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Posts Made By:
Smffy
Forum:
Scripting
10-17-2015, 15:17
Replies:
1
Menu for all bugged
Views:
562
Posted By
Smffy
Re: Menu for all bugged
Seems like you just made up half the code in the menu, probably why it doesn't work... Which leads me to think even if we gave you a working menu the rest of your code won't work anyway.
new...
Forum:
Source Servers (SRCDS)
09-23-2015, 10:45
Replies:
1
100 Tick CS:S Dead...
Views:
730
Posted By
Smffy
Re: 100 Tick CS:S Dead...
Nevermind, not sure how this didnt come up in my search but:
https://forums.alliedmods.net/showthread.php?p=2344051
Forum:
Source Servers (SRCDS)
09-23-2015, 09:35
Replies:
1
100 Tick CS:S Dead...
Views:
730
Posted By
Smffy
100 Tick CS:S Dead...
Since the game update at least mine does not work which renders bunny hop pretty impossible as a server mode. I'm using the Tickrate Enabler (and have been for years), presume something has changed...
Forum:
Source Servers (SRCDS)
09-23-2015, 09:30
Replies:
7
[HL2: DM] post mid sept 2015 update: sooooo.... what happened to the old ld?
Views:
1,060
Posted By
Smffy
Re: [HL2: DM] post mid sept 2015 update: sooooo.... what happened to the old ld?
So for example all bans recorded in SourceBans under old IDs are now invalid? Worrying if that is the case...
Forum:
Scripting
05-26-2015, 11:21
Replies:
10
Menu Help - Sub Menus
Views:
1,163
Posted By
Smffy
Re: Menu Help - Sub Menus
Holy balls where has that think been all my life! Thanks all,
Forum:
Scripting
05-26-2015, 09:26
Replies:
10
Menu Help - Sub Menus
Views:
1,163
Posted By
Smffy
Re: Menu Help - Sub Menus
So even removing the MainMenu() as i said does not make this work. The new client = was simply due to an annoying undefined error. Without all of that it still does not work, i don't think that is...
Forum:
Scripting
05-26-2015, 08:15
Replies:
10
Menu Help - Sub Menus
Views:
1,163
Posted By
Smffy
Re: Menu Help - Sub Menus
Thank you for the response, however removing MainMenu() results in the menu disappearing on selection (which I dont want). Its worth noting that even with it removed the sub menu does not show. So...
Forum:
Scripting
05-26-2015, 07:59
Replies:
10
Menu Help - Sub Menus
Views:
1,163
Posted By
Smffy
Menu Help - Sub Menus
Hi,
So i'm pretty useless at menus as it turns out... All i'm trying to do is to create a menu which has sub menus which I havent had the need to do before. So at the moment I have something like...
Forum:
Scripting
08-27-2014, 20:28
Replies:
3
CS:S Disable Round End (1v1)
Views:
969
Posted By
Smffy
Re: CS:S Disable Round End (1v1)
Ok, i'll try the cvar and see if it prevents the respawn.
Thanks
Forum:
Scripting
08-26-2014, 13:04
Replies:
3
CS:S Disable Round End (1v1)
Views:
969
Posted By
Smffy
CS:S Disable Round End (1v1)
Hi,
I had a little look around but wasn't really so sure what to search for so apologies if its already been solved!
I was wondering the proper method to disable the round end (i.e. the...
Forum:
Scripting
01-30-2014, 15:09
Replies:
3
Print Client Hint Text To Spec
Views:
3,225
Posted By
Smffy
Re: Print Client Hint Text To Spec
Thanks for the above, am I right in saying that adding just the hint text print would take the Time etc from the observed entity in place of the client directly (which is what i'm after). So just...
Forum:
Scripting
01-29-2014, 17:08
Replies:
3
Print Client Hint Text To Spec
Views:
3,225
Posted By
Smffy
Print Client Hint Text To Spec
Hi,
I'm running some custom code which creates a timer on the client. My question is what is the correct method to get the time of the target (from spec) and then follow the same means to print to...
Forum:
Scripting
01-13-2014, 17:06
Replies:
0
Record function (Client side)
Views:
394
Posted By
Smffy
Record function (Client side)
Is it possible to toggle the console record function through a plugin which grabs the name of the target and creates the save file as such? So toggle a menu, select record a player, choose the name,...
Forum:
Unapproved Plugins
01-13-2014, 17:03
Replies:
1,249
[CSS/CSGO] Timer 2.5.0.0 (unsupported)
Views:
453,766
Posted By
Smffy
Re: [CSS/CSGO] Timer 2.0.1
1. Not everyone likes the timer, its useful to have a kill
2. Sometimes you need a piss...
The other point, then just clear the checkpoints on restart?
Forum:
Plugins
01-12-2014, 00:12
Replies:
49
[ANY] Quick Spectate (1.1, May 12 2012)
Views:
25,708
Posted By
Smffy
Re: [ANY] Quick Spectate (1.1, May 12 2012)
I'm not really seeing a reason this is that different from the Observe plugin:
http://forums.alliedmods.net/showthread.php?t=62324
This allows you to toggle on to a player until you specify...
Forum:
Unapproved Plugins
01-11-2014, 23:58
Replies:
1,249
[CSS/CSGO] Timer 2.5.0.0 (unsupported)
Views:
453,766
Posted By
Smffy
Re: [CSS/CSGO] Timer 2.0.1
It is not useless to be able to stop and start the timer
No, it should not be open to abuse and is a core reason why you are using a timer. You obviously do not play or understand the mods...
Forum:
Scripting
01-08-2014, 19:50
Replies:
6
Map Cycle Errors
Views:
1,256
Posted By
Smffy
Re: Map Cycle Errors
I have no idea, i've never had that issue with files when I was using UMC before. I switched to yours and will never go back! Using WIN SCP mostly which is set to UTF8... Anyway, soooo happy not to...
Forum:
Scripting
01-08-2014, 17:07
Replies:
6
Map Cycle Errors
Views:
1,256
Posted By
Smffy
Re: Map Cycle Errors
Thank you, have done so will see if that works. Thanks for your help as always!
Edit: No joy, but i've just made a new server and didnt create the cycle. SM created it for me (I assume) and that...
Forum:
Scripting
01-08-2014, 16:18
Replies:
6
Map Cycle Errors
Views:
1,256
Posted By
Smffy
Re: Map Cycle Errors
Damn i ALWAYS forget to say that... CS:S, and latest version of both so 1.10 MM and 1.5.3-hg3955 of the linux distribution. I had the error prior to updating and post.
So I tried it in the cstrike...
Forum:
Scripting
01-08-2014, 13:05
Replies:
6
Map Cycle Errors
Views:
1,256
Posted By
Smffy
Map Cycle Errors
Doesnt seem to matter what I do but I cannot shift this annoying error, i've seen a few threads but can't seem to get rid of it:
L 01/08/2014 - 13:02:42: Info (map "aim_deagle7k") (file...
Forum:
Plugins
12-17-2013, 16:19
Replies:
289
[cP mod]
Views:
153,081
Posted By
Smffy
Re: [cP mod]
Yeah its in the code so edit and recompile, but i'm not sure why you would want to?
//------------------------//
// draw zone timer action //
//------------------------//
public...
Forum:
Scripting
12-03-2013, 20:48
Replies:
10
[CS:S]Is it possible?
Views:
1,701
Posted By
Smffy
Re: [CS:S]Is it possible?
Is a crude method also just to set the player alpha to 0 0 0 0 for all but conditionally that if one player is flagged they still see normal 255 255 255 255 alphas? I guess it depends on what this is...
Forum:
Scripting
12-03-2013, 20:43
Replies:
4
Help With (buttons & IN_LEFT)
Views:
1,056
Posted By
Smffy
Re: Help With (buttons & IN_LEFT)
Sorry its CS:S, but i think thats all generic sourcemod stuff... I'm away for a while but i'll test on my return. Not entirely sure why turning the mouse would flag on the above though as I thought...
Forum:
Scripting
12-01-2013, 13:38
Replies:
4
Help With (buttons & IN_LEFT)
Views:
1,056
Posted By
Smffy
Help With (buttons & IN_LEFT)
So i'm adding some custom actions if people are using perfect turns (as in they have a bind of +left or +right on a key). The function appears to work fine and prints to chat/burns the player however...
Forum:
Plugins
11-27-2013, 19:29
Replies:
48
[CS:S] Macrodox - Bhop cheat detection
Views:
65,961
Posted By
Smffy
Re: [CS:S] Macrodox - Bhop cheat detection
That is not a problem with the plugin, people can still use mousewheel scroll for jump but they wont be getting much speed. Suggest you make a topic on it elsewhere as this plugin is for something...
Showing results 1 to 25 of 125
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