Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 10 of 10
Search took 0.00 seconds.
Search: Posts Made By: Rogilla
Forum: Plugins 09-13-2019, 05:40
Replies: 181
Views: 75,535
Posted By Rogilla
Re: [L4D2 & L4D] Airdrop

"weapon_first_aid_kit" "100"
airdrop_count_airdrops "4"
airdrop_count_items "4"
!sm_reload_config
everytime, 4 crates but only one first aid appear at most at random, or rather no items appear....
Forum: Plugins 09-08-2019, 05:32
Replies: 48
Views: 24,087
Posted By Rogilla
Re: [L4D] Tank anti-stuck (anti-block)

can you add ability to enable only on certain maps? The tank usually gets stuck on hard rain chapter 3, and is forced to teleport above player. This makes gameplay extremely difficult on this...
Forum: Plugins 09-07-2019, 04:34
Replies: 21
Views: 12,587
Posted By Rogilla
Re: [L4D2] Magic Witch

wowww thats some crazy stuff! i would love to use it, but im afraid many would just rage quit on pub server
Forum: Plugin/Gameplay Ideas and Requests 09-06-2019, 23:01
Replies: 3
Views: 1,496
Posted By Rogilla
Re: [REQ][L4D2] no FF damage towards incapped survivors and bot fire immunity

thanks for the reply!! it's been working for the most part! although i've only been able to test on bots.

only bots have fire immunity; i'm still incurring damage myself. ty! this is exactly...
Forum: Plugin/Gameplay Ideas and Requests 09-06-2019, 18:36
Replies: 3
Views: 1,496
Posted By Rogilla
Re: [REQ][L4D2] no FF damage towards incapped survivors and bot fire immunity

Tried to modify xQd's existing 'tougher survivor bots' plugin to accomplish no ff damage to incapped survivors.
My first time trying, but I don't know where I went wrong after several attempts. ...
Forum: Plugin/Gameplay Ideas and Requests 09-05-2019, 02:37
Replies: 3
Views: 1,496
Posted By Rogilla
[REQ][L4D2] no FF damage towards incapped survivors and bot fire immunity

Looking for a plugin for no friendly fire damage when you shoot an incapped survivor teammate.

And secondly, fire immunity for bots only.

Any help will be appreciated. Thanks!
Forum: Plugins 08-29-2019, 02:42
Replies: 1,754
Views: 518,049
Posted By Rogilla
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

i've been playing further with the settings... On parish finale, i'm using clone tank as work-around for now.

Discovered a few other issues through custom map config. Here's what I did on...
Forum: Plugins 08-28-2019, 04:27
Replies: 48
Views: 24,087
Posted By Rogilla
Re: [L4D] Tank anti-stuck (anti-block)

using this with mutant tank plugin. On dark carnival finale with multiple tanks, sometimes they get stuck in the upper room, can it be fixed? thanks
Forum: Plugins 08-28-2019, 03:43
Replies: 1,754
Views: 518,049
Posted By Rogilla
Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]

any way to change the # of tanks on final map which is not a "finale wave" (eg: tank on parish bridge and cold stream finale?)? 'regular amount' only applies to non-finale maps.

So far, i've...
Forum: Plugins 08-26-2019, 16:42
Replies: 46
Views: 42,703
Posted By Rogilla
Re: [L4D/L4D2] MultiTanks - Improved

Is it still working on l4d2? My server keeps auto restarting with it. I have l4d downtown installed and no other conflicting tank plugins. I tested out other plugins that rely on downtown, and...
Showing results 1 to 10 of 10

 
Forum Jump

All times are GMT -4. The time now is 18:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode