Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 7 of 7
Search took 0.00 seconds.
Search: Posts Made By: Psyk0tik
Forum: Plugins 08-10-2021, 23:35
Replies: 150
Views: 72,967
Posted By Psyk0tik
Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |

I wasn't aware of that cvar since I don't use the plugin, but if inverting the logic of that cvar can accomplish what you want, then that's fine too.
Forum: Plugins 08-10-2021, 23:22
Replies: 150
Views: 72,967
Posted By Psyk0tik
Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |

Nice! Glad I could help. :D



You'll have to ask the author to add support for that. The best way to do it is through map configs. Hardcoding map names is horrible as it requires you to...
Forum: Plugins 08-10-2021, 23:00
Replies: 150
Views: 72,967
Posted By Psyk0tik
Forum: Plugins 06-10-2018, 19:09
Replies: 150
Views: 72,967
Posted By Psyk0tik
Re: [L4D/L4D2] Lockdown System

The main post has an attachment called "glow.inc" and you have to put that in addons/sourcemod/scripting/include so you can compile the .sp file. Also, my Anti-Speedrunner System already has an...
Forum: Plugins 12-20-2017, 12:37
Replies: 150
Views: 72,967
Posted By Psyk0tik
Re: [L4D/L4D2] Lockdown System

Got it. I'm subscribed to this thread anyway so I'll do that as soon as I get an email about your update. :)
Forum: Plugins 09-29-2017, 22:17
Replies: 150
Views: 72,967
Posted By Psyk0tik
Re: [L4D/L4D2] Lockdown System

Updated under Sourcemod 1.8.x.

This version disables the plugin on the c10m4 saferoom. I would consider this a temporary fix until cravenge can do something about the bug.
Forum: Plugins 09-26-2017, 15:07
Replies: 150
Views: 72,967
Posted By Psyk0tik
Re: [L4D/L4D2] Lockdown System

When will the c10m4 saferoom be fixed? Maybe just disable it for that map?
Showing results 1 to 7 of 7

 
Forum Jump

All times are GMT -4. The time now is 08:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode