-2021, 18:37
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
49,055
Posted By
spaghettipastaman
Re: [L4D & L4D2] Target Override (2.12) [20-Apr-2021]
Is that it?
Forum:
Plugins
06-02-2021, 18:27
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
49,055
Posted By
spaghettipastaman
Re: [L4D & L4D2] Target Override (2.12) [20-Apr-2021]
Now that I think about it, am I able to just make a cfg file in Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\cfg\sourcemod and name it and paste the text in?
Forum:
Plugins
06-02-2021, 18:16
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
49,055
Posted By
spaghettipastaman
Re: [L4D & L4D2] Target Override (2.12) [20-Apr-2021]
I installed that already.
Also, I checked the logs and found this.
L 06/02/2021 - 17:04:32: [SM] Unable to load plugin "l4d_target_override.smx": Native "L4D2Direct_GetFlowDistance" was not found
Showing results 1 to 25 of 33
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