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Posts Made By:
bullet28
Forum:
Plugins
03-05-2024, 18:29
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,945
Posted By
bullet28
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Just in case you don't have the time to investigate, I'm sharing my solution for the shotgun animation speed restore fix. I created it as a separate plugin because I don't need the rest of the...
Forum:
Plugins
03-01-2024, 11:44
Replies:
22
[L4D & L4D2] Tongue Damage (1.11) [05-Mar-2024]
Views:
13,897
Posted By
bullet28
Re: [L4D & L4D2] Tongue Damage (1.10) [01-Jul-2022]
Strange that nobody noticed, but DMG_SLASH triggers the corresponding hit sound. Especially it's annoying when interval is set to defaults 0.5s. It's better to change the damage type to DMG_ACID, as...
Forum:
Plugins
02-26-2024, 22:56
Replies:
28
[L4D & L4D2] Regenerative Healing (1.13) [05-Mar-2024]
Views:
21,044
Posted By
bullet28
Re: [L4D & L4D2] Regenerative Healing (1.12) [19-Feb-2023]
OnMapEnd -> ResetPacks -> KillTimer throws an 'Invalid timer handle' error if a player uses a healing item after the 'round_end' event. Problem code part is
line 714: if( g_bActive == false ) return...
Forum:
Plugins
02-11-2024, 02:32
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,945
Posted By
bullet28
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
The idle/walk animation speed doesn't restore on all shotguns after a reload until you fire/switch. On most other weapons, such as the rifle_ak47/sniper_awp, there is a noticeable delay before...
Forum:
Plugins
02-07-2024, 22:27
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,516
Posted By
bullet28
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
It isn't. However, the function name is 'IsPositionInSaferoom', not 'IsPositionOnCheckpointNav,' right? I mean, that's not the expected behavior. In reallity I was standing in the saferoom.
Forum:
Plugins
02-05-2024, 02:43
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,516
Posted By
bullet28
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
I don't know if it's intended or not, but L4D2_OnStagger is not firing on specials after being shoved by a survivor. At the same time, this event fires when specials are affected by nearby...
Forum:
Plugins
02-04-2024, 23:52
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,516
Posted By
bullet28
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
L4D_IsInLastCheckpoint returns 0 when standing in the corner of the room on the boxes on the c2m3_coaster map (in other places, it returns 1). player_left_checkpoint event does not trigger when...
Forum:
Plugins
02-04-2024, 23:00
Replies:
37
[L4D2] Unlock Finales [v1.0.7 | 23-February-2024]
Views:
15,573
Posted By
bullet28
Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
With this plugin enabled, bosses are not spawning on the c10m5_houseboat until the finale is activated ("Couldn't find a Spawn position in 5 tries"). It is worth mentioning that the 'Zombie Spawn...
Forum:
Plugins
01-29-2024, 23:34
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,516
Posted By
bullet28
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Tried both "0" and "3" values for "incap", played with the "order" setting, but the tank always attacks the incapacitated when their target is standing right on top of the him. Obviously he's not...
Forum:
Plugins
01-29-2024, 11:38
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
436,516
Posted By
bullet28
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Any ideas on how to prevent the bot-controlled Tank from attacking incapacitated survivors when non-incapacitated survivor is standing nearby? I've attempted to modify the attacks in...
Forum:
Plugins
07-17-2021, 10:26
Replies:
14
[L4D2] SG-552 Tickrate Fix
Views:
11,645
Posted By
bullet28
Re: [L4D2] SG-552 Tickrate Fix
Updated. Now requires SourceScrambler
Forum:
Plugins
07-15-2021, 19:33
Replies:
4
[L4D2] Wrong Voice Owner Fix
Views:
5,735
Posted By
bullet28
Re: [L4D2] Wrong Voice Owner Fix
Just cheked both with bots and real players, works fine without plugin fix. Seems you're right
Forum:
Plugins
10-04-2020, 05:50
Replies:
3
[L4D2] Ammo Piles with Laser Box
Views:
5,082
Posted By
bullet28
[L4D2] Ammo Piles with Laser Box
184150
Cvars:
laser_autospawn_chance "20" - Chance of a laser box spawning on the ammo pile
laser_autospawn_ignoresaferoom "1" - If set to 1 the laserboxes will not spawn in the saferoom
Forum:
Plugins
10-04-2020, 04:42
Replies:
14
[L4D2] SG-552 Tickrate Fix
Views:
11,645
Posted By
bullet28
Re: [L4D2] SG-552 Tickrate Fix
Damn.. if I knew this, it would be better to set the tickrate of my servers to 96, instead of figuring out how to fix it, there is no major difference between 100 and 96 tick anyway =\
Forum:
Plugins
09-30-2020, 00:19
Replies:
55
[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]
Views:
28,551
Posted By
bullet28
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
Yep, sorry, my version was 1.1..
Forum:
Plugins
09-28-2020, 22:10
Replies:
55
[L4D & L4D2] First Map - Skip Intro Cutscenes (1.13) [10-Apr-2022]
Views:
28,551
Posted By
bullet28
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.4) [10-May-2020]
int entity = FindEntityByClassname(-1, "info_director"); // Every map should have a director, so not checking if invalid.
Not really..
Info (map "uz_escape")
[SM] Exception reported: Entity -1...
Forum:
Plugins
04-13-2020, 01:58
Replies:
6
[L4D2] Upgrade Packs with Ammo
Views:
6,370
Posted By
bullet28
Re: [L4D2] Upgrade Packs with Ammo
I left the names of models on line 16 especially for such cases, you can easily replace it.
Also, if you don't like position try to change values on lines 45-46 and 47-48 in source code.
I'm not...
Forum:
Plugins
04-08-2020, 18:24
Replies:
11
[L4D/L4D2] No Team Chat
Views:
5,873
Posted By
bullet28
Re: [L4D/L4D2] No Team Chat
Good. I have updated version to use OnClientSayCommand. Thank you!
I have recorded for you a small video to show that I has exactly same amount of spaces as in original game....
Forum:
Plugins
04-08-2020, 17:07
Replies:
11
[L4D/L4D2] No Team Chat
Views:
5,873
Posted By
bullet28
Re: [L4D/L4D2] No Team Chat
It is not extra, original message has same amount of spaces, if you remove it -- message will look different.
It is used for TrimString.. but reality is that trim should be removed too, so I do...
Forum:
Plugins
04-08-2020, 16:52
Replies:
6
[L4D2] Upgrade Packs with Ammo
Views:
6,370
Posted By
bullet28
[L4D2] Upgrade Packs with Ammo
180665
No cvars.
Forum:
Plugins
04-08-2020, 16:01
Replies:
12
[L4D/L4D2] Heal Refuse
Views:
9,281
Posted By
bullet28
Re: [L4D/L4D2] Heal Refuse
ehh... not exactly fine :D heal animation continues to play and progress bar isn't disappearing
Forum:
Plugins
04-08-2020, 14:00
Replies:
12
[L4D/L4D2] Heal Refuse
Views:
9,281
Posted By
bullet28
Re: [L4D/L4D2] Heal Refuse
It does, but bot immediately tries to heal again. "lastinv" doing the same result.
UPD: sorry, I was wrong - lastinv affects only real players
Forum:
Plugins
04-08-2020, 13:33
Replies:
12
[L4D/L4D2] Heal Refuse
Views:
9,281
Posted By
bullet28
Re: [L4D/L4D2] Heal Refuse
Tried both 0 and -1, it's crashing server every time this code executed
Forum:
Plugins
04-08-2020, 01:36
Replies:
12
[L4D/L4D2] Heal Refuse
Views:
9,281
Posted By
bullet28
Re: [L4D/L4D2] Heal Refuse
In fact this is real flags of 'give' command. I'm doing that way because I had very strange rare bug on my servers when every players was able to use 'give' console command. this bug remained working...
Forum:
Plugins
04-07-2020, 17:29
Replies:
12
[L4D/L4D2] Heal Refuse
Views:
9,281
Posted By
bullet28
[L4D/L4D2] Heal Refuse
No cvars. Video: https://youtu.be/5rce73OwE_o
Updates history:
08 April 2020: Fixes. Bots will be temporary blocked to deploy medkit after player refuse
Thanks to Silvers...
Showing results 1 to 25 of 41
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