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Search: Posts Made By: HarryPotter
Forum: Plugins 04-24-2024, 05:08
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]

Try

L4D_IsMissionFinalMap(true)

/**
* @brief Tells if the Mission (map) is the final map of the campaign
*
* @param anyMap True to return true if any map is a finale, not just the last...
Forum: Plugins 04-15-2024, 21:31
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]

Check if entity is valid first in BmsGlobalShit.sp
Forum: Plugins 03-08-2024, 08:50
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Forum: Plugins 12-29-2023, 23:17
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.140) [03-Dec-2023]

I suggest you can use sourcemod stable build instead.
Dev Builds are unstable and still in development.

It is generally recommended to run the latest stable build, however, it is not necessarily...
Forum: Plugins 12-29-2023, 09:00
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.140) [03-Dec-2023]

It's more like the errors come from
tank_throw_si_car_explode.sp

Any source link?
Forum: Plugins 11-13-2023, 09:54
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]

try downgrade left4dhooks and see if bug still happens

https://github.com/SilvDev/Left4DHooks/commits/main
Forum: Plugins 11-10-2023, 06:36
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.139) [25-Oct-2023]

did you recently update SourceMod 1.11.0.6934?
Forum: Plugins 09-20-2023, 02:24
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Forum: Plugins 06-24-2023, 20:04
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.133) [19-Jun-2023]

LogStackTrace (https://sm.alliedmods.net/new-api/sourcemod/LogStackTrace) may work?

L 06/25/2023 - 08:05:17: [SM] Stack trace requested: Native L4D2_GetSurvivorSetMap should not be used before...
Forum: Plugins 05-25-2023, 12:06
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Forum: Plugins 05-19-2023, 02:57
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]

Agree. potentially breaking thousands of servers and plugins.



Really? what have they added ?
They just announce two update.

An update has been released for Left 4 Dead 2.

- Fixed a...
Forum: Plugins 05-08-2023, 18:48
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.130) [01-May-2023]

Any reason why people in 2023 still not willing to update sm 1.11?
Forum: Plugins 04-16-2023, 15:37
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.129) [31-Mar-2023]

L4D_WarpToValidPositionIfStuck also apply to alive special infected, I have tested.
Forum: Plugins 03-20-2023, 11:03
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]

He asks "WarpToValidPositionIfStuck" as native I think.
To unstuck player.
Forum: Plugins 03-11-2023, 01:38
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]

Go to install dedicated server.

https://wiki.alliedmods.net/Installing_SourceMod_(simple)
Forum: Plugins 03-07-2023, 17:36
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]

Listen server or dedicated server?


It seems like just your game crashed, server crash too?
Forum: Plugins 11-07-2022, 14:07
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.121) [06-Nov-2022]

Remove DHooks (2.2.0-detours17), and use dhoost from sourcemod v1.11

DHooks (1.11.0.6910): Dynamic Hooks
Forum: Plugins 11-07-2022, 03:31
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.121) [06-Nov-2022]

I don't have this error in l4d1, can you type in server console?

sm version

sm exts list
Forum: Plugins 07-27-2022, 04:21
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.110) [15-Jul-2022]

Use "z_spawn mob auto" instead of L4D_ForcePanicEvent.

This won't affect director panic event/map event/alarm car/boomer horde, and can call it multi times to spawn multi hordes

void...
Forum: Plugins 06-03-2022, 21:40
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.106) [02-Jun-2022]

l4d1 linux
version: 1.106


L 06/04/2022 - 00:14:05: SourceMod error session started
L 06/04/2022 - 00:14:05: Info (map "l4d_vs_smalltown04_mainstreet") (file...
Forum: Plugins 02-17-2022, 07:42
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

thank you,


bool IsPlayerStagger(int client)
{
static int m_iQueuedStaggerType = -1;
if( m_iQueuedStaggerType == -1 )
m_iQueuedStaggerType = FindSendPropInfo("CTerrorPlayer",...
Forum: Plugins 02-17-2022, 03:39
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

Request: add a new function


// Tells if client is doing stagger behavior
native bool IsClientStagger(int client)



code
Forum: Plugins 02-02-2022, 12:38
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.86) [02-Feb-2022]

you just need to update left4dhooks.smx, "left4dhooks.l4d1.txt" (L4D1) and "left4dhooks.l4d2.txt" (L4D2) GameData files
no need to recompile all plugins
Forum: Plugins 02-01-2022, 13:46
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Forum: Plugins 01-31-2022, 16:05
Replies: 1,106
Views: 436,242
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.85) [10-Jan-2022]

Left 4 Dead 1 update broke today. Dick move, valve.


L 02/01/2022 - 04:58:56: [left4dhooks.smx] Failed to load detour "L4DD::CTerrorPlayer::OnShovedBySurvivor_Clone" signature (NIX/1/1.85).
L...
Showing results 1 to 25 of 39

 
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