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Search: Posts Made By: TheWhitesmith
Forum: Approved Plugins 11-22-2017, 11:36
Replies: 281
Views: 424,775
Posted By TheWhitesmith
Re: Parachute 1.3 (KRoTaL)

This is not going to be a problem, I think the bot here has to block round end. An example is if a terrorist disconnects then the bot is alive and the round does not end, then the plugin brings...
Forum: Approved Plugins 11-22-2017, 10:23
Replies: 281
Views: 424,775
Posted By TheWhitesmith
Re: Parachute 1.3 (KRoTaL)

I expect that your mod has some sort of Monsters/NPC Players (not real players, and they do not appear in scoreboard)
Anyway it is fixed, there you go:
#include <amxmodx>
#include <amxmisc>...
Forum: Approved Plugins 11-21-2017, 16:19
Replies: 281
Views: 424,775
Posted By TheWhitesmith
Re: Parachute 1.3 (KRoTaL)

Didnt test it but should work
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>

new para_ent[33]
new pDetach, pFallSpeed, pEnabled

#define PARACHUTE_LEVEL ADMIN_LEVEL_B
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