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Search: Posts Made By: BHaType
Forum: Plugins 07-14-2022, 23:25
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

You missed error "Unable to open l4d2_nav_loot: File could not be opened: The system cannot find the file specified". Check if you correctly installed gamedata.
Forum: Plugins 07-07-2021, 02:13
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated
- Fixed linux "TheCount" offset
Forum: Plugins 06-23-2021, 02:10
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated
- Fixed offsets for linux (untested)
Forum: Plugins 04-30-2021, 20:07
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

The plugin will work on any map but only if map has a navigation
Forum: Plugins 04-30-2021, 08:23
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Inside the source code in the lines between 69 and 118 you will find numbers these numbers and there are chances to spawn a certain item
Forum: Plugins 09-27-2020, 20:18
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Most likely, it doesn't work because I did debug all the attributes and never noticed the ESCAPE_ROUTE
anyway thanks
Forum: Plugins 09-27-2020, 19:56
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

You can do it yourself or ask anyone else

This plugin is just an example of how you can use map navigation



This is not possible Escape Route is almost unrelated to navigation
Forum: Plugins 01-17-2020, 01:14
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated
- Fixed ammo spawn origin
Forum: Plugins 01-15-2020, 05:49
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

You can control chance of spawn by editing source code 66 - 114 lines

Updated
- Fixed spawn angles
Forum: Plugins 01-12-2020, 09:36
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

This (https://forums.alliedmods.net/showthread.php?p=1648116) should fix that problem
Forum: Plugins 12-12-2019, 02:47
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

this random system does not fit this idea because the key may appear where the survivors will not be able to see it
Forum: Plugins 11-22-2019, 18:34
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

OnPluginStart starts too early and therefore ptr to TheNavAreas will be invalid. Also, if the map has changed, it means that the number of navigation zones has also changed, so the best option is to...
Forum: Plugins 11-22-2019, 05:26
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

I accidentally found it that if you do not register the library the default search will occur in the server.dll/so
Forum: Plugins 11-16-2019, 21:54
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated

Added l4d1 support
Forum: Plugins 11-08-2019, 05:21
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated

Navigation does not affect the microphone in any way, but I noticed a bug in the plugin that I have already fixed perhaps because of this error there were these lags
Forum: Plugins 11-07-2019, 04:46
Replies: 58
Views: 25,650
Posted By BHaType
Re: [L4D2] Navigation Loot Spawner

Updated

Added windows support.
Added two cvars.
Forum: Plugins 11-03-2019, 21:14
Replies: 58
Views: 25,650
Posted By BHaType
[L4D2] Navigation Loot Spawner

Description
This is a real random spawn loot on the map, also with this system you can do a lot of other things.
Weapon creation goes through random navigation grids

ConVars...
Showing results 1 to 17 of 17

 
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