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Forum: Approved Plugins 01-13-2009, 16:02
Replies: 281
Views: 425,612
Posted By Bojangles
Re: Parachute 1.3 (KRoTaL)

Default key for +use is "E" so I would suggest trying that if you aren't already. And you could also try making sure all of the cvars are in the server.cfg If not you may be having the same issue I...
Forum: Approved Plugins 08-13-2008, 16:05
Replies: 281
Views: 425,612
Posted By Bojangles
Re: Parachute 1.3 (KRoTaL)

I am not good at coding at all. I think the general concept is to have it check for your parachute and set_origin of it so you will see it. I have no idea how you would go about editing the code to...
Forum: Approved Plugins 08-12-2008, 22:15
Replies: 281
Views: 425,612
Posted By Bojangles
Re: Parachute 1.3 (KRoTaL)

Reverse this

0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
Forum: Approved Plugins 08-12-2008, 15:52
Replies: 281
Views: 425,612
Posted By Bojangles
Re: Parachute 1.3 (KRoTaL)

As far as I know there are atleast 2 types of models. One is what you see on other players. And the other is what you see on your screen on your player. The parachute in your pictures is the first...
Forum: Approved Plugins 01-12-2008, 12:38
Replies: 281
Views: 425,612
Posted By Bojangles
Re: Parachute 1.3 (KRoTaL)

I believe it does that beep sound because you are hitting the use button to use the parachute. So really it's not part of the parachute plugin but part of the game itself.
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