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Search: Posts Made By: Smffy
Forum: Scripting 10-17-2015, 15:17
Replies: 1
Views: 562
Posted By Smffy
Re: Menu for all bugged

Seems like you just made up half the code in the menu, probably why it doesn't work... Which leads me to think even if we gave you a working menu the rest of your code won't work anyway.

new...
Forum: Source Servers (SRCDS) 09-23-2015, 10:45
Replies: 1
Views: 730
Posted By Smffy
Re: 100 Tick CS:S Dead...

Nevermind, not sure how this didnt come up in my search but:

https://forums.alliedmods.net/showthread.php?p=2344051
Forum: Source Servers (SRCDS) 09-23-2015, 09:35
Replies: 1
Views: 730
Posted By Smffy
100 Tick CS:S Dead...

Since the game update at least mine does not work which renders bunny hop pretty impossible as a server mode. I'm using the Tickrate Enabler (and have been for years), presume something has changed...
Forum: Source Servers (SRCDS) 09-23-2015, 09:30
Replies: 7
Views: 1,060
Posted By Smffy
Re: [HL2: DM] post mid sept 2015 update: sooooo.... what happened to the old ld?

So for example all bans recorded in SourceBans under old IDs are now invalid? Worrying if that is the case...
Forum: Scripting 05-26-2015, 11:21
Replies: 10
Views: 1,163
Posted By Smffy
Re: Menu Help - Sub Menus

Holy balls where has that think been all my life! Thanks all,
Forum: Scripting 05-26-2015, 09:26
Replies: 10
Views: 1,163
Posted By Smffy
Re: Menu Help - Sub Menus

So even removing the MainMenu() as i said does not make this work. The new client = was simply due to an annoying undefined error. Without all of that it still does not work, i don't think that is...
Forum: Scripting 05-26-2015, 08:15
Replies: 10
Views: 1,163
Posted By Smffy
Re: Menu Help - Sub Menus

Thank you for the response, however removing MainMenu() results in the menu disappearing on selection (which I dont want). Its worth noting that even with it removed the sub menu does not show. So...
Forum: Scripting 05-26-2015, 07:59
Replies: 10
Views: 1,163
Posted By Smffy
Menu Help - Sub Menus

Hi,

So i'm pretty useless at menus as it turns out... All i'm trying to do is to create a menu which has sub menus which I havent had the need to do before. So at the moment I have something like...
Forum: Scripting 08-27-2014, 20:28
Replies: 3
Views: 969
Posted By Smffy
Re: CS:S Disable Round End (1v1)

Ok, i'll try the cvar and see if it prevents the respawn.

Thanks
Forum: Scripting 08-26-2014, 13:04
Replies: 3
Views: 969
Posted By Smffy
CS:S Disable Round End (1v1)

Hi,

I had a little look around but wasn't really so sure what to search for so apologies if its already been solved!

I was wondering the proper method to disable the round end (i.e. the...
Forum: Scripting 01-30-2014, 15:09
Replies: 3
Views: 3,225
Posted By Smffy
Re: Print Client Hint Text To Spec

Thanks for the above, am I right in saying that adding just the hint text print would take the Time etc from the observed entity in place of the client directly (which is what i'm after). So just...
Forum: Scripting 01-29-2014, 17:08
Replies: 3
Views: 3,225
Posted By Smffy
Print Client Hint Text To Spec

Hi,

I'm running some custom code which creates a timer on the client. My question is what is the correct method to get the time of the target (from spec) and then follow the same means to print to...
Forum: Scripting 01-13-2014, 17:06
Replies: 0
Views: 394
Posted By Smffy
Record function (Client side)

Is it possible to toggle the console record function through a plugin which grabs the name of the target and creates the save file as such? So toggle a menu, select record a player, choose the name,...
Forum: Unapproved Plugins 01-13-2014, 17:03
Replies: 1,249
Views: 453,766
Posted By Smffy
Re: [CSS/CSGO] Timer 2.0.1

1. Not everyone likes the timer, its useful to have a kill
2. Sometimes you need a piss...

The other point, then just clear the checkpoints on restart?
Forum: Plugins 01-12-2014, 00:12
Replies: 49
Views: 25,708
Posted By Smffy
Re: [ANY] Quick Spectate (1.1, May 12 2012)

I'm not really seeing a reason this is that different from the Observe plugin:

http://forums.alliedmods.net/showthread.php?t=62324

This allows you to toggle on to a player until you specify...
Forum: Unapproved Plugins 01-11-2014, 23:58
Replies: 1,249
Views: 453,766
Posted By Smffy
Re: [CSS/CSGO] Timer 2.0.1

It is not useless to be able to stop and start the timer



No, it should not be open to abuse and is a core reason why you are using a timer. You obviously do not play or understand the mods...
Forum: Scripting 01-08-2014, 19:50
Replies: 6
Views: 1,256
Posted By Smffy
Re: Map Cycle Errors

I have no idea, i've never had that issue with files when I was using UMC before. I switched to yours and will never go back! Using WIN SCP mostly which is set to UTF8... Anyway, soooo happy not to...
Forum: Scripting 01-08-2014, 17:07
Replies: 6
Views: 1,256
Posted By Smffy
Re: Map Cycle Errors

Thank you, have done so will see if that works. Thanks for your help as always!

Edit: No joy, but i've just made a new server and didnt create the cycle. SM created it for me (I assume) and that...
Forum: Scripting 01-08-2014, 16:18
Replies: 6
Views: 1,256
Posted By Smffy
Re: Map Cycle Errors

Damn i ALWAYS forget to say that... CS:S, and latest version of both so 1.10 MM and 1.5.3-hg3955 of the linux distribution. I had the error prior to updating and post.

So I tried it in the cstrike...
Forum: Scripting 01-08-2014, 13:05
Replies: 6
Views: 1,256
Posted By Smffy
Map Cycle Errors

Doesnt seem to matter what I do but I cannot shift this annoying error, i've seen a few threads but can't seem to get rid of it:

L 01/08/2014 - 13:02:42: Info (map "aim_deagle7k") (file...
Forum: Plugins 12-17-2013, 16:19
Replies: 289
Views: 153,081
Posted By Smffy
Re: [cP mod]

Yeah its in the code so edit and recompile, but i'm not sure why you would want to?


//------------------------//
// draw zone timer action //
//------------------------//
public...
Forum: Scripting 12-03-2013, 20:48
Replies: 10
Views: 1,701
Posted By Smffy
Re: [CS:S]Is it possible?

Is a crude method also just to set the player alpha to 0 0 0 0 for all but conditionally that if one player is flagged they still see normal 255 255 255 255 alphas? I guess it depends on what this is...
Forum: Scripting 12-03-2013, 20:43
Replies: 4
Views: 1,056
Posted By Smffy
Re: Help With (buttons & IN_LEFT)

Sorry its CS:S, but i think thats all generic sourcemod stuff... I'm away for a while but i'll test on my return. Not entirely sure why turning the mouse would flag on the above though as I thought...
Forum: Scripting 12-01-2013, 13:38
Replies: 4
Views: 1,056
Posted By Smffy
Help With (buttons & IN_LEFT)

So i'm adding some custom actions if people are using perfect turns (as in they have a bind of +left or +right on a key). The function appears to work fine and prints to chat/burns the player however...
Forum: Plugins 11-27-2013, 19:29
Replies: 48
Views: 65,961
Posted By Smffy
Re: [CS:S] Macrodox - Bhop cheat detection

That is not a problem with the plugin, people can still use mousewheel scroll for jump but they wont be getting much speed. Suggest you make a topic on it elsewhere as this plugin is for something...
Showing results 1 to 25 of 125

 
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