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Posts Made By:
sytremelaker
Forum:
CSDM
02-15-2008, 11:34
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1j beta
In the v2.1j, in the plugins-csdm.ini file located in amxmodx/configs/, near the bottom there is a line that is commented out that says "There is currently no Item Editor" Is it still like that?
Forum:
CSDM
11-27-2007, 20:36
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1j beta
Any chance you can post a version that works w/ amxx 1.76c? For hose of us that still use 1.76c?
Forum:
CSDM
08-08-2007, 17:18
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
I can't delete any item. I know I'm near because I'm able to highlight the item and I'm standing on it. Then again, I never tried to test it with the other ones. I remember using 2.1f and it worked...
Forum:
CSDM
08-08-2007, 10:42
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
Might just be my HLDS (windows), but the Item Editor doesn't completely work. The majority of it is functional but when you try to delete an item, the menu just closes down. For example, this is what...
Forum:
CSDM
07-21-2007, 20:57
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
Okay, I'm positive of this now:
If the delay time to spawn is set to something around 4+ seconds, it will not remove the corpses (sometimes). I'm sure of this because I tested on a 32-man (the...
Forum:
CSDM
05-29-2007, 12:42
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
OK, I use this for my BF2 + Flag server and my Zombie Horde server. I was wondering if I could run the equip menu and the item deitor at the same time.
Forum:
CSDM
05-08-2007, 04:59
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
Okay, I'm having some real trouble with the csdm_amxx.dll file. No matter what I try, I cannot delete the file. Everytime I try to delete it, it just freezes and crashes my FTP.
Forum:
CSDM
04-27-2007, 02:39
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
Okay, nevermind, don't need help with that issue anymore.
Just a question, if ticketing is enabled, would round end if a team rounds out of respawns?
Forum:
CSDM
04-24-2007, 05:42
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
I'm looking for most of the Misc. plugin, the ammo refills, the objective blockers and the buy block.
Problem is, I also need a few elements from the csdm_main. I'm talking about the weapon_stay....
Forum:
CSDM
04-24-2007, 03:06
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
Ok, i have a situation.
I want to run a different style of respawn mod, something like CSDM but not exactly like it. However, I still want to use the featues that CSDM has to offer, like the Misc....
Forum:
CSDM
04-21-2007, 08:57
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
The 500 unit's seems a bit small, maybe add a cvar in csdm.cfg that can change it?
Forum:
CSDM
04-16-2007, 21:11
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1h beta
That's a pretty good addition. If this is not continued in v2.2, I'll probably stick with this version for a while.
Forum:
CSDM
04-13-2007, 21:22
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Um, no? Gungame gives new weapons according to kills. You start with a glock, get 3 kills and then you would upgrade to USP
Forum:
CSDM
04-12-2007, 20:02
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Oh, so it's been disabled.. Thanks anyway.
Well, what I meant was that there would be no equip menu, players would just recieve a random loadout. :(
Forum:
CSDM
04-12-2007, 09:54
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Like you know the Equip menu for CSDM? Is it possible to force a random gun loadout each time a player respawns?
For example, at one time a player would get a deagle and a tmp without s/he...
Forum:
CSDM
04-11-2007, 19:26
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Is there a way to make it possible to make it a forced random loadout each time?
Forum:
CSDM
03-20-2007, 18:41
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Yeah, random weapons would be nice, you think (if you get acceptance todo so), you can make a svar which forces random weapons on a player?
Forum:
CSDM
03-19-2007, 19:01
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Another minor bug, nothing too noticable and can only happen under very unlikely conditions;
On maps that have interactable enviorments, a small bug that relates to the CSDM 2.1g beta respawning...
Forum:
CSDM
03-17-2007, 04:23
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
Oh, sorry, I was running 2.1f, it might have the bug and 2.1g might not. Anyways, I got the bug at 3.00 and 5.00
Forum:
CSDM
03-17-2007, 02:23
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1g beta
KWo, I'd like to report a small bug with the spawning.
If you put spawn delay for anything clearly above the default (0.75 seconds), the bodies of people who were won't disappear. After a while,...
Forum:
CSDM
03-05-2007, 11:51
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1f beta
Okay, I just looked through it and this is how it looks so far:
-Although in the Item Editor it states that there is a fiveseven, it places down a compact p228 instead of the fiveseven.
-The P90...
Forum:
CSDM
03-05-2007, 06:20
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1f beta
About the Item Mode and not being able to put new spawns for new maps...
I just realized that all I had to do was restart the map, sorry.
As for the P90 and SMG ammo, it only affects yours.
This...
Forum:
CSDM
03-04-2007, 11:32
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1f beta
Sorry, nevermind, I gave up on adding new maps, its fine as it is.
I found a couple of bugs with this new CSDM version though:
-The SMG ammo doesn't work with the P90 (can't use SMG ammo with P90)
Forum:
CSDM
03-03-2007, 02:10
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1f beta
I made the file and went into the server. My Equip menu poped up (which it shouldn't since Item Mode was on) and I just closed it. I opened my Item Editor and started to add some gunes. The problem...
Forum:
CSDM
03-02-2007, 07:08
Replies:
552
CSDM 2.1.3d KWo beta
Views:
402,881
Posted By
sytremelaker
Re: CSDM 2.1f beta
I am having a problem making new itemmode.cfg files for maps that don't come with the package. In console, I would type in the command "edit_items" and my editing menu would come up. After I have...
Showing results 1 to 25 of 25
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