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Forum: Scripting 07-20-2019, 07:37
Replies: 0
Views: 523
Posted By Entity
need help

Hi, everybody. It is me again looking for some help, friends. Would not u tell me where is that m_hViewModel attached? I need to clear her attach so I can teleport her. ClearParent dont help.
Forum: Scripting 06-01-2019, 06:12
Replies: 4
Views: 1,237
Posted By Entity
Re: m_hViewModel

Is there any way to teleport the view model? This will solve the problem.
P.S. TeleportEntity not work :(
Forum: Scripting 05-18-2019, 16:24
Replies: 4
Views: 1,237
Posted By Entity
Re: m_hViewModel

It seems that muzzle flash is not info_particle_system, but a sprite.
Forum: Scripting 05-18-2019, 16:21
Replies: 4
Views: 1,237
Posted By Entity
Re: m_hViewModel

public OnPluginStart()
{
AddTempEntHook("EffectDispatch", EffectDispatch);
}

public Action: EffectDispatch(const String:te_name[], const Players[], numClients, Float:delay)
{
if...
Forum: Scripting 05-16-2019, 07:21
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

Maybe it's the only way. All thanks :wink:
Forum: Scripting 05-16-2019, 07:18
Replies: 4
Views: 1,237
Posted By Entity
m_hViewModel

Hello, friends. Everyone knows that m_hViewModel can be hidden with m_fEffects, but the effect of the shot visible (muzzle flash). Is there any way to hide it, too?
...
Forum: Scripting 05-09-2019, 14:19
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

Understand you. All thanks, friends.
Forum: Scripting 05-08-2019, 11:34
Replies: 24
Views: 2,004
Posted By Entity
Forum: Scripting 05-07-2019, 17:44
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

so too does not work :(
Forum: Scripting 05-06-2019, 10:19
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

new active_weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");

if (IsValidEntity(active_weapon))
{
new particle = CreateEntityByName("info_particle_system");

if (particle !=...
Forum: Scripting 05-06-2019, 07:09
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

It won't help :(
Forum: Scripting 05-05-2019, 17:12
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

You're right. I need to attach particle effect to the muzzle of the weapon.
Forum: Scripting 05-04-2019, 19:14
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

This method will return Float:{0.0, 0.0, 0.0}. Otherwise I wouldn't have asked for help...
Forum: Scripting 05-03-2019, 12:24
Replies: 24
Views: 2,004
Posted By Entity
Re: m_hActiveWeapon

I know that. I need to get the coordinates of the active weapon.
Forum: Scripting 05-02-2019, 08:15
Replies: 24
Views: 2,004
Posted By Entity
m_hActiveWeapon

Hello, friends. There is a working way to get coordinate m_hActiveWeapon? GetEntPropVector -> return 0.0 :(
Forum: Scripting 04-17-2019, 12:51
Replies: 0
Views: 917
Posted By Entity
couple of questions

Hello! I have a few questions for you. Help me to solve them, please. Game - CS:S OB.

1. Can I install cartridges (m_iAmmo) using the dhook extension? If so, how?

2. Can I find the index...
Forum: Scripting 03-02-2019, 11:39
Replies: 3
Views: 1,088
Posted By Entity
Re: Collision

Thank :wink: I solved a problem through trigger_multiple
Forum: Scripting 02-19-2019, 11:21
Replies: 3
Views: 1,088
Posted By Entity
Collision

Hello friends. I am creating a prop_dynamic_override object. How can I block a collision for a specific player, and the rest of the resolve?
Forum: Scripting 01-13-2019, 13:27
Replies: 0
Views: 743
Posted By Entity
need help

Hello, friends. I again for help to you. How can I change the color of the view model? CS:S
Forum: Scripting 12-05-2018, 17:37
Replies: 13
Views: 1,399
Posted By Entity
Re: remove particle effect

how I couldn't think of that. Thank you friend, as well as everyone who tried to help me. Visually, it will still exist, will have to teleport it for the map, and there is already a given time will...
Forum: Scripting 12-04-2018, 17:41
Replies: 13
Views: 1,399
Posted By Entity
Re: remove particle effect

do not see sense, he also uses AcceptEntityInput -- > "Kill" or the like
Forum: Scripting 12-04-2018, 08:33
Replies: 13
Views: 1,399
Posted By Entity
Re: remove particle effect

yeah, that didn't help me :(
Forum: Scripting 12-03-2018, 17:10
Replies: 13
Views: 1,399
Posted By Entity
Re: remove particle effect

I already looked there, found nothing suitable... To kill him, I've already tried everything: Kill, Stop, DestroyImmediately and stuff. The object itself is deleted, but the effect visually continues...
Forum: Scripting 12-03-2018, 08:31
Replies: 13
Views: 1,399
Posted By Entity
Re: remove particle effect

thank you, but I meant how do I use the code to change life_time after the spawn of a particle entity :)
Forum: Scripting 12-02-2018, 17:04
Replies: 13
Views: 1,399
Posted By Entity
Re: remove particle effect

at least tell me how you can change life_time particle entity after spawn, please
Showing results 1 to 25 of 41

 
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