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Search: Posts Made By: LukeyB
Forum: Scripting Help 04-11-2014, 20:43
Replies: 1
Views: 429
Posted By LukeyB
Re: Call/Execute GameEventType?

So no one has any idea how to do this? I just want the bots to know where the bomb is when it's planted and if someone is defusing it. I'd be very grateful for any ideas. Thanks!
Forum: Scripting Help 03-25-2014, 18:17
Replies: 4
Views: 1,297
Posted By LukeyB
Re: Block IN_JUMP when player hold another button

This should work:

#include <amxmodx>
#include <fakemeta>
#include <orpheu>
#include <orpheu_advanced>
#include <orpheu_memory>
public plugin_init()
{
register_plugin( "BlockJump",...
Forum: Scripting Help 03-25-2014, 17:57
Replies: 1
Views: 429
Posted By LukeyB
Call/Execute GameEventType?

Does anyone know how to call/execute a GameEventType? These ones in particular?


enum GameEventType_t
{
GameEventType_BOMB_BEEP,
GameEventType_BOMB_DEFUSING
}
const IsDefusing =...
Forum: Suggestions / Requests 06-01-2012, 23:50
Replies: 3
Views: 1,275
Posted By LukeyB
Plugin that tells cz bots where the bomb has been planted right after planting

It would be great to automatically tell the CT bots where the bomb is planted as soon as it gets planted.

It seems like this is set for the T bots as they usually rotate to the planted site.
...
Forum: Suggestions / Requests 05-10-2012, 00:30
Replies: 3
Views: 1,275
Posted By LukeyB
Re: Tell cz bots where bomb has been planted

Anyone have any clue where to start?
Forum: Suggestions / Requests 04-13-2012, 13:16
Replies: 3
Views: 1,275
Posted By LukeyB
Tell cz bots where bomb has been planted

Anyone have an idea where to start to automatically let all bots know where the bomb is planted?

It seems like this is set for the Ts as they usually rotate to the planted site.

CTs are able...
Forum: Scripting Help 02-20-2012, 09:52
Replies: 3
Views: 1,496
Posted By LukeyB
Re: CZ Bot Nade Programming

Working well...

#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>

#define m_pActiveItem 373
Forum: Scripting Help 02-20-2012, 09:41
Replies: 1
Views: 679
Posted By LukeyB
Re: Bot counter-flash help

Working now without Hamsandwich update...


#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define m_iFlashAlpha 518
Forum: Scripting Help 02-20-2012, 09:34
Replies: 10
Views: 2,431
Posted By LukeyB
Re: trying to resolve bot defuse bug

Resolved with Orpheu...


#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <orpheu>
#include <orpheu_advanced>
#include <orpheu_memory>
Forum: Scripting Help 02-14-2012, 16:37
Replies: 1
Views: 679
Posted By LukeyB
Bot counter-flash help

Any ideas how to make this more efficient? It works, but not as well as I would like.

This requires Hamsandwich update to function:...
Forum: Scripting Help 02-12-2012, 20:25
Replies: 6
Views: 1,232
Posted By LukeyB
Re: Blinded by the flash

Working with FM_CmdStart...if you have a better way, I am all for it.


#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>...
Forum: Scripting Help 02-12-2012, 15:33
Replies: 6
Views: 1,232
Posted By LukeyB
Re: Blinded by the flash

How can I get a bot to do something when flashed?


#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new const ActiveItemOffset = 373;
new...
Forum: Scripting Help 02-12-2012, 03:19
Replies: 10
Views: 2,431
Posted By LukeyB
Re: trying to resolve bot defuse bug

video of bug: http://www.dailymotion.com/video/x590vq_bug-bot-cz_videogames
Forum: Scripting Help 02-12-2012, 00:58
Replies: 10
Views: 2,431
Posted By LukeyB
Re: trying to resolve bot defuse bug

Is there a way to just stop the bot from standing up when defusing? Hoping this will fix bug.
Forcing them to hold down use key may also work.
Forum: Scripting Help 02-10-2012, 16:23
Replies: 10
Views: 2,431
Posted By LukeyB
Re: trying to resolve bot defuse bug

...this explains it better. it's not just moving the crosshair causing the bug as was able to get them not to move their crosshair and they still stand up and stop defusing.
Forum: Scripting Help 02-10-2012, 14:56
Replies: 10
Views: 2,431
Posted By LukeyB
Re: trying to resolve bot defuse bug

Thanks, but it doesn't work. They still stand up when crouched and cancel defusing.
Forum: Scripting Help 02-10-2012, 13:57
Replies: 10
Views: 2,431
Posted By LukeyB
Re: trying to resolve bot defuse bug

I'm not sure the best way to go about resolving the bug. Maybe when they press IN_USE, stop them from standing up or moving crosshair.

they seem to press in_use before they crouch then crouch and...
Forum: Scripting Help 02-10-2012, 08:39
Replies: 10
Views: 2,431
Posted By LukeyB
trying to resolve bot defuse bug

sometimes when a bot starts defusing, they will look up and press the use button again to cancel the defuse and will keep doing this until the bomb explodes. I am trying to block them from moving...
Forum: Scripting Help 02-04-2012, 04:34
Replies: 3
Views: 1,496
Posted By LukeyB
Re: CZ Bot Nade Programming

Instead of throwing the nade at the enemy they will switch back to lastinv sometimes. I know this is due to target distance, but not sure how to fix. I have the lastinv programmed so they don't leave...
Forum: Scripting Help 02-04-2012, 04:26
Replies: 3
Views: 1,496
Posted By LukeyB
CZ Bot Nade Programming

Can anyone think of a better way to do this? I would like them to throw the nade at or near the enemy. This is close, but kind of buggy.


#include <amxmodx>
#include <cstrike>
#include...
Forum: Scripting Help 01-31-2012, 04:27
Replies: 11
Views: 3,369
Posted By LukeyB
Re: get enemy distance

This looks great and works, but after the first round, I recieve this error:

L 01/31/2012 - 04:24:33: [AMXX] [0] float.inc::operator>(Float:,_:) (line 141)
L 01/31/2012 - 04:24:33: [AMXX] ...
Forum: Scripting Help 01-31-2012, 03:10
Replies: 11
Views: 3,369
Posted By LukeyB
Re: get enemy distance

finally figured it out...


#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
Forum: Scripting Help 01-30-2012, 00:31
Replies: 11
Views: 3,369
Posted By LukeyB
Re: get enemy distance

Why is this not working? I am struggling here. Just want the bots to switch to burst when looking at an enemy within a certain distance...


#include <amxmodx>
#include <amxmisc>
#include...
Forum: Scripting Help 01-26-2012, 18:16
Replies: 11
Views: 3,369
Posted By LukeyB
Re: get enemy distance

Exolent[jNr] (https://forums.alliedmods.net/member.php?u=25165) : Unfortunately, they never switch to burst with this.
Emp` (https://forums.alliedmods.net/member.php?u=6687) : Can you give an...
Forum: Scripting Help 01-26-2012, 17:32
Replies: 11
Views: 3,369
Posted By LukeyB
Re: get enemy distance

something like this maybe...but it doesn't work.


#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
Showing results 1 to 25 of 74

 
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