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Posts Made By:
Mario AR.
Forum:
Scripting Help
10-31-2020, 03:04
Replies:
3
Hook console say command?
Views:
616
Posted By
Mario AR.
Re: Hook console say command?
Thanks for your reply.
I'm trying to block EAC (Easy Anti Cheat) from printing text. It sends the rcon command "say ....".
I didn't find a way to block rcon commands neither (at least not without...
Forum:
Scripting Help
10-30-2020, 16:52
Replies:
3
Hook console say command?
Views:
616
Posted By
Mario AR.
Hook console say command?
Hi.
I'm trying to hook a 'say' command sent from the server console. None of the methods above seemed to work (they just don't catch it).
register_clcmd("say"
register_srvcmd("say"...
Forum:
Scripting Help
03-11-2016, 00:42
Replies:
4
EntitiesInPVS
Views:
1,159
Posted By
Mario AR.
Re: EntitiesInPVS
Will return B.
PVS-> Player view
Forum:
Scripting Help
03-09-2016, 23:44
Replies:
45
[HELP] stack error problem
Views:
8,017
Posted By
Mario AR.
Re: [HELP] stack error problem
Have you tried:
public plugin_init()
{
register_event( "DeathMsg", "dinkywinki", "a" ); // just a different name for the function
}
public dinkywinki()
?
Forum:
Scripting Help
03-07-2016, 10:34
Replies:
5
replace symbol
Views:
1,835
Posted By
Mario AR.
Re: replace symbol
I doubt you can look for a similar character, but you can remove the '#' only if the message equals to #Cstrike_*
replace_all(message, 191, "#C", "C");
Forum:
Scripting Help
03-07-2016, 10:31
Replies:
45
[HELP] stack error problem
Views:
8,017
Posted By
Mario AR.
Re: [HELP] stack error problem
new players[ 32 ], iNum
:arrow:
static players[ 32 ], iNum
That's a pretty strange error, since it seems to happen only in some HLDS builds and systems (I just tested your code: no stack error).
Forum:
Scripting Help
03-05-2016, 13:14
Replies:
4
[HELP] Problem with native
Views:
1,006
Posted By
Mario AR.
Re: [HELP] Problem with native
You're using style 1 natives, so you need to set that in register_native
register_native("og_get_user_GP", "Get_User_GhostPoint", 1);
Forum:
Scripting Help
03-04-2016, 22:23
Replies:
6
[HELP] Screen Fade to all Players
Views:
1,152
Posted By
Mario AR.
Re: [HELP] Screen Fade to all Players
FFADE_MODULATE is used for a non additive blending in the fade. Basically, is like an "effect". Try it and you'll see.
You can "mix" FFADE_* constants using the OR binary operator (the '|' symbol)....
Forum:
Scripting Help
03-04-2016, 12:13
Replies:
6
[HELP] Screen Fade to all Players
Views:
1,152
Posted By
Mario AR.
Re: [HELP] Screen Fade to all Players
Your code already does that, because of MSG_BROADCAST.
Forum:
Suggestions / Requests
03-03-2016, 03:52
Replies:
2
request new mod
Views:
937
Posted By
Mario AR.
Re: request new mod
There's a very similar mod in progress here: http://www.mundomapping.net/foro/showthread.php?t=874 (you may need to translate from Spanish).
Forum:
Scripting Help
03-01-2016, 12:31
Replies:
15
Erros with using data structures
Views:
1,857
Posted By
Mario AR.
Re: Erros with using data structures
new const knives_info
knives_info is a constant array, so it can't be modified after initialized.
Forum:
Scripting Help
02-28-2016, 19:41
Replies:
17
index out of bounds
Views:
3,320
Posted By
Mario AR.
Re: index out of bounds
Yeah, but in this particular case, remove_task is necessary because of the existence of sv_restart. If sv_restart is used before the countdown hits 0 (or the round ends somehow), the countdown will...
Forum:
Scripting Help
02-27-2016, 12:18
Replies:
17
index out of bounds
Views:
3,320
Posted By
Mario AR.
Re: index out of bounds
I'm not totally sure, but i think that the problem is the round_start event called twice.
Try:
const TASKID = 9876;
new sounds[ 10 ][] = {
"zombie_plague/one.wav",
...
Forum:
Scripting Help
02-27-2016, 12:09
Replies:
6
HAM_Think on custom entities
Views:
1,914
Posted By
Mario AR.
Re: HAM_Think on custom entities
In this case, you'll be better using RegisterHamFromEntity().
new ent = create_entity("func_breakable");
RegisterHamFromEntity(Ham_Think, ent, "fw_my_ent_Think", false);
RegisterHam and...
Forum:
Scripting Help
02-26-2016, 20:37
Replies:
13
[Hard Question] Chat Message Block
Views:
2,497
Posted By
Mario AR.
Re: [Hard Question] Chat Message Block
So, it seems like you know what you're doing, then why are you asking for help?
I told you: some messages sent by some plugins CAN NOT be catched by others.
But, whatever, I give up. Good luck.
Forum:
Scripting Help
02-25-2016, 21:10
Replies:
13
[Hard Question] Chat Message Block
Views:
2,497
Posted By
Mario AR.
Re: [Hard Question] Chat Message Block
I understand. If any of your plugins sends SayText messages, then those messages can not be catched by any other plugin. If that's the case, then you should change message_* natives with emessage_*...
Forum:
Scripting Help
02-25-2016, 21:04
Replies:
16
Show ace help
Views:
2,429
Posted By
Mario AR.
Re: Show ace help
Because this forum is not the police, but we can't support illegal actions.
Forum:
Suggestions / Requests
02-25-2016, 12:37
Replies:
1
Knife speed with invis
Views:
738
Posted By
Mario AR.
Re: Knife speed with invis
This should work:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <engine>
#include <hamsandwich>
#define PLUGIN "New Plug-in"
#define VERSION "0.1"
#define AUTHOR "Mario...
Forum:
Scripting Help
02-25-2016, 11:54
Replies:
13
[Hard Question] Chat Message Block
Views:
2,497
Posted By
Mario AR.
Re: [Hard Question] Chat Message Block
Can you show me your tag plugin?
Forum:
Scripting Help
02-25-2016, 02:05
Replies:
16
Show ace help
Views:
2,429
Posted By
Mario AR.
Re: Show ace help
Something like this?
(It's possible, but illegal, to use it in CS 1.6).
Forum:
Scripting Help
02-25-2016, 02:04
Replies:
13
[Hard Question] Chat Message Block
Views:
2,497
Posted By
Mario AR.
Re: [Hard Question] Chat Message Block
Use get_msg_arg_string(4) if get_msg_args() == 4
Forum:
Scripting Help
02-24-2016, 23:40
Replies:
3
Size of enum not is correct
Views:
1,406
Posted By
Mario AR.
Re: Size of enum not is correct
Don't do that.
Doing this:
g_armas[5][7][DATA_ARMAS]:arrow:
g_armas[4][6][DATA_ARMAS]
May let you compile, but not acceed the data stored in the array (plus, you're wasting a lot of memory)....
Forum:
Scripting Help
02-22-2016, 15:32
Replies:
3
[HELP] Hud/Dhud Channels + Print_Center
Views:
1,051
Posted By
Mario AR.
Re: [HELP] Hud/Dhud Channels + Print_Center
1. Its a limitation of the HL client.
2. Try EngFunc_ClientPrintf
Forum:
Suggestions / Requests
02-22-2016, 11:22
Replies:
4
[Req] Stats and score to .txt
Views:
1,243
Posted By
Mario AR.
Re: [Req] Stats and score to .txt
Every 5 seconds? Damn, you'll break your hard drive!
But here it is.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#define PLUGIN "New Plug-in"
#define VERSION "0.1"
#define...
Forum:
Scripting Help
02-22-2016, 10:49
Replies:
16
Show ace help
Views:
2,429
Posted By
Mario AR.
Re: Show ace help
Something like this?
https://i.gyazo.com/5ace47c60da65bf3a49b752047ca4228.png
If so, that's the tutor message, and it's available only for CS:CZ. (It's possible, but illegal, to use it in CS 1.6).
Showing results 1 to 25 of 174
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