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Posts Made By:
Packhead
Forum:
SourceBans / SourceBans++
03-12-2017, 01:07
Replies:
0
Tracker returned to service
Views:
648
Posted By
Packhead
Tracker returned to service
Hello. I wasn't aware the HLXCE tracker was down (it wasn't actually down, I had forgotten some firewall rules though).
Anyway, the tracker with all the legacy issues and what not is back up...
Forum:
Plugins
01-05-2013, 13:46
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,796
Posted By
Packhead
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Thanks!
Oh I know -- I told that to maverick last night. I'm pretty sure I talked about doing it a dozen times -- and then never did. That's on me, but we had them posted on hlxce.com...
Forum:
Plugins
01-05-2013, 10:04
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,796
Posted By
Packhead
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
I told maverick last night that I was going to re-post new threads for each of the super logs as these old threads have gotten massively out of date and out of control. Psychonic was going to approve...
Forum:
Plugins
01-04-2013, 23:53
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,796
Posted By
Packhead
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
psychonic was supposed to clone the repository from my rhodecode site but I'm guessing that didn't occur.
I'll find out if psychonic wants to set up a hg repo for the superlogs.
Forum:
Plugins
08-31-2012, 17:51
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,796
Posted By
Packhead
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
I am working to consolidate all our SuperLogs plugins together in to one archive that can be downloaded with all the latest versions.
Until then, the latest versions (that I've compiled) are...
Forum:
Plugins
05-20-2012, 22:30
Replies:
10
SuperLogs: Nuclear Dawn 1.0
Views:
11,505
Posted By
Packhead
Re: SuperLogs: Nuclear Dawn 1.0
Pseudo related: HLXCE 1.6.16 is out and we now have Nuclear Dawn support thanks to the community effort.
http://www.hlxce.com
Forum:
Unapproved Plugins
07-04-2011, 11:44
Replies:
15
RulesFix
Views:
17,218
Posted By
Packhead
Re: RulesFix
I'm temporarily fixing this by doing a "sm_fix" in sourcemod.cfg. Right after my servers start up they don't have the fixes on. I run sm_fix and hlsw populates instantly.
Forum:
Plugins
07-03-2011, 03:11
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,796
Posted By
Packhead
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site
This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.
...
Forum:
Plugins
06-30-2011, 21:45
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,796
Posted By
Packhead
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
We have this fixed in the latest source code. We don't have a compiled binary just yet, though.
Forum:
Plugins
07-24-2010, 21:14
Replies:
19
[TF2] FB Respawner - Disable/Enable Respawn Times [1.1.0]
Views:
28,867
Posted By
Packhead
Re: [TF2] FB Respawner - Disable/Enable Respawn Times [1.0.3]
Also, another problem is that every time a player connects/disconnects it evaluates and prints Respawn Enabled/Disabled. I could see printing it once you flip it on or off, but not every time.
Forum:
Plugins
07-24-2010, 20:37
Replies:
19
[TF2] FB Respawner - Disable/Enable Respawn Times [1.1.0]
Views:
28,867
Posted By
Packhead
Re: [TF2] FB Respawner - Disable/Enable Respawn Times [1.0.3]
The only thing missing for me was that it didn't create it's own config file (I prefer plugins to have their own config files), so I added the AutoExecConfig function and I'm happy. Maybe something...
Forum:
Plugins
12-17-2009, 23:55
Replies:
191
TF2: Killer's Info
Views:
123,488
Posted By
Packhead
Re: TF2: Killer's Info
I've updated the translation file for the demo/soldier update.
Forum:
Plugins
11-11-2009, 12:11
Replies:
121
Command Blocker
Views:
123,659
Posted By
Packhead
Re: Command Blocker
I added an AutoExecConfig() to this on my server as server.cfg loads before the plugins load, so the first round never got the block commands on first load up.
That created a...
Forum:
Plugins
08-14-2009, 17:47
Replies:
46
Extended Map configs
Views:
67,213
Posted By
Packhead
Re: Extended Map configs
Added in new King of the Hill maps for TF2.
Version 1.1.1
Forum:
Unapproved Plugins
06-23-2009, 17:05
Replies:
268
Psychostats Interface Plugin
Views:
166,256
Posted By
Packhead
Re: Psychostats Interface Plugin
To be honest, I stopped using Psychostats, and this plugin for that matter, about a month or two ago, and haven't touched the code since I posted the fix. I've moved to HLStatsX CE as we were having...
Forum:
Unapproved Plugins
06-16-2009, 23:55
Replies:
268
Psychostats Interface Plugin
Views:
166,256
Posted By
Packhead
Re: Psychostats Interface Plugin
If you use my version that's been taken care of for you, in addition to some other features working properly (rank, top10, etc...)
...
Forum:
Plugins
05-30-2009, 01:08
Replies:
46
Extended Map configs
Views:
67,213
Posted By
Packhead
Re: Extended Map configs
I added the new Payload Race and the missing Territory Control to the plugin. Didn't break functionality for not being there, but it didn't auto-create the files for these two map types.
Added...
Forum:
Plugins
05-29-2009, 15:48
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
981,464
Posted By
Packhead
Re: TF2: Roll the Dice (0.2)
I've got a weird issue.
I leave the plugin loaded 24/7 -- however I only enable it on certain maps (using sm_rtd_enabled 1). However, when I do that, the plugin never works. I have to do...
Forum:
Plugins
05-22-2009, 19:18
Replies:
191
TF2: Killer's Info
Views:
123,488
Posted By
Packhead
Re: TF2: Killer's Info
I added the few that I found errors for in my event log into the translation. English only. This is just to get by until the official update comes along. :)
Forum:
Plugins
05-22-2009, 00:01
Replies:
191
TF2: Killer's Info
Views:
123,488
Posted By
Packhead
Re: TF2: Killer's Info
This plugin needs to be updated after the last major tf2 update. It's not causing crashes for me ,but it is causing errors in the log.
Forum:
Plugins
05-13-2009, 18:24
Replies:
62
L4D Ledge Release
Views:
60,235
Posted By
Packhead
Re: L4D Ledge Release
Cool -- looked at your fix and was my second idea, but I wanted to rapidly get it out.
Thanks!
Forum:
Plugins
05-13-2009, 15:36
Replies:
62
L4D Ledge Release
Views:
60,235
Posted By
Packhead
Re: L4D Ledge Release
Since it isn't clear if the maintainer or author are still watching this thread, I took a stab at fixing the latest bug (client has less health available than the damage thing is going to take away...
Forum:
Plugins
05-10-2009, 18:48
Replies:
301
[L4D] Score/Team Manager 1.1.1
Views:
151,280
Posted By
Packhead
Re: [L4D] Score/Team Manager
I noticed a rather significant problem with this plugin today -- I run 8 servers, and they all can run coop, vs or survivor. We were playing survivor and finished playing a map. We voted to change...
Forum:
Plugins
05-04-2009, 23:52
Replies:
301
[L4D] Score/Team Manager 1.1.1
Views:
151,280
Posted By
Packhead
Re: [L4D] Score/Team Manager
I put this in tonight and experienced all sorts of issues... not sure if it something on my boxes or not, but I'm not thinking so...
I've noticed if I load the plugin after a game has started,...
Forum:
Plugins
04-29-2009, 21:45
Replies:
638
L4D Vote Manager 2
Views:
396,689
Posted By
Packhead
Re: L4D Vote Manager 2
I guess what I don't understand is if you're checking immunity levels, why would a player listed in the admin database without any access levels or immunity levels get blocked from someone without...
Showing results 1 to 25 of 37
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