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Search: Posts Made By: Kotoamatsukami
Forum: Zombie Plague Mod 03-30-2017, 07:52
Replies: 12
Views: 2,668
Posted By Kotoamatsukami
Re: Function

Yup, he thanked to a guy who gave him the wrong explanation.
That is just nice, clean, comprehensible, and very well done.
Forum: Zombie Plague Mod 03-30-2017, 06:19
Replies: 12
Views: 2,668
Posted By Kotoamatsukami
Re: Function

Actually, you can bump if you have a question to be asked, explanation that you want to make for others, or when the thread still hasn't receive any solution after a period of two weeks( well, I...
Forum: Scripting Help 03-30-2017, 06:02
Replies: 17
Views: 2,763
Posted By Kotoamatsukami
Re: !! operator

Pardon me.
Based on your explanation, what I understand is;
new i_Variable = 0

if( !!i_Variable )

That will not let the 'if' statement functional, right? So if we do;
new i_Variable = 1
...
Forum: Scripting Help 03-29-2017, 23:13
Replies: 10
Views: 2,094
Posted By Kotoamatsukami
Re: Line too long

Pardon me, sir.
Actually, I posted the SPEED.sma as PHP code there, right above your post. :)
Anyway, is this issue somehow related to the compiler? If each version can affect the main code, that...
Forum: Zombie Plague Mod 03-29-2017, 09:50
Replies: 1
Views: 750
Posted By Kotoamatsukami
Re: ZP 50 Block Survivor And Sniper From fly with jp

Get their index and if it is equal to both of the indexes then block it either using return or not applying any bool that is required for any client to have in order to posses the JP.
Forum: Scripting Help 03-28-2017, 21:34
Replies: 10
Views: 2,094
Posted By Kotoamatsukami
Re: Line too long

I am sorry, sir.
Which file you wish me to attach here?
Include file or the original plugin?

[ EDIT ]
I see, so you want the original plugin, aight? :grrr:
Sure, here.

[ EDIT 1 ]
But, the...
Forum: Scripting Help 03-28-2017, 15:33
Replies: 10
Views: 2,094
Posted By Kotoamatsukami
Re: Line too long

So, I did as what you thought I should've been doing and you are right. The compiler plays the role here.
I went to two different websites( 1.8.3 AMXx Compiler and AMX Mod X Web Compiler ) and here...
Forum: Scripting Help 03-28-2017, 14:57
Replies: 10
Views: 2,094
Posted By Kotoamatsukami
Re: Line too long

Thank you, sir.
That, by any chance, solved my nested comment error that I had been facing from all this time. I forgot I edited the include file as it was a mess since I installed it for the first...
Forum: Scripting Help 03-28-2017, 14:33
Replies: 10
Views: 2,094
Posted By Kotoamatsukami
Re: Line too long

Thank you for the reply. It's strange because the error regarding too long line did not use any module or include files so everyone who compiles this script should get the same result and yes I am...
Forum: Scripting Help 03-28-2017, 13:25
Replies: 10
Views: 2,094
Posted By Kotoamatsukami
Line too long

Hello, first of all, I have searched around the forum regarding this issue. I'm unable to find any solution even I understand how the error generated, there is a long line in the whole code that,...
Forum: Scripting Help 03-25-2017, 08:29
Replies: 4
Views: 1,040
Posted By Kotoamatsukami
Re: Teleporting issues.

Hello, again, sir.
You're the bomb, sir! The view offset works flawlessly!
But, the teleportation origin still isn't working. The teleportation still indeed stay the same as my code.

Anyway,...
Forum: Scripting Help 03-22-2017, 20:19
Replies: 4
Views: 1,040
Posted By Kotoamatsukami
Re: Teleporting issues.

Hello, sir.

Thank you, I get the ideas and I will try to implement those in my code. Just for some clarification, can you tell me how exactly ( X,Y,Z ) origins works in Skyrim? In CS, X-origin,...
Forum: Scripting Help 03-18-2017, 01:38
Replies: 4
Views: 961
Posted By Kotoamatsukami
Re: Player in visible range

Sorry, may I ask?
Does that involves all the 'INGNORE_MONSTERS' thingy?
Forum: Scripting Help 03-15-2017, 15:20
Replies: 5
Views: 1,095
Posted By Kotoamatsukami
Re: Problem in zp5.0.8 Mod

Hello.
As far as I know, your sub plugins should be below the main plugins. The main plugins should be running first before your sub plugins does.
That's the purpose why in your 'plugins.ini'...
Forum: Scripting Help 03-15-2017, 13:34
Replies: 4
Views: 1,040
Posted By Kotoamatsukami
Teleporting issues.

Hello, greetings.
Firstly, I am still new about calculation involving origins, vectors, and angles( though I had learnt about angles, I still confront difficulties on how to apply it in CS ). I took...
Forum: Scripting Help 03-09-2017, 13:16
Replies: 12
Views: 2,162
Posted By Kotoamatsukami
Re: [HELP] Player Aim At Entity

First of all, I am just trying to help here and if this still doesn't help, I am sorry.

I will explain here what I am trying to do. Firstly, catch what the 'id' is aiming, and save the aimed...
Forum: Zombie Plague Mod 03-09-2017, 12:50
Replies: 27
Views: 39,592
Posted By Kotoamatsukami
Re: ★★★ [CS 1.6] Dias’s Ultimate Plugin Pack (100 Plugins) ★★★

That really took you quite awhile to search all these files, on the other hand, I appreciate your effort.
Forum: Scripting Help 03-09-2017, 12:48
Replies: 13
Views: 2,090
Posted By Kotoamatsukami
Re: help

Hello, greetings.
Thank you for the elaborated explanation and it got me curious for quite awhile. The differences between the private and stock functions is during compiling, right? On which, stock...
Forum: Scripting Help 03-09-2017, 12:35
Replies: 12
Views: 2,162
Posted By Kotoamatsukami
Re: [HELP] Player Aim At Entity

Hello.
I recently used the native too and I do believe the distance should be in integer, you can refer to the native information.

native Float:get_user_aiming(index,&id,&body, dist=9999);
Forum: Scripting Help 03-04-2017, 03:52
Replies: 12
Views: 2,303
Posted By Kotoamatsukami
Re: find_ent_in_sphere , finding opposite team players index?

My apology, but I did wrote about that on my second question...
Forum: Scripting Help 03-04-2017, 03:14
Replies: 12
Views: 2,303
Posted By Kotoamatsukami
Re: find_ent_in_sphere , finding opposite team players index?

Pardon me, may I ask?
I actually have a question upon your codes.
Firstly, isn't the 'iEnt' should be valued to '-1- ? I remembered on the Docs there was stated it should start by '-1' in order to...
Forum: Scripting Help 03-03-2017, 13:00
Replies: 12
Views: 2,303
Posted By Kotoamatsukami
find_ent_in_sphere , finding opposite team players index?

Hello... I am sorry for making thread, again.

As the title stated, by the way, I know how the native works. My main problem emerges when finding the entities( specifically players ) index. So, I...
Forum: Scripting Help 03-02-2017, 10:18
Replies: 11
Views: 2,074
Posted By Kotoamatsukami
Re: Detect if player1 and player2 is aiming each other?

Thank you, sir.
Your help is much appreciated.
Forum: Scripting Help 03-02-2017, 10:01
Replies: 11
Views: 2,074
Posted By Kotoamatsukami
Re: Detect if player1 and player2 is aiming each other?

Like this?
public Random( id )
{
if( !is_user_alive( id ) ) return;

new iEnt[ 2 ], body;

get_user_aiming( id, iEnt[ 0 ], body )
get_user_aiming( iEnt[ 0 ], iEnt[ 1 ], body )
Forum: Scripting Help 03-02-2017, 03:50
Replies: 11
Views: 2,074
Posted By Kotoamatsukami
Re: Detect if player1 and player2 is aiming each other?

Thank you, sir.
I know how to distinguish the stance by using the cs_get_user_team native.
What I am trying to explain is actually how I can properly/exactly catch the index of the enemy( as I...
Showing results 1 to 25 of 40

 
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