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Forum: Plugins 04-16-2024, 09:42
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]

Looks like the dissolver entity is not being created. Will add a check for that.
Forum: Plugins 04-03-2024, 06:11
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]

1.145 (03-Apr-2024)
- Changed natives "L4D_IsPositionInFirstCheckpoint" and "L4D_IsPositionInLastCheckpoint" to scan for the nearest visible NavArea to prevent finding those outside saferooms,...
Forum: Plugins 03-29-2024, 08:00
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

Problem is with l4d2_boss_spawn, not left4dhooks. That plugin needs to validate client index before calling the native.
Forum: Plugins 03-28-2024, 20:18
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

Verify you have the latest gamedata for left4dhooks. Can't see an update breaking linux at least.

@bumblebee0001 which server OS?
Forum: Plugins 03-05-2024, 12:31
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

1.144 (05-Mar-2024)
- Added forwards: "L4D2_OnStartUseAction", "L4D2_OnStartUseAction_Post" and "L4D2_OnStartUseAction_PostHandled" to trigger on actions, see "L4D2UseAction" enum from...
Forum: Plugins 02-26-2024, 22:08
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

As said, will fix the detection area when I get time. Got a code that should work for all maps/entities regardless what nav area says.
Forum: Plugins 02-18-2024, 01:23
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Post the right error message for me to attempt to understand what could even be wrong.
Forum: Plugins 02-17-2024, 19:23
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The one that I see to download on your first page.

The exception you quoted is from another plugin, the error starts from the exception line which you're missing for this error.
Forum: Plugins 02-17-2024, 11:32
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Which version? Is it modified? Line numbers don't match. The exception you quoted is from another plugin, the error starts from the exception line which you're missing for this error.
Forum: Plugins 02-14-2024, 13:41
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The test plugin has examples to show this, how to set grenade velocity, and how to use other natives. Suggest looking in there if you're stuck on usage.
Forum: Plugins 02-10-2024, 07:44
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Will add a bool to the native such as "bool nav = true" and set "true" to use nav area method and false for SDKCall method which I'll implement again. Then you could call both to test, if either are...
Forum: Plugins 02-02-2024, 06:16
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Line numbers don't match, looks like a very old version before the script was split into individual parts. The latest version would not even throw this error. What does "sm plugins list" show for...
Forum: Plugins 02-02-2024, 01:38
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

What version left4dhooks are you using? Looks extremely old. Update.
Forum: Plugins 01-25-2024, 12:25
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

1.143 (25-Jan-2024)
- Added examples for the"L4D_PipeBomb_Detonate*" forwards to the test plugin for differentiating PipeBomb and breakable prop (propane tank, oxygen tank etc) explosions.
...
Forum: Plugins 01-22-2024, 23:09
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]

I would have suspected by now others to also report this. I suspect it's something caused by other plugins, possibly certain game functions that themselves have memory leaks.



That's strange...
Forum: Plugins 01-12-2024, 14:06
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]

1.142 (12-Jan-2024)
- Fixed the last update breaking on Linux servers. Thanks to "Hawkins" for reporting and testing.

- Updated: "/gamedata/l4dd/left4dhooks.l4d1.txt" GameData file.
...
Forum: Plugins 01-11-2024, 10:05
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.141) [11-Jan-2024]

1.141 (11-Jan-2024)
- Added forwards "L4D_MolotovProjectile*", "L4D2_VomitJarProjectile*" and "L4D2_GrenadeLauncherProjectile*" to trigger when on various grenade creations. Requested by...
Forum: Plugins 12-29-2023, 21:47
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.140) [03-Dec-2023]

I think the issue is that the new version of SM sets INVALID_FUNCTION to 0 instead of -1 so FFFFFF which I assume is -1 seems like it's "valid" but isn't so throwing these errors. Try compiling...
Forum: Plugins 12-29-2023, 09:22
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.140) [03-Dec-2023]

Nothing in 1.140 changed that would cause this, the functions related haven't changed in a long time. Which SM version are you using?
Forum: Plugins 12-03-2023, 08:20
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.140) [03-Dec-2023]

1.140 (03-Dec-2023)
- Added forwards "L4D_OnIncapacitated", "L4D_OnIncapacitated_Post" and "L4D_OnIncapacitated_PostHandled" to trigger when a Survivor is incapacitated. Requested by...
Forum: Plugins 11-17-2023, 12:24
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]

The "true" here is for the bool "checkGround". So I assume you would need to be on the ground for it to work. I think it would be better to set that as false and just increase the range, depends on...
Forum: Plugins 11-13-2023, 11:20
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]

10.0 is a very small distance to find a nearby NavArea. If someone jumps they'll be too far from a NavArea.
Forum: Plugins 10-27-2023, 13:58
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]

I only know of the sound breaking when the spitter disconnects. If you can explain the scenario to replicate other bugs I can fix. You could try changing "0.55" in "l4dd_natives.sp" to "0.7" (will...
Forum: Plugins 10-24-2023, 23:29
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]

1.139 (25-Oct-2023)
- Added new attribute "L4D2IWA_WeaponType" for use with the "L4D2_GetIntWeaponAttribute" native. Thanks to "Forgetest" for providing.
- Added new enum "WeaponType" for...
Forum: Plugins 10-12-2023, 01:35
Replies: 1,101
Views: 431,828
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.138) [25-Sep-2023]

Try L4D2_OnPounceOrLeapStumble and let us know.
Showing results 1 to 25 of 340

 
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