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Posts Made By:
RateX
Forum:
Zombie Plague Mod
03-09-2015, 13:11
Replies:
1
API Scripting Help
[HELP]Replace old tracers with connor's tracers
Views:
450
Posted By
RateX
Re: [HELP]Replace old tracers with connor's tracers
Simply use the code from the 1st post, remember to RegisterHam for it(You can find example in a lot of plugins, commonly extra weapons).
Also, TE_TRACER does not allowed color changing, so you must...
Forum:
Zombie Plague Mod
03-09-2015, 07:21
Replies:
19
Help / Support
[HELP] Get players correctly on infection mode 5.0
Views:
3,290
Posted By
RateX
Re: [HELP] Get players correctly on infection mode 5.0
player_index <= g_MaxPlayers
:arrow:
player_index < g_MaxPlayers
About your other issue, I'll take a look at the code and see if there any way to solve it.
Forum:
Suggestions / Requests
03-08-2015, 23:50
Replies:
8
[Question]Sprites for W_model
Views:
1,016
Posted By
RateX
Re: [Question]Sprites for W_model
It's a stock, but only for v_model.
Forum:
Zombie Plague Mod
03-08-2015, 00:55
Replies:
19
Help / Support
[HELP] Get players correctly on infection mode 5.0
Views:
3,290
Posted By
RateX
Re: [HELP] Get players correctly on infection mode 5.0
^Did you test it?
Forum:
Zombie Plague Mod
03-07-2015, 22:38
Replies:
19
Help / Support
[HELP] Get players correctly on infection mode 5.0
Views:
3,290
Posted By
RateX
Re: [HELP] Get players correctly on infection mode 5.0
To prevent messing up the functionality of the plugin, first, in zp_fw_gamemodes_choose_post replace GetRandomAlivehuman and GetAliveCountHuman with GetRandomAlive and GetAliveCount respectively....
Forum:
Scripting Help
03-07-2015, 22:24
Replies:
2
[Help] Problem Jetlack.
Views:
582
Posted By
RateX
Re: [Help] Problem Jetlack.
It show very clear in the image that's there's no such thing is set_user_jet and set_user_fuel, so obviously it can't compile.
Forum:
Suggestions / Requests
03-07-2015, 12:43
Replies:
9
Need Code
Views:
1,172
Posted By
RateX
Re: Need Code
You have a question?
Forum:
Scripting Help
03-07-2015, 11:02
Replies:
27
Checking entities
Views:
4,096
Posted By
RateX
Re: Checking entities
Hmm..
register_touch("func_wall", "func_door", "CBaseEntity_Touch")
register_touch("func_wall", "func_door_rotating", "CBaseEntity_Touch")
register_touch("func_wall", "func_train",...
Forum:
Zombie Plague Mod
03-07-2015, 09:24
Replies:
19
Help / Support
[HELP] Get players correctly on infection mode 5.0
Views:
3,290
Posted By
RateX
Re: [HELP] Get players correctly on infection mode 5.0
It's simple. In zp_fw_gamemodes_choose_post, the players are chosen randomly, and the players aren't zombies yet. However GetRandomAlivehuman and GetAliveCountHuman functions contain check whether...
Forum:
Zombie Plague Mod
03-07-2015, 08:59
Replies:
11
API Scripting Help
|HELP| How to add on/off for zombie class
Views:
2,042
Posted By
RateX
Re: |HELP| How to add on/off for zombie class
Only the specific ones with DATA_HIDEMENUON.
Forum:
Suggestions / Requests
03-07-2015, 08:34
Replies:
8
[Question]Sprites for W_model
Views:
1,016
Posted By
RateX
Re: [Question]Sprites for W_model
Try setting it's render mode to kRenderTransAdd
Forum:
Zombie Plague Mod
03-06-2015, 20:09
Replies:
19
Help / Support
[HELP] Get players correctly on infection mode 5.0
Views:
3,290
Posted By
RateX
Re: [HELP] Get players correctly on infection mode 5.0
Make a global var like g_zombie_lastround[33], then upon round end, set it to 1 for those who are zombie, and 0 for those who aren't.
Forum:
Scripting Help
03-06-2015, 19:47
Replies:
8
Is user in fov?
Views:
1,479
Posted By
RateX
Re: Is user in fov?
is_in_viewcone?
Forum:
Zombie Plague Mod
03-06-2015, 12:58
Replies:
11
API Scripting Help
|HELP| How to add on/off for zombie class
Views:
2,042
Posted By
RateX
Re: |HELP| How to add on/off for zombie class
Since you're using biohazard, why don't you work on it directly.
I'm about to sleep, so I'm gonna show you some basic step.
1. Add
#define DATA_YOURNAME 11
#define CLASS_HIDEMENUON 1.0...
Forum:
Scripting Help
03-06-2015, 10:34
Replies:
5
Model replace - plugin error?! Help please :)
Views:
782
Posted By
RateX
Re: Model replace - plugin error?! Help please :)
Don't know, but try to set it at spawn using Ham_Spawn.
BTW, your cs_get_user_model() check make no sense.
Forum:
Zombie Plague Mod
03-06-2015, 10:24
Replies:
11
API Scripting Help
|HELP| How to add on/off for zombie class
Views:
2,042
Posted By
RateX
Re: |HELP| How to add on/off for zombie class
It doesn't work because the register_class_data() forward only call once, so everytime you change cvar, you have to restart your server.
As I said, the only option is to modify the main plugin.
Forum:
Zombie Plague Mod
03-06-2015, 08:46
Replies:
11
API Scripting Help
|HELP| How to add on/off for zombie class
Views:
2,042
Posted By
RateX
Re: |HELP| How to add on/off for zombie class
Nope, as the menu is handled by the main plugin.
Forum:
Zombie Plague Mod
03-06-2015, 08:42
Replies:
5
Help / Support
[EXP] Why Sentry Gun do not Shoot the Zombie?
Views:
4,415
Posted By
RateX
Re: [EXP] Why Sentry Gun do not Shoot the Zombie?
You can try to modify this one (https://forums.alliedmods.net/showthread.php?t=163946).
Forum:
Zombie Plague Mod
03-06-2015, 08:34
Replies:
11
API Scripting Help
|HELP| How to add on/off for zombie class
Views:
2,042
Posted By
RateX
Re: |HELP| How to add on/off for zombie class
You will have to modify the main plugin in order to do so.
Forum:
Scripting Help
03-06-2015, 07:50
Replies:
8
Getting Model Bodygroup Names
Views:
2,365
Posted By
RateX
Re: Getting Model Bodygroup Names
Try the one from this thread (https://forums.alliedmods.net/showthread.php?t=249009)
Forum:
Suggestions / Requests
03-06-2015, 07:31
Replies:
5
ball entity
Views:
1,247
Posted By
RateX
Re: ball entity
In HandleBallMenu():
case 1:
{
if(!g_bHighlight[id][1])
...
}
:arrow:
Forum:
Scripting Help
03-05-2015, 12:41
Replies:
8
Getting Model Bodygroup Names
Views:
2,365
Posted By
RateX
Re: Getting Model Bodygroup Names
What exactly are you trying to achieve?
Forum:
Zombie Plague Mod
03-04-2015, 05:43
Replies:
10
Bullet Color
Views:
3,067
Posted By
RateX
Re: Bullet Color
You are not making it any clearer by saying "GOLD COLOR HOOKS". Please explain in detail what exactly is it.
Providing pictures or videos if possible is recommended.
Forum:
Scripting Help
03-04-2015, 05:35
Replies:
1
Increase models brightness ?
Views:
689
Posted By
RateX
Re: Increase models brightness ?
Not possible
Forum:
Zombie Plague Mod
03-03-2015, 20:34
Replies:
10
Bullet Color
Views:
3,067
Posted By
RateX
Re: Bullet Color
What bullet color are you talking about? By default there's no bullet created when you fire a weapon.
Showing results 1 to 25 of 500
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