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Search: Posts Made By: RateX
Forum: Zombie Plague Mod 03-09-2015, 13:11
Replies: 1
Views: 450
Posted By RateX
Re: [HELP]Replace old tracers with connor's tracers

Simply use the code from the 1st post, remember to RegisterHam for it(You can find example in a lot of plugins, commonly extra weapons).
Also, TE_TRACER does not allowed color changing, so you must...
Forum: Zombie Plague Mod 03-09-2015, 07:21
Replies: 19
Views: 3,290
Posted By RateX
Re: [HELP] Get players correctly on infection mode 5.0

player_index <= g_MaxPlayers

:arrow:

player_index < g_MaxPlayers

About your other issue, I'll take a look at the code and see if there any way to solve it.
Forum: Suggestions / Requests 03-08-2015, 23:50
Replies: 8
Views: 1,016
Posted By RateX
Re: [Question]Sprites for W_model

It's a stock, but only for v_model.
Forum: Zombie Plague Mod 03-08-2015, 00:55
Replies: 19
Views: 3,290
Posted By RateX
Forum: Zombie Plague Mod 03-07-2015, 22:38
Replies: 19
Views: 3,290
Posted By RateX
Re: [HELP] Get players correctly on infection mode 5.0

To prevent messing up the functionality of the plugin, first, in zp_fw_gamemodes_choose_post replace GetRandomAlivehuman and GetAliveCountHuman with GetRandomAlive and GetAliveCount respectively....
Forum: Scripting Help 03-07-2015, 22:24
Replies: 2
Views: 582
Posted By RateX
Re: [Help] Problem Jetlack.

It show very clear in the image that's there's no such thing is set_user_jet and set_user_fuel, so obviously it can't compile.
Forum: Suggestions / Requests 03-07-2015, 12:43
Replies: 9
Views: 1,172
Posted By RateX
Re: Need Code

You have a question?
Forum: Scripting Help 03-07-2015, 11:02
Replies: 27
Views: 4,096
Posted By RateX
Re: Checking entities

Hmm..

register_touch("func_wall", "func_door", "CBaseEntity_Touch")
register_touch("func_wall", "func_door_rotating", "CBaseEntity_Touch")
register_touch("func_wall", "func_train",...
Forum: Zombie Plague Mod 03-07-2015, 09:24
Replies: 19
Views: 3,290
Posted By RateX
Re: [HELP] Get players correctly on infection mode 5.0

It's simple. In zp_fw_gamemodes_choose_post, the players are chosen randomly, and the players aren't zombies yet. However GetRandomAlivehuman and GetAliveCountHuman functions contain check whether...
Forum: Zombie Plague Mod 03-07-2015, 08:59
Replies: 11
Views: 2,042
Posted By RateX
Re: |HELP| How to add on/off for zombie class

Only the specific ones with DATA_HIDEMENUON.
Forum: Suggestions / Requests 03-07-2015, 08:34
Replies: 8
Views: 1,016
Posted By RateX
Re: [Question]Sprites for W_model

Try setting it's render mode to kRenderTransAdd
Forum: Zombie Plague Mod 03-06-2015, 20:09
Replies: 19
Views: 3,290
Posted By RateX
Re: [HELP] Get players correctly on infection mode 5.0

Make a global var like g_zombie_lastround[33], then upon round end, set it to 1 for those who are zombie, and 0 for those who aren't.
Forum: Scripting Help 03-06-2015, 19:47
Replies: 8
Views: 1,479
Posted By RateX
Re: Is user in fov?

is_in_viewcone?
Forum: Zombie Plague Mod 03-06-2015, 12:58
Replies: 11
Views: 2,042
Posted By RateX
Re: |HELP| How to add on/off for zombie class

Since you're using biohazard, why don't you work on it directly.
I'm about to sleep, so I'm gonna show you some basic step.
1. Add

#define DATA_YOURNAME 11
#define CLASS_HIDEMENUON 1.0...
Forum: Scripting Help 03-06-2015, 10:34
Replies: 5
Views: 782
Posted By RateX
Re: Model replace - plugin error?! Help please :)

Don't know, but try to set it at spawn using Ham_Spawn.
BTW, your cs_get_user_model() check make no sense.
Forum: Zombie Plague Mod 03-06-2015, 10:24
Replies: 11
Views: 2,042
Posted By RateX
Re: |HELP| How to add on/off for zombie class

It doesn't work because the register_class_data() forward only call once, so everytime you change cvar, you have to restart your server.
As I said, the only option is to modify the main plugin.
Forum: Zombie Plague Mod 03-06-2015, 08:46
Replies: 11
Views: 2,042
Posted By RateX
Re: |HELP| How to add on/off for zombie class

Nope, as the menu is handled by the main plugin.
Forum: Zombie Plague Mod 03-06-2015, 08:42
Replies: 5
Views: 4,415
Posted By RateX
Re: [EXP] Why Sentry Gun do not Shoot the Zombie?

You can try to modify this one (https://forums.alliedmods.net/showthread.php?t=163946).
Forum: Zombie Plague Mod 03-06-2015, 08:34
Replies: 11
Views: 2,042
Posted By RateX
Re: |HELP| How to add on/off for zombie class

You will have to modify the main plugin in order to do so.
Forum: Scripting Help 03-06-2015, 07:50
Replies: 8
Views: 2,365
Posted By RateX
Re: Getting Model Bodygroup Names

Try the one from this thread (https://forums.alliedmods.net/showthread.php?t=249009)
Forum: Suggestions / Requests 03-06-2015, 07:31
Replies: 5
Views: 1,247
Posted By RateX
Re: ball entity

In HandleBallMenu():

case 1:
{
if(!g_bHighlight[id][1])
...
}

:arrow:
Forum: Scripting Help 03-05-2015, 12:41
Replies: 8
Views: 2,365
Posted By RateX
Re: Getting Model Bodygroup Names

What exactly are you trying to achieve?
Forum: Zombie Plague Mod 03-04-2015, 05:43
Replies: 10
Views: 3,067
Posted By RateX
Re: Bullet Color

You are not making it any clearer by saying "GOLD COLOR HOOKS". Please explain in detail what exactly is it.
Providing pictures or videos if possible is recommended.
Forum: Scripting Help 03-04-2015, 05:35
Replies: 1
Views: 689
Posted By RateX
Forum: Zombie Plague Mod 03-03-2015, 20:34
Replies: 10
Views: 3,067
Posted By RateX
Re: Bullet Color

What bullet color are you talking about? By default there's no bullet created when you fire a weapon.
Showing results 1 to 25 of 500

 
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