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Posts Made By:
Napoleon_be
Forum:
Scripting Help
04-21-2024, 13:44
Replies:
4
Kill event
Views:
136
Posted By
Napoleon_be
Re: Kill event
Use Ham_Killed or DeathMsg and increase the variable value everytime the player gets a valid kill.
https://forums.alliedmods.net/showthread.php?t=324110...
Forum:
Scripting Help
04-16-2024, 15:57
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
888
Posted By
Napoleon_be
Re: error 017: undefined symbol "ChatColor"
As Fysiks already mentioned
Forum:
Scripting Help
04-14-2024, 11:04
Replies:
17
error 017: undefined symbol "ChatColor"
Views:
888
Posted By
Napoleon_be
Re: error 017: undefined symbol "ChatColor"
I always used to use the colorchat include with the ColorChat() function being called. Made a habbit out of it and decided to never switch since it did the job as intended.
Forum:
Scripting Help
04-12-2024, 07:54
Replies:
1
[HELP] Give glow render to the last live TT
Views:
338
Posted By
Napoleon_be
Re: [HELP] Give glow render to the last live TT
Since you're here asking for scripting help, i'll just sum up what you can do in order to achieve what you want.
1) Here's how you check for the last terrorist alive:
new players[32], count;...
Forum:
Approved Plugins
04-12-2024, 07:37
Replies:
283
Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Views:
379,901
Posted By
Napoleon_be
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Change the file name as a quick fix, probably some typo in the code which prevents the sound from loading properly.
Forum:
New Plugin Submissions
04-12-2024, 06:43
Replies:
338
OciXCrom's Custom Shop + API
Views:
143,048
Posted By
Napoleon_be
Re: OciXCrom's Custom Shop + API
Check the main thread for settings, it's all there.
Forum:
Scripting Help
04-12-2024, 06:28
Replies:
1
Help Fixing sma (xp mod)
Views:
252
Posted By
Napoleon_be
Re: Help Fixing sma (xp mod)
There's a reason why it got unapproved. I'd suggest looking for an alternative mod.
Forum:
Scripting Help
04-12-2024, 06:22
Replies:
5
Solved
Check if number was pressed
Views:
407
Posted By
Napoleon_be
Re: Check if number was pressed
IIRC, it's not possible, but there should be workarounds for this.
You could for example check the player's current weapon and save it weither it's a primary, secondary, knife or grenades. On...
Forum:
Approved Plugins
03-28-2024, 12:13
Replies:
26
Weapon Max Shot Distance
Views:
17,489
Posted By
Napoleon_be
Re: Weapon Max Shot Distance
Probably depends on several aspects:
Server type
Map size
Player amount
Error and trial is the way to go i suppose.
Forum:
Suggestions / Requests
02-23-2024, 07:21
Replies:
4
Tournament plugin
Views:
328
Posted By
Napoleon_be
Re: Tournament plugin
Looking great, impressive.
Forum:
Suggestions / Requests
11-27-2023, 09:09
Replies:
5
cod:mw4 extended
Views:
1,321
Posted By
Napoleon_be
Re: cod:mw4 extended
Good luck getting this done in a week, especially when your knowledge is close to zero.
Forum:
Suggestions / Requests
11-27-2023, 09:08
Replies:
2
del sorry
Views:
481
Posted By
Napoleon_be
Re: Plugin fix request
What's wrong with the original verion anyways?
Post debug / error results.
Forum:
Scripting Help
10-26-2023, 10:15
Replies:
7
Restrict FPS of specific player
Views:
813
Posted By
Napoleon_be
Re: Restrict FPS of specific player
You're executing query_client_cvar() on all players instead of the threath itself. Don't loop through all player, just target the threat itself and act accordingly.
public OnTaskCheckCvars( )
{...
Forum:
Off-Topic
09-28-2023, 16:53
Replies:
10
LGBTQ+ logo
Views:
2,191
Posted By
Napoleon_be
LGBTQ+ logo
Wtf is up with this permanent LGBTQ+ logo?
Delete my account already if this is here to stay.
Forum:
New Plugin Submissions
09-28-2023, 14:36
Replies:
4
Round End AllTalk
Views:
1,038
Posted By
Napoleon_be
Re: Round End AllTalk
I cba looking for other plugins cause i'm sure this already exists or at least something similar. This is way too simple.
Forum:
Scripting Help
07-28-2023, 14:31
Replies:
8
Custom radio model bug
Views:
884
Posted By
Napoleon_be
Re: Custom radio model bug
Oh boi... I took a little time to prepare the start, if anyone would like to finish it cause i won't be able to find the time to finish this up.
/* Plugin generated by AMXX-Studio */
...
Forum:
Scripting Help
07-27-2023, 08:48
Replies:
8
Custom radio model bug
Views:
884
Posted By
Napoleon_be
Re: Custom radio model bug
Share the original code please.
Forum:
Scripting Help
07-26-2023, 09:01
Replies:
8
Custom radio model bug
Views:
884
Posted By
Napoleon_be
Re: Custom radio model bug
for(new i = 0; i <1; i++)
This is most likely going to be your problem, this will only loop once.
There's also no reason to put the same sound in different folders and then all precache them....
Forum:
Scripting Help
07-25-2023, 19:38
Replies:
8
Custom radio model bug
Views:
884
Posted By
Napoleon_be
Re: Custom radio model bug
Do some debugging and first of all make sure your players are downloading the files. You might even want to delete your own local files to see if it downloads to your own sounds folder so you can put...
Forum:
Scripting Help
07-25-2023, 19:32
Replies:
7
event_playerkiller
Views:
571
Posted By
Napoleon_be
Re: event_playerkiller
Remember, you're asking here for help on how to do it. If you're really willing to put in the time and effort, follow these steps:
1: Register Ham_Killed as told before, check this post as example...
Forum:
Scripting Help
07-24-2023, 08:13
Replies:
7
event_playerkiller
Views:
571
Posted By
Napoleon_be
Re: event_playerkiller
2 options here (Probably even more but the easiest ones at least): hook Ham_Killed using hamsandwich and disable the skill when the player has died.
Other option is to register the DeathMsg event...
Forum:
Approved Plugins
07-21-2023, 07:58
Replies:
93
Advanced Bullet Damage
Views:
352,273
Posted By
Napoleon_be
Re: Advanced Bullet Damage
Those warnings can be ignored as they won't affect the functionality of the code.
Forum:
Scripting Help
07-18-2023, 11:09
Replies:
25
file in .ini mode
Views:
1,534
Posted By
Napoleon_be
Re: file in .ini mode
You could easily use OcixCrom's plugins as reference as most of his plugin are pretty advanced in terms of config/initiate customization.
Forum:
Scripting Help
07-16-2023, 10:13
Replies:
17
admin menu
Views:
1,238
Posted By
Napoleon_be
Re: admin menu
I don't have a lot of experience on stuff like this, but to me it seems you should check if the dispenser is one of another admin. Loop through all players and check for admins and set a bool to true...
Forum:
Suggestions / Requests
07-14-2023, 07:05
Replies:
12
[ZombieMod] New round all to CT
Views:
1,546
Posted By
Napoleon_be
Re: [ZombieMod] New round all to CT
The way of retrieving the player's team is wrong, here's a fix to that code.
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
public plugin_init( ) {
register_plugin(...
Showing results 1 to 25 of 500
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